1
|
|
|
<?php |
2
|
|
|
declare(strict_types=1); |
3
|
|
|
|
4
|
|
|
namespace HeroesofAbenez\Combat\CombatActions; |
5
|
|
|
|
6
|
|
|
use HeroesofAbenez\Combat\Character; |
7
|
|
|
use HeroesofAbenez\Combat\CombatBase; |
8
|
|
|
use HeroesofAbenez\Combat\CombatLogEntry; |
9
|
|
|
use HeroesofAbenez\Combat\CharacterSpecialSkill; |
10
|
|
|
use HeroesofAbenez\Combat\SkillSpecial as Skill; |
11
|
|
|
use HeroesofAbenez\Combat\NotImplementedException; |
12
|
|
|
use HeroesofAbenez\Combat\CharacterEffect; |
13
|
|
|
|
14
|
1 |
|
final class SkillSpecial implements ICombatAction { |
15
|
|
|
public function getName(): string { |
16
|
1 |
|
return CombatLogEntry::ACTION_SKILL_SPECIAL; |
17
|
|
|
} |
18
|
|
|
|
19
|
|
|
public function getPriority(): int { |
20
|
1 |
|
return 1000; |
21
|
|
|
} |
22
|
|
|
|
23
|
|
|
public function shouldUse(CombatBase $combat, Character $character): bool { |
24
|
1 |
|
$attackTarget = $combat->selectAttackTarget($character); |
25
|
1 |
|
if(is_null($attackTarget)) { |
26
|
|
|
return false; |
27
|
|
|
} |
28
|
1 |
|
if(count($character->usableSkills) < 1) { |
29
|
1 |
|
return false; |
30
|
|
|
} |
31
|
1 |
|
return ($character->usableSkills[0] instanceof CharacterSpecialSkill); |
32
|
|
|
} |
33
|
|
|
|
34
|
|
|
protected function doSingleTarget(Character $character1, Character $target, CharacterSpecialSkill $skill, CombatBase $combat): void { |
|
|
|
|
35
|
|
|
$result = [ |
36
|
1 |
|
"result" => true, "amount" => 0, "action" => CombatLogEntry::ACTION_SKILL_SPECIAL, "name" => $skill->skill->name, |
37
|
1 |
|
"character1" => $character1, "character2" => $target, |
38
|
|
|
]; |
39
|
1 |
|
$effect = new CharacterEffect([ |
40
|
1 |
|
"id" => "skill{$skill->skill->id}Effect", |
41
|
1 |
|
"type" => $skill->skill->type, |
42
|
1 |
|
"stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
43
|
1 |
|
"value" => $skill->value, |
44
|
1 |
|
"source" => CharacterEffect::SOURCE_SKILL, |
45
|
1 |
|
"duration" => $skill->skill->duration, |
46
|
|
|
]); |
47
|
1 |
|
$target->addEffect($effect); |
48
|
1 |
|
$combat->log->log($result); |
49
|
1 |
|
$skill->resetCooldown(); |
50
|
1 |
|
} |
51
|
|
|
|
52
|
|
|
/** |
53
|
|
|
* @throws NotImplementedException |
54
|
|
|
*/ |
55
|
|
|
public function do(CombatBase $combat, Character $character): void { |
56
|
|
|
/** @var CharacterSpecialSkill $skill */ |
57
|
1 |
|
$skill = $character->usableSkills[0]; |
58
|
1 |
|
$targets = []; |
59
|
1 |
|
switch($skill->skill->target) { |
60
|
1 |
|
case Skill::TARGET_ENEMY: |
61
|
|
|
$targets[] = $combat->selectAttackTarget($character); |
62
|
|
|
break; |
63
|
1 |
|
case Skill::TARGET_SELF: |
64
|
1 |
|
$targets[] = $character; |
65
|
1 |
|
break; |
66
|
|
|
case Skill::TARGET_PARTY: |
67
|
|
|
$targets = $combat->getTeam($character)->toArray(); |
68
|
|
|
break; |
69
|
|
|
case Skill::TARGET_ENEMY_PARTY: |
70
|
|
|
$targets = $combat->getEnemyTeam($character)->toArray(); |
71
|
|
|
break; |
72
|
|
|
default: |
73
|
|
|
throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."); |
74
|
|
|
} |
75
|
1 |
|
foreach($targets as $target) { |
76
|
1 |
|
$this->doSingleTarget($character, $target, $skill, $combat); |
77
|
|
|
} |
78
|
1 |
|
} |
79
|
|
|
} |
80
|
|
|
?> |