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<?php |
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namespace jagarsoft\StateMachine; |
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use jagarsoft\StateMachine\Stubs\StateMachineBuilder; |
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class StateMachine { |
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private const NEXT_STATE = 0; |
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private const EXEC_ACTION = 1; |
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protected $sm = []; |
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protected $currentState = null; |
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protected $currentEvent = null; |
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protected $nextState = null; |
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private $cancelTransition = false; |
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private $transitionInProgress = false; |
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private $eventsQueued = []; |
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public function __construct(StateMachineBuilder $smb = null) |
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{ |
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if( $smb != null ) |
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$sm = $smb->__invoke(); |
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if( ! empty($sm) ){ |
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// StateEnum::CURRENT_STATE => [ EventEnum::ON_EVENT => [ StateEnum::NEXT_STATE_2, ActionClosureOrFunction ] ], |
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foreach ($sm as $state => $transition){ |
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$this->addState($state); |
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foreach ($transition as $onEvent => $nextStateAndAction) { |
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if( array_key_exists(self::EXEC_ACTION, $nextStateAndAction) ) { |
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$this->addTransition($state, $onEvent, $nextStateAndAction[self::NEXT_STATE], $nextStateAndAction[self::EXEC_ACTION]); |
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} else { |
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$this->addTransition($state, $onEvent, $nextStateAndAction[self::NEXT_STATE]); |
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} |
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} |
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} |
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} |
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} |
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public function addState($state) |
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{ |
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$this->argumentIsValidOrFail($state); |
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$this->setCurrentStateIfThisIsInitialState($state); |
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$this->sm[$state] = []; |
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return $this; |
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} |
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public function addTransition($currentState, $currentEvent, $nextState, \Closure $execAction = null ) |
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{ |
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$this->argumentIsValidOrFail($currentState); |
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$this->argumentIsValidOrFail($currentEvent); |
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$this->argumentIsValidOrFail($nextState); |
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$this->setCurrentStateIfThisIsInitialState($currentState); |
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$this->sm[$currentState][$currentEvent] = [ |
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self::NEXT_STATE => $nextState, |
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self::EXEC_ACTION => $execAction |
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]; |
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return $this; |
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} |
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public function addCommonTransition($currentEvent, $nextState, \Closure $execAction = null ) |
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{ |
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$this->argumentIsValidOrFail($currentEvent); |
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$this->argumentIsValidOrFail($nextState); |
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$states = array_keys($this->sm); |
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foreach ($states as $state) { |
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$this->addTransition($state, $currentEvent, $nextState, $execAction); |
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} |
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return $this; |
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} |
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/** |
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* @param $event |
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*/ |
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public function fireEvent($event) |
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{ |
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$this->argumentIsValidOrFail($event); |
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if( $this->transitionInProgress ){ |
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array_push($this->eventsQueued, $event); |
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return $this; |
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} |
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$this->transitionInProgress = true; |
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$this->eventMustExistOrFail($event); |
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$transition = $this->sm[$this->currentState][$event]; |
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$this->nextState = $transition[self::NEXT_STATE]; |
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$this->stateMustExistOrFail($this->nextState); |
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$this->currentEvent = $event; |
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$action = $transition[self::EXEC_ACTION]; |
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if( $action ){ |
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($action)($this); |
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} |
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if( $this->cancelTransition ){ |
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$this->cancelTransition = false; |
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} else { |
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$this->currentState = $transition[self::NEXT_STATE]; |
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} |
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$this->transitionInProgress = false; |
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$event = array_shift($this->eventsQueued); |
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if( $event != null ){ |
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$this->fireEvent($event); |
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} |
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return $this; |
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} |
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public function can($event) |
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{ |
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try{ |
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$this->eventMustExistOrFail($event); |
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$can = true; |
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} catch(\InvalidArgumentException $e){ |
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$can = false; |
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} |
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return $can; |
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} |
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public function cancelTransition() |
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{ |
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$this->cancelTransition = true; |
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} |
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public function getCurrentState() |
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{ |
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return $this->currentState; |
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} |
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public function getCurrentEvent() |
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{ |
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return $this->currentEvent; |
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} |
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public function getNextState() |
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{ |
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return $this->nextState; |
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} |
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public function getMachineToArray() |
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{ |
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return $this->sm; |
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} |
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private function argumentIsValidOrFail($arg): void |
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{ |
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$this->argumentIsNotNullOrFail($arg); |
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$this->argumentIsNotBlankOrFail($arg); |
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} |
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private function argumentIsNotNullOrFail($arg): void |
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{ |
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if( $arg === null ) |
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throw new \InvalidArgumentException("Null is not an valid argument"); |
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} |
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private function argumentIsNotBlankOrFail($arg): void |
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{ |
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if( trim($arg) === "" ) |
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throw new \InvalidArgumentException("Blank is not an valid argument"); |
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} |
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private function eventMustExistOrFail($event) |
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{ |
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if( !( isset($this->sm[$this->currentState][$event]) ) ) |
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throw new \InvalidArgumentException("Unexpected event {$event} on {$this->currentState} state"); |
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} |
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private function stateMustExistOrFail($state) |
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{ |
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if( ! isset($this->sm[$state]) ) |
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throw new \InvalidArgumentException("Event '{$this->currentEvent}' fired an unexpected '{$state}' state"); |
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} |
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private function setCurrentStateIfThisIsInitialState($state): void |
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{ |
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if( $this->currentState == null){ |
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$this->currentState = $state; |
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} |
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} |
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} |
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