Total Complexity | 7 |
Total Lines | 28 |
Duplicated Lines | 0 % |
Coverage | 25% |
Changes | 0 |
1 | <?php |
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11 | 1 | final class Heal implements ICombatAction { |
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12 | public function getName(): string { |
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14 | } |
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15 | |||
16 | public function getPriority(): int { |
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17 | 1 | return 1000; |
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18 | } |
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19 | |||
20 | public function shouldUse(CombatBase $combat, Character $character): bool { |
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21 | 1 | return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))); |
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22 | } |
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23 | |||
24 | public function do(CombatBase $combat, Character $character): void { |
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39 | } |
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40 | } |
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41 | ?> |