@@ -234,7 +234,7 @@ discard block |
||
234 | 234 | foreach($team as $character) { |
235 | 235 | try { |
236 | 236 | $column++; |
237 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
237 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
238 | 238 | continue; |
239 | 239 | } |
240 | 240 | setPosition: |
@@ -289,7 +289,7 @@ discard block |
||
289 | 289 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
290 | 290 | foreach($characters as $character) { |
291 | 291 | foreach($character->effects as $effect) { |
292 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
292 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
293 | 293 | $character->removeEffect($effect->id); |
294 | 294 | } |
295 | 295 | } |
@@ -351,7 +351,7 @@ discard block |
||
351 | 351 | $enemyTeam = $this->getEnemyTeam($attacker); |
352 | 352 | $rangedWeapon = false; |
353 | 353 | foreach($attacker->equipment as $equipment) { |
354 | - if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) { |
|
354 | + if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) { |
|
355 | 355 | $rangedWeapon = true; |
356 | 356 | break; |
357 | 357 | } |
@@ -416,7 +416,7 @@ discard block |
||
416 | 416 | break 2; |
417 | 417 | } |
418 | 418 | } |
419 | - throw new NotImplementedException("Action $action is not implemented."); |
|
419 | + throw new NotImplementedException("action $action is not implemented."); |
|
420 | 420 | } |
421 | 421 | } |
422 | 422 |
@@ -52,9 +52,11 @@ |
||
52 | 52 | /** |
53 | 53 | * @throws NotImplementedException |
54 | 54 | */ |
55 | - public function do(CombatBase $combat, Character $character): void { |
|
55 | + public function do { |
|
56 | + (CombatBase $combat, Character $character): void { |
|
56 | 57 | /** @var CharacterSpecialSkill $skill */ |
57 | 58 | $skill = $character->usableSkills[0]; |
59 | + } |
|
58 | 60 | $targets = []; |
59 | 61 | switch($skill->skill->target) { |
60 | 62 | case Skill::TARGET_ENEMY: |
@@ -37,7 +37,7 @@ discard block |
||
37 | 37 | "character1" => $character1, "character2" => $target, |
38 | 38 | ]; |
39 | 39 | $effect = new CharacterEffect([ |
40 | - "id" => "skill{$skill->skill->id}Effect", |
|
40 | + "id" => "skill{$skill->skill->id}effect", |
|
41 | 41 | "type" => $skill->skill->type, |
42 | 42 | "stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
43 | 43 | "value" => $skill->value, |
@@ -70,7 +70,7 @@ discard block |
||
70 | 70 | $targets = $combat->getEnemyTeam($character)->toArray(); |
71 | 71 | break; |
72 | 72 | default: |
73 | - throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."); |
|
73 | + throw new NotImplementedException("target {$skill->skill->target} for special skills is not implemented."); |
|
74 | 74 | } |
75 | 75 | foreach($targets as $target) { |
76 | 76 | $this->doSingleTarget($character, $target, $skill, $combat); |
@@ -21,8 +21,10 @@ |
||
21 | 21 | return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))); |
22 | 22 | } |
23 | 23 | |
24 | - public function do(CombatBase $combat, Character $character): void { |
|
24 | + public function do { |
|
25 | + (CombatBase $combat, Character $character): void { |
|
25 | 26 | $result = []; |
27 | + } |
|
26 | 28 | /** @var Character $patient */ |
27 | 29 | $patient = $combat->selectHealingTarget($character); |
28 | 30 | $result["result"] = $combat->successCalculator->hasHealed($character); |
@@ -18,7 +18,7 @@ |
||
18 | 18 | } |
19 | 19 | |
20 | 20 | public function shouldUse(CombatBase $combat, Character $character): bool { |
21 | - return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))); |
|
21 | + return (in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))); |
|
22 | 22 | } |
23 | 23 | |
24 | 24 | public function do(CombatBase $combat, Character $character): void { |
@@ -54,9 +54,11 @@ |
||
54 | 54 | /** |
55 | 55 | * @throws NotImplementedException |
56 | 56 | */ |
57 | - public function do(CombatBase $combat, Character $character): void { |
|
57 | + public function do { |
|
58 | + (CombatBase $combat, Character $character): void { |
|
58 | 59 | /** @var CharacterAttackSkill $skill */ |
59 | 60 | $skill = $character->usableSkills[0]; |
61 | + } |
|
60 | 62 | $targets = []; |
61 | 63 | /** @var Character $primaryTarget */ |
62 | 64 | $primaryTarget = $combat->selectAttackTarget($character); |
@@ -71,7 +71,7 @@ |
||
71 | 71 | $targets = $combat->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
72 | 72 | break; |
73 | 73 | default: |
74 | - throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented."); |
|
74 | + throw new NotImplementedException("target {$skill->skill->target} for attack skills is not implemented."); |
|
75 | 75 | } |
76 | 76 | foreach($targets as $target) { |
77 | 77 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -10,6 +10,8 @@ |
||
10 | 10 | public function getName(): string; |
11 | 11 | public function getPriority(): int; |
12 | 12 | public function shouldUse(CombatBase $combat, Character $character): bool; |
13 | - public function do(CombatBase $combat, Character $character): void; |
|
14 | -} |
|
13 | + public function do { |
|
14 | + (CombatBase $combat, Character $character): void; |
|
15 | + } |
|
16 | + } |
|
15 | 17 | ?> |
16 | 18 | \ No newline at end of file |
@@ -26,8 +26,10 @@ |
||
26 | 26 | * Hit chance = Attacker's hit - Defender's dodge, but at least 15% |
27 | 27 | * Damage = Attacker's damage - defender's defense |
28 | 28 | */ |
29 | - public function do(CombatBase $combat, Character $character): void { |
|
29 | + public function do { |
|
30 | + (CombatBase $combat, Character $character): void { |
|
30 | 31 | $result = []; |
32 | + } |
|
31 | 33 | /** @var Character $defender */ |
32 | 34 | $defender = $combat->selectAttackTarget($character); |
33 | 35 | $result["result"] = $combat->successCalculator->hasHit($character, $defender); |