1
|
|
|
<?php |
2
|
|
|
declare(strict_types=1); |
3
|
|
|
|
4
|
|
|
namespace HeroesofAbenez\Combat\CombatActions; |
5
|
|
|
|
6
|
|
|
use HeroesofAbenez\Combat\Character; |
7
|
|
|
use HeroesofAbenez\Combat\CombatBase; |
8
|
|
|
use HeroesofAbenez\Combat\ICombatAction; |
9
|
|
|
use Nexendrie\Utils\Numbers; |
10
|
|
|
use HeroesofAbenez\Combat\Team; |
11
|
|
|
|
12
|
1 |
|
final class Heal implements ICombatAction |
13
|
|
|
{ |
14
|
|
|
public const ACTION_NAME = "healing"; |
15
|
|
|
|
16
|
|
|
public function getName(): string |
17
|
|
|
{ |
18
|
1 |
|
return self::ACTION_NAME; |
19
|
|
|
} |
20
|
|
|
|
21
|
|
|
public function getPriority(): int |
22
|
|
|
{ |
23
|
1 |
|
return 10000; |
24
|
|
|
} |
25
|
|
|
|
26
|
|
|
public function shouldUse(CombatBase $combat, Character $character): bool |
27
|
|
|
{ |
28
|
1 |
|
return (in_array($character, $this->findHealers($combat)->toArray(), true) && $this->selectHealingTarget($character, $combat) !== null); |
|
|
|
|
29
|
|
|
} |
30
|
|
|
|
31
|
|
|
public function do(CombatBase $combat, Character $character): void |
32
|
|
|
{ |
33
|
1 |
|
$result = []; |
34
|
|
|
/** @var Character $patient */ |
35
|
1 |
|
$patient = $this->selectHealingTarget($character, $combat); |
36
|
1 |
|
$result["result"] = $combat->successCalculator->hasHealed($character); |
37
|
1 |
|
$amount = ($result["result"]) ? (int) ($character->intelligence / 2) : 0; |
38
|
1 |
|
$result["amount"] = Numbers::range($amount, 0, $patient->maxHitpoints - $patient->hitpoints); |
39
|
1 |
|
if ($result["amount"] > 0) { |
40
|
1 |
|
$patient->heal($result["amount"]); |
41
|
|
|
} |
42
|
1 |
|
$result["action"] = $this->getName(); |
43
|
1 |
|
$result["name"] = ""; |
44
|
1 |
|
$result["character1"] = $character; |
45
|
1 |
|
$result["character2"] = $patient; |
46
|
1 |
|
$combat->log->log($result); |
47
|
1 |
|
} |
48
|
|
|
|
49
|
|
|
private function findHealers(CombatBase $combat): Team |
50
|
|
|
{ |
51
|
1 |
|
$healers = call_user_func($combat->healers, $combat->team1, $combat->team2); |
52
|
1 |
|
if ($healers instanceof Team) { |
53
|
1 |
|
return $healers; |
54
|
|
|
} |
55
|
|
|
return new Team("healers"); |
56
|
|
|
} |
57
|
|
|
|
58
|
|
|
private function selectHealingTarget(Character $healer, CombatBase $combat): ?Character |
59
|
|
|
{ |
60
|
1 |
|
return $combat->getTeam($healer)->getLowestHpCharacter(); |
61
|
|
|
} |
62
|
|
|
} |
63
|
|
|
|