@@ -234,7 +234,7 @@ discard block |
||
| 234 | 234 | foreach($team as $character) { |
| 235 | 235 | try { |
| 236 | 236 | $column++; |
| 237 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 237 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
| 238 | 238 | continue; |
| 239 | 239 | } |
| 240 | 240 | setPosition: |
@@ -289,7 +289,7 @@ discard block |
||
| 289 | 289 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
| 290 | 290 | foreach($characters as $character) { |
| 291 | 291 | foreach($character->effects as $effect) { |
| 292 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 292 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 293 | 293 | $character->removeEffect($effect->id); |
| 294 | 294 | } |
| 295 | 295 | } |
@@ -351,7 +351,7 @@ discard block |
||
| 351 | 351 | $enemyTeam = $this->getEnemyTeam($attacker); |
| 352 | 352 | $rangedWeapon = false; |
| 353 | 353 | foreach($attacker->equipment as $equipment) { |
| 354 | - if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) { |
|
| 354 | + if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) { |
|
| 355 | 355 | $rangedWeapon = true; |
| 356 | 356 | break; |
| 357 | 357 | } |
@@ -416,7 +416,7 @@ discard block |
||
| 416 | 416 | break 2; |
| 417 | 417 | } |
| 418 | 418 | } |
| 419 | - throw new NotImplementedException("Action $action is not implemented."); |
|
| 419 | + throw new NotImplementedException("action $action is not implemented."); |
|
| 420 | 420 | } |
| 421 | 421 | } |
| 422 | 422 | |
@@ -52,9 +52,11 @@ |
||
| 52 | 52 | /** |
| 53 | 53 | * @throws NotImplementedException |
| 54 | 54 | */ |
| 55 | - public function do(CombatBase $combat, Character $character): void { |
|
| 55 | + public function do { |
|
| 56 | + (CombatBase $combat, Character $character): void { |
|
| 56 | 57 | /** @var CharacterSpecialSkill $skill */ |
| 57 | 58 | $skill = $character->usableSkills[0]; |
| 59 | + } |
|
| 58 | 60 | $targets = []; |
| 59 | 61 | switch($skill->skill->target) { |
| 60 | 62 | case Skill::TARGET_ENEMY: |
@@ -37,7 +37,7 @@ discard block |
||
| 37 | 37 | "character1" => $character1, "character2" => $target, |
| 38 | 38 | ]; |
| 39 | 39 | $effect = new CharacterEffect([ |
| 40 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 40 | + "id" => "skill{$skill->skill->id}effect", |
|
| 41 | 41 | "type" => $skill->skill->type, |
| 42 | 42 | "stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
| 43 | 43 | "value" => $skill->value, |
@@ -70,7 +70,7 @@ discard block |
||
| 70 | 70 | $targets = $combat->getEnemyTeam($character)->toArray(); |
| 71 | 71 | break; |
| 72 | 72 | default: |
| 73 | - throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."); |
|
| 73 | + throw new NotImplementedException("target {$skill->skill->target} for special skills is not implemented."); |
|
| 74 | 74 | } |
| 75 | 75 | foreach($targets as $target) { |
| 76 | 76 | $this->doSingleTarget($character, $target, $skill, $combat); |
@@ -21,8 +21,10 @@ |
||
| 21 | 21 | return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))); |
| 22 | 22 | } |
| 23 | 23 | |
| 24 | - public function do(CombatBase $combat, Character $character): void { |
|
| 24 | + public function do { |
|
| 25 | + (CombatBase $combat, Character $character): void { |
|
| 25 | 26 | $result = []; |
| 27 | + } |
|
| 26 | 28 | /** @var Character $patient */ |
| 27 | 29 | $patient = $combat->selectHealingTarget($character); |
| 28 | 30 | $result["result"] = $combat->successCalculator->hasHealed($character); |
@@ -18,7 +18,7 @@ |
||
| 18 | 18 | } |
| 19 | 19 | |
| 20 | 20 | public function shouldUse(CombatBase $combat, Character $character): bool { |
| 21 | - return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))); |
|
| 21 | + return (in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))); |
|
| 22 | 22 | } |
| 23 | 23 | |
| 24 | 24 | public function do(CombatBase $combat, Character $character): void { |
@@ -54,9 +54,11 @@ |
||
| 54 | 54 | /** |
| 55 | 55 | * @throws NotImplementedException |
| 56 | 56 | */ |
| 57 | - public function do(CombatBase $combat, Character $character): void { |
|
| 57 | + public function do { |
|
| 58 | + (CombatBase $combat, Character $character): void { |
|
| 58 | 59 | /** @var CharacterAttackSkill $skill */ |
| 59 | 60 | $skill = $character->usableSkills[0]; |
| 61 | + } |
|
| 60 | 62 | $targets = []; |
| 61 | 63 | /** @var Character $primaryTarget */ |
| 62 | 64 | $primaryTarget = $combat->selectAttackTarget($character); |
@@ -71,7 +71,7 @@ |
||
| 71 | 71 | $targets = $combat->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
| 72 | 72 | break; |
| 73 | 73 | default: |
| 74 | - throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented."); |
|
| 74 | + throw new NotImplementedException("target {$skill->skill->target} for attack skills is not implemented."); |
|
| 75 | 75 | } |
| 76 | 76 | foreach($targets as $target) { |
| 77 | 77 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -10,6 +10,8 @@ |
||
| 10 | 10 | public function getName(): string; |
| 11 | 11 | public function getPriority(): int; |
| 12 | 12 | public function shouldUse(CombatBase $combat, Character $character): bool; |
| 13 | - public function do(CombatBase $combat, Character $character): void; |
|
| 14 | -} |
|
| 13 | + public function do { |
|
| 14 | + (CombatBase $combat, Character $character): void; |
|
| 15 | + } |
|
| 16 | + } |
|
| 15 | 17 | ?> |
| 16 | 18 | \ No newline at end of file |
@@ -26,8 +26,10 @@ |
||
| 26 | 26 | * Hit chance = Attacker's hit - Defender's dodge, but at least 15% |
| 27 | 27 | * Damage = Attacker's damage - defender's defense |
| 28 | 28 | */ |
| 29 | - public function do(CombatBase $combat, Character $character): void { |
|
| 29 | + public function do { |
|
| 30 | + (CombatBase $combat, Character $character): void { |
|
| 30 | 31 | $result = []; |
| 32 | + } |
|
| 31 | 33 | /** @var Character $defender */ |
| 32 | 34 | $defender = $combat->selectAttackTarget($character); |
| 33 | 35 | $result["result"] = $combat->successCalculator->hasHit($character, $defender); |