@@ -23,7 +23,7 @@ |
||
| 23 | 23 | public function chooseAction(CombatBase $combat, Character $character): ?string { |
| 24 | 24 | if($character->hitpoints < 1) { |
| 25 | 25 | return null; |
| 26 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
| 26 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
| 27 | 27 | return CombatAction::ACTION_HEALING; |
| 28 | 28 | } |
| 29 | 29 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -50,7 +50,7 @@ discard block |
||
| 50 | 50 | * @return Character[] |
| 51 | 51 | */ |
| 52 | 52 | public function getAliveMembers(): array { |
| 53 | - return $this->getItems(["hitpoints>" => 0,]); |
|
| 53 | + return $this->getItems(["hitpoints>" => 0, ]); |
|
| 54 | 54 | } |
| 55 | 55 | |
| 56 | 56 | /** |
@@ -128,7 +128,7 @@ discard block |
||
| 128 | 128 | return null; |
| 129 | 129 | } |
| 130 | 130 | for($i = 1; $i <= PHP_INT_MAX; $i++) { |
| 131 | - if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0,])) { |
|
| 131 | + if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0, ])) { |
|
| 132 | 132 | return $i; |
| 133 | 133 | } |
| 134 | 134 | } |
@@ -80,11 +80,11 @@ discard block |
||
| 80 | 80 | */ |
| 81 | 81 | public function setCharacterPosition($id, int $row, int $column): void { |
| 82 | 82 | if(!$this->hasItems(["id" => $id])) { |
| 83 | - throw new \OutOfBoundsException("Character $id is not in the team"); |
|
| 83 | + throw new \OutOfBoundsException("character $id is not in the team"); |
|
| 84 | 84 | } elseif(count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) { |
| 85 | - throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
| 85 | + throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
| 86 | 86 | } elseif($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) { |
| 87 | - throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
| 87 | + throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
| 88 | 88 | } |
| 89 | 89 | $character = $this->getItems(["id" => $id])[0]; |
| 90 | 90 | $character->positionRow = $row; |
@@ -112,7 +112,7 @@ discard block |
||
| 112 | 112 | return null; |
| 113 | 113 | } |
| 114 | 114 | foreach($this->aliveMembers as $index => $member) { |
| 115 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
| 115 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
| 116 | 116 | $lowestHp = $member->hitpoints; |
| 117 | 117 | $lowestIndex = $index; |
| 118 | 118 | } |
@@ -82,7 +82,7 @@ discard block |
||
| 82 | 82 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
| 83 | 83 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
| 84 | 84 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
| 85 | - $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
| 85 | + $this->onRoundStart[] = [$this, "recalculateStats"]; |
|
| 86 | 86 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
| 87 | 87 | $this->onRoundStart[] = [$this, "applyPoison"]; |
| 88 | 88 | $this->onRound[] = [$this, "mainStage"]; |
@@ -355,7 +355,7 @@ discard block |
||
| 355 | 355 | return null; |
| 356 | 356 | } |
| 357 | 357 | /** @var Team $enemies */ |
| 358 | - $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0,]), $enemyTeam->name); |
|
| 358 | + $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, ]), $enemyTeam->name); |
|
| 359 | 359 | $target = $enemies->getLowestHpCharacter(); |
| 360 | 360 | if(!is_null($target)) { |
| 361 | 361 | return $target; |
@@ -237,7 +237,7 @@ discard block |
||
| 237 | 237 | foreach($team as $character) { |
| 238 | 238 | try { |
| 239 | 239 | $column++; |
| 240 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 240 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
| 241 | 241 | continue; |
| 242 | 242 | } |
| 243 | 243 | setPosition: |
@@ -290,7 +290,7 @@ discard block |
||
| 290 | 290 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
| 291 | 291 | foreach($characters as $character) { |
| 292 | 292 | foreach($character->effects as $effect) { |
| 293 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 293 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 294 | 294 | $character->removeEffect($effect->id); |
| 295 | 295 | } |
| 296 | 296 | } |
@@ -398,7 +398,7 @@ discard block |
||
| 398 | 398 | $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
| 399 | 399 | break; |
| 400 | 400 | default: |
| 401 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
| 401 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
| 402 | 402 | } |
| 403 | 403 | foreach($targets as $target) { |
| 404 | 404 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -423,7 +423,7 @@ discard block |
||
| 423 | 423 | $targets = $this->getEnemyTeam($character)->toArray(); |
| 424 | 424 | break; |
| 425 | 425 | default: |
| 426 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
| 426 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
| 427 | 427 | } |
| 428 | 428 | foreach($targets as $target) { |
| 429 | 429 | $this->onSkillSpecial($character, $target, $skill); |
@@ -588,7 +588,7 @@ discard block |
||
| 588 | 588 | "character1" => $character1, "character2" => $target, |
| 589 | 589 | ]; |
| 590 | 590 | $effect = new CharacterEffect([ |
| 591 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 591 | + "id" => "skill{$skill->skill->id}effect", |
|
| 592 | 592 | "type" => $skill->skill->type, |
| 593 | 593 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
| 594 | 594 | "value" => $skill->value, |