@@ -4,8 +4,8 @@ discard block |
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4 | 4 | |
5 | 5 | namespace DesignPattern\Structural\Flyweight; |
6 | 6 | |
7 | -class Gun |
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8 | -{ |
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7 | +class Gun |
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8 | +{ |
|
9 | 9 | /** |
10 | 10 | * @var array|BulletInterface[] |
11 | 11 | */ |
@@ -21,8 +21,8 @@ discard block |
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21 | 21 | * |
22 | 22 | * @param int $maxBullets |
23 | 23 | */ |
24 | - public function __construct(int $maxBullets) |
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25 | - { |
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24 | + public function __construct(int $maxBullets) |
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25 | + { |
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26 | 26 | $this->bullets = []; |
27 | 27 | $this->maxBullets = $maxBullets; |
28 | 28 | } |
@@ -51,7 +51,7 @@ discard block |
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51 | 51 | public function reload(string $type): void |
52 | 52 | { |
53 | 53 | $count = count($this->bullets); |
54 | - for (; $count < $this->maxBullets; $count++) { |
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54 | + for (; $count < $this->maxBullets; $count++) { |
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55 | 55 | $this->bullets[] = BulletFactory::getInstance($type); |
56 | 56 | } |
57 | 57 | } |
@@ -61,7 +61,7 @@ discard block |
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61 | 61 | */ |
62 | 62 | public function fire(): string |
63 | 63 | { |
64 | - if ($count = count($this->bullets)) { |
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64 | + if ($count = count($this->bullets)) { |
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65 | 65 | $bullet = array_shift($this->bullets); |
66 | 66 | $bullet->setPositionInMagazine($this->maxBullets - $count + 1); |
67 | 67 |