@@ -237,7 +237,7 @@ discard block |
||
237 | 237 | foreach($team as $character) { |
238 | 238 | try { |
239 | 239 | $column++; |
240 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
240 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
241 | 241 | continue; |
242 | 242 | } |
243 | 243 | setPosition: |
@@ -290,7 +290,7 @@ discard block |
||
290 | 290 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
291 | 291 | foreach($characters as $character) { |
292 | 292 | foreach($character->effects as $effect) { |
293 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
293 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
294 | 294 | $character->removeEffect($effect->id); |
295 | 295 | } |
296 | 296 | } |
@@ -398,7 +398,7 @@ discard block |
||
398 | 398 | $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
399 | 399 | break; |
400 | 400 | default: |
401 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
401 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
402 | 402 | } |
403 | 403 | foreach($targets as $target) { |
404 | 404 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -423,7 +423,7 @@ discard block |
||
423 | 423 | $targets = $this->getEnemyTeam($character)->toArray(); |
424 | 424 | break; |
425 | 425 | default: |
426 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
426 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
427 | 427 | } |
428 | 428 | foreach($targets as $target) { |
429 | 429 | $this->onSkillSpecial($character, $target, $skill); |
@@ -588,7 +588,7 @@ discard block |
||
588 | 588 | "character1" => $character1, "character2" => $target, |
589 | 589 | ]; |
590 | 590 | $effect = new CharacterEffect([ |
591 | - "id" => "skill{$skill->skill->id}Effect", |
|
591 | + "id" => "skill{$skill->skill->id}effect", |
|
592 | 592 | "type" => $skill->skill->type, |
593 | 593 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
594 | 594 | "value" => $skill->value, |
@@ -21,7 +21,7 @@ |
||
21 | 21 | public function chooseAction(CombatBase $combat, Character $character): ?string { |
22 | 22 | if($character->hitpoints < 1) { |
23 | 23 | return NULL; |
24 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
24 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
25 | 25 | return CombatAction::ACTION_HEALING; |
26 | 26 | } |
27 | 27 | $attackTarget = $combat->selectAttackTarget($character); |