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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat\CombatActions; |
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use HeroesofAbenez\Combat\Character; |
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use HeroesofAbenez\Combat\CombatBase; |
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use HeroesofAbenez\Combat\CombatLogEntry; |
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use HeroesofAbenez\Combat\CharacterAttackSkill; |
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use HeroesofAbenez\Combat\SkillAttack as Skill; |
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use HeroesofAbenez\Combat\NotImplementedException; |
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use Nexendrie\Utils\Numbers; |
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final class SkillAttack implements ICombatAction { |
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public function getName(): string { |
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return CombatLogEntry::ACTION_SKILL_ATTACK; |
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} |
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public function getPriority(): int { |
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return 1001; |
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} |
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public function shouldUse(CombatBase $combat, Character $character): bool { |
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$attackTarget = $combat->selectAttackTarget($character); |
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if(is_null($attackTarget)) { |
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return false; |
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} |
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if(count($character->usableSkills) < 1) { |
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return false; |
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} |
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return ($character->usableSkills[0] instanceof CharacterAttackSkill); |
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} |
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protected function doSingleAttack(Character $attacker, Character $defender, CharacterAttackSkill $skill, CombatBase $combat): void { |
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$result = []; |
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$result["result"] = $combat->successCalculator->hasHit($attacker, $defender, $skill); |
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$result["amount"] = 0; |
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if($result["result"]) { |
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$amount = (int) ($attacker->damage - $defender->defense / 100 * $skill->damage); |
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$result["amount"] = Numbers::range($amount, 0, $defender->hitpoints); |
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} |
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if($result["amount"] > 0) { |
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$defender->harm($result["amount"]); |
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} |
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$result["action"] = CombatLogEntry::ACTION_SKILL_ATTACK; |
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$result["name"] = $skill->skill->name; |
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$result["character1"] = $attacker; |
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$result["character2"] = $defender; |
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$combat->logDamage($attacker, $result["amount"]); |
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$combat->log->log($result); |
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$skill->resetCooldown(); |
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} |
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/** |
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* @throws NotImplementedException |
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*/ |
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public function do(CombatBase $combat, Character $character): void { |
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/** @var CharacterAttackSkill $skill */ |
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$skill = $character->usableSkills[0]; |
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$targets = []; |
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/** @var Character $primaryTarget */ |
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$primaryTarget = $combat->selectAttackTarget($character); |
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switch($skill->skill->target) { |
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case Skill::TARGET_SINGLE: |
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$targets[] = $primaryTarget; |
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break; |
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case Skill::TARGET_ROW: |
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$targets = $combat->getTeam($primaryTarget)->getItems(["positionRow" => $primaryTarget->positionRow]); |
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break; |
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case Skill::TARGET_COLUMN: |
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$targets = $combat->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
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break; |
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default: |
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throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented."); |
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} |
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foreach($targets as $target) { |
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for($i = 1; $i <= $skill->skill->strikes; $i++) { |
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$this->doSingleAttack($character, $target, $skill, $combat); |
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} |
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} |
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} |
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} |
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?> |