Completed
Push — master ( 29e2cf...033bf5 )
by Jakub
02:40
created
src/CombatBase.php 1 patch
Upper-Lower-Casing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -234,7 +234,7 @@  discard block
 block discarded – undo
234 234
       foreach($team as $character) {
235 235
         try {
236 236
           $column++;
237
-          if($character->positionRow > 0 AND $character->positionColumn > 0) {
237
+          if($character->positionRow > 0 and $character->positionColumn > 0) {
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             continue;
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           }
240 240
           setPosition:
@@ -289,7 +289,7 @@  discard block
 block discarded – undo
289 289
     $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray());
290 290
     foreach($characters as $character) {
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       foreach($character->effects as $effect) {
292
-        if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) {
292
+        if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) {
293 293
           $character->removeEffect($effect->id);
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         }
295 295
       }
@@ -351,7 +351,7 @@  discard block
 block discarded – undo
351 351
     $enemyTeam = $this->getEnemyTeam($attacker);
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     $rangedWeapon = false;
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     foreach($attacker->equipment as $equipment) {
354
-      if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) {
354
+      if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) {
355 355
         $rangedWeapon = true;
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         break;
357 357
       }
@@ -416,7 +416,7 @@  discard block
 block discarded – undo
416 416
           break 2;
417 417
         }
418 418
       }
419
-      throw new NotImplementedException("Action $action is not implemented.");
419
+      throw new NotImplementedException("action $action is not implemented.");
420 420
     }
421 421
   }
422 422
   
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src/CombatActions/SkillSpecial.php 2 patches
Braces   +3 added lines, -1 removed lines patch added patch discarded remove patch
@@ -52,9 +52,11 @@
 block discarded – undo
52 52
   /**
53 53
    * @throws NotImplementedException
54 54
    */
55
-  public function do(CombatBase $combat, Character $character): void {
55
+  public function do {
56
+    (CombatBase $combat, Character $character): void {
56 57
     /** @var CharacterSpecialSkill $skill */
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     $skill = $character->usableSkills[0];
59
+  }
58 60
     $targets = [];
59 61
     switch($skill->skill->target) {
60 62
       case Skill::TARGET_ENEMY:
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Upper-Lower-Casing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -37,7 +37,7 @@  discard block
 block discarded – undo
37 37
       "character1" => $character1, "character2" => $target,
38 38
     ];
39 39
     $effect = new CharacterEffect([
40
-      "id" => "skill{$skill->skill->id}Effect",
40
+      "id" => "skill{$skill->skill->id}effect",
41 41
       "type" => $skill->skill->type,
42 42
       "stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat),
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       "value" => $skill->value,
@@ -70,7 +70,7 @@  discard block
 block discarded – undo
70 70
         $targets = $combat->getEnemyTeam($character)->toArray();
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         break;
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       default:
73
-        throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented.");
73
+        throw new NotImplementedException("target {$skill->skill->target} for special skills is not implemented.");
74 74
     }
75 75
     foreach($targets as $target) {
76 76
       $this->doSingleTarget($character, $target, $skill, $combat);
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src/CombatActions/Heal.php 2 patches
Braces   +3 added lines, -1 removed lines patch added patch discarded remove patch
@@ -21,8 +21,10 @@
 block discarded – undo
21 21
     return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character)));
22 22
   }
23 23
 
24
-  public function do(CombatBase $combat, Character $character): void {
24
+  public function do {
25
+    (CombatBase $combat, Character $character): void {
25 26
     $result = [];
27
+  }
26 28
     /** @var Character $patient */
27 29
     $patient = $combat->selectHealingTarget($character);
28 30
     $result["result"] = $combat->successCalculator->hasHealed($character);
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Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -18,7 +18,7 @@
 block discarded – undo
18 18
   }
19 19
 
20 20
   public function shouldUse(CombatBase $combat, Character $character): bool {
21
-    return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character)));
21
+    return (in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character)));
22 22
   }
23 23
 
24 24
   public function do(CombatBase $combat, Character $character): void {
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src/CombatActions/SkillAttack.php 2 patches
Braces   +3 added lines, -1 removed lines patch added patch discarded remove patch
@@ -54,9 +54,11 @@
 block discarded – undo
54 54
   /**
55 55
    * @throws NotImplementedException
56 56
    */
57
-  public function do(CombatBase $combat, Character $character): void {
57
+  public function do {
58
+    (CombatBase $combat, Character $character): void {
58 59
     /** @var CharacterAttackSkill $skill */
59 60
     $skill = $character->usableSkills[0];
61
+  }
60 62
     $targets = [];
61 63
     /** @var Character $primaryTarget */
62 64
     $primaryTarget = $combat->selectAttackTarget($character);
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Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -71,7 +71,7 @@
 block discarded – undo
71 71
         $targets = $combat->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]);
72 72
         break;
73 73
       default:
74
-        throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented.");
74
+        throw new NotImplementedException("target {$skill->skill->target} for attack skills is not implemented.");
75 75
     }
76 76
     foreach($targets as $target) {
77 77
       for($i = 1; $i <= $skill->skill->strikes; $i++) {
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src/CombatActions/ICombatAction.php 1 patch
Braces   +4 added lines, -2 removed lines patch added patch discarded remove patch
@@ -10,6 +10,8 @@
 block discarded – undo
10 10
   public function getName(): string;
11 11
   public function getPriority(): int;
12 12
   public function shouldUse(CombatBase $combat, Character $character): bool;
13
-  public function do(CombatBase $combat, Character $character): void;
14
-}
13
+  public function do {
14
+    (CombatBase $combat, Character $character): void;
15
+  }
16
+  }
15 17
 ?>
16 18
\ No newline at end of file
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src/CombatActions/Attack.php 1 patch
Braces   +3 added lines, -1 removed lines patch added patch discarded remove patch
@@ -26,8 +26,10 @@
 block discarded – undo
26 26
    * Hit chance = Attacker's hit - Defender's dodge, but at least 15%
27 27
    * Damage = Attacker's damage - defender's defense
28 28
    */
29
-  public function do(CombatBase $combat, Character $character): void {
29
+  public function do {
30
+    (CombatBase $combat, Character $character): void {
30 31
     $result = [];
32
+  }
31 33
     /** @var Character $defender */
32 34
     $defender = $combat->selectAttackTarget($character);
33 35
     $result["result"] = $combat->successCalculator->hasHit($character, $defender);
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