1 | <?php |
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2 | declare(strict_types=1); |
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3 | |||
4 | namespace HeroesofAbenez\Combat\CombatActions; |
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5 | |||
6 | use HeroesofAbenez\Combat\Character; |
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7 | use HeroesofAbenez\Combat\CombatBase; |
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8 | use HeroesofAbenez\Combat\ICombatAction; |
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9 | use Nexendrie\Utils\Numbers; |
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10 | use HeroesofAbenez\Combat\Team; |
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11 | |||
12 | 1 | final class Heal implements ICombatAction { |
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13 | public const ACTION_NAME = "healing"; |
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14 | |||
15 | public function getName(): string { |
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16 | 1 | return self::ACTION_NAME; |
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17 | } |
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18 | |||
19 | public function getPriority(): int { |
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20 | 1 | return 10000; |
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21 | } |
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22 | |||
23 | public function shouldUse(CombatBase $combat, Character $character): bool { |
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24 | 1 | return (in_array($character, $this->findHealers($combat)->toArray(), true) && $this->selectHealingTarget($character, $combat) !== null); |
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25 | } |
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26 | |||
27 | public function do(CombatBase $combat, Character $character): void { |
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28 | 1 | $result = []; |
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29 | /** @var Character $patient */ |
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30 | 1 | $patient = $this->selectHealingTarget($character, $combat); |
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31 | 1 | $result["result"] = $combat->successCalculator->hasHealed($character); |
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32 | 1 | $amount = ($result["result"]) ? (int) ($character->intelligence / 2) : 0; |
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33 | 1 | $result["amount"] = Numbers::range($amount, 0, $patient->maxHitpoints - $patient->hitpoints); |
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34 | 1 | if($result["amount"] > 0) { |
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35 | 1 | $patient->heal($result["amount"]); |
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36 | } |
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37 | 1 | $result["action"] = $this->getName(); |
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38 | 1 | $result["name"] = ""; |
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39 | 1 | $result["character1"] = $character; |
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40 | 1 | $result["character2"] = $patient; |
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41 | 1 | $combat->log->log($result); |
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42 | 1 | } |
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43 | |||
44 | protected function findHealers(CombatBase $combat): Team { |
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45 | 1 | $healers = call_user_func($combat->healers, $combat->team1, $combat->team2); |
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46 | 1 | if($healers instanceof Team) { |
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47 | 1 | return $healers; |
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48 | } |
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49 | return new Team("healers"); |
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50 | } |
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51 | |||
52 | protected function selectHealingTarget(Character $healer, CombatBase $combat): ?Character { |
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53 | 1 | return $combat->getTeam($healer)->getLowestHpCharacter(); |
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54 | } |
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55 | } |
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56 | ?> |