@@ -50,7 +50,7 @@ discard block |
||
| 50 | 50 | * @return Character[] |
| 51 | 51 | */ |
| 52 | 52 | public function getAliveMembers(): array { |
| 53 | - return $this->getItems(["hitpoints>" => 0,]); |
|
| 53 | + return $this->getItems(["hitpoints>" => 0, ]); |
|
| 54 | 54 | } |
| 55 | 55 | |
| 56 | 56 | /** |
@@ -128,7 +128,7 @@ discard block |
||
| 128 | 128 | return null; |
| 129 | 129 | } |
| 130 | 130 | for($i = 1; $i <= PHP_INT_MAX; $i++) { |
| 131 | - if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0,])) { |
|
| 131 | + if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0, ])) { |
|
| 132 | 132 | return $i; |
| 133 | 133 | } |
| 134 | 134 | } |
@@ -82,7 +82,7 @@ discard block |
||
| 82 | 82 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
| 83 | 83 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
| 84 | 84 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
| 85 | - $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
| 85 | + $this->onRoundStart[] = [$this, "recalculateStats"]; |
|
| 86 | 86 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
| 87 | 87 | $this->onRoundStart[] = [$this, "applyPoison"]; |
| 88 | 88 | $this->onRound[] = [$this, "mainStage"]; |
@@ -355,7 +355,7 @@ discard block |
||
| 355 | 355 | return null; |
| 356 | 356 | } |
| 357 | 357 | /** @var Team $enemies */ |
| 358 | - $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0,]), $enemyTeam->name); |
|
| 358 | + $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, ]), $enemyTeam->name); |
|
| 359 | 359 | $target = $enemies->getLowestHpCharacter(); |
| 360 | 360 | if(!is_null($target)) { |
| 361 | 361 | return $target; |