| Conditions | 12 |
| Paths | 12 |
| Total Lines | 44 |
| Code Lines | 36 |
| Lines | 0 |
| Ratio | 0 % |
| Tests | 27 |
| CRAP Score | 12.5487 |
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 114 | protected function parse(): void { |
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| 115 | 1 | $character1 = $this->character1->name; |
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| 116 | 1 | $character2 = $this->character2->name; |
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| 117 | 1 | $text = ""; |
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| 118 | 1 | switch($this->action) { |
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| 119 | 1 | case static::ACTION_ATTACK: |
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| 120 | 1 | if($this->result) { |
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| 121 | 1 | $text = $this->translator->translate("combat.log.attackHits", $this->amount, ["character1" => $character1, "character2" => $character2]); |
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| 122 | 1 | if($this->character2->hitpoints < 1) { |
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| 123 | 1 | $text .= $this->translator->translate("combat.log.characterFalls"); |
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| 124 | } |
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| 125 | } else { |
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| 126 | 1 | $text = $this->translator->translate("combat.log.attackFails", $this->amount, ["character1" => $character1, "character2" => $character2]); |
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| 127 | } |
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| 128 | 1 | break; |
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| 129 | 1 | case static::ACTION_SKILL_ATTACK: |
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| 130 | 1 | if($this->result) { |
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| 131 | 1 | $text = $this->translator->translate("combat.log.specialAttackHits", $this->amount, ["character1" => $character1, "character2" => $character2, "name" => $this->name]); |
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| 132 | 1 | if($this->character2->hitpoints < 1) { |
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| 133 | 1 | $text .= $this->translator->translate("combat.log.characterFalls"); |
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| 134 | } |
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| 135 | } else { |
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| 136 | 1 | $text = $this->translator->translate("combat.log.specialAttackFails", $this->amount, ["character1" => $character1, "character2" => $character2, "name" => $this->name]); |
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| 137 | } |
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| 138 | 1 | break; |
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| 139 | 1 | case static::ACTION_SKILL_SPECIAL: |
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| 140 | 1 | if($this->result) { |
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| 141 | 1 | $text = $this->translator->translate("combat.log.specialSkillSuccess", 0, ["character1" => $character1, "character2" => $character2, "name" => $this->name]); |
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| 142 | } else { |
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| 143 | $text = $this->translator->translate("combat.log.specialSKillFailure", 0, ["character1" => $character1, "character2" => $character2, "name" => $this->name]); |
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| 144 | } |
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| 145 | 1 | break; |
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| 146 | 1 | case static::ACTION_HEALING: |
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| 147 | if($this->result) { |
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| 148 | $text = $this->translator->translate("combat.log.healingSuccess", $this->amount, ["character1" => $character1, "character2" => $character2]); |
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| 149 | } else { |
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| 150 | $text = $this->translator->translate("combat.log.healingFailure", $this->amount, ["character1" => $character1, "character2" => $character2]); |
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| 151 | } |
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| 152 | break; |
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| 153 | 1 | case static::ACTION_POISON: |
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| 154 | 1 | $text = $this->translator->translate("combat.log.poison", $this->amount, ["character1" => $character1]); |
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| 155 | 1 | break; |
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| 156 | } |
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| 157 | 1 | $this->message = $text; |
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1 ignored issue
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| 158 | 1 | } |
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| 164 | ?> |