@@ -234,7 +234,7 @@ discard block |
||
| 234 | 234 | foreach($team as $character) { |
| 235 | 235 | try { |
| 236 | 236 | $column++; |
| 237 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 237 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
| 238 | 238 | continue; |
| 239 | 239 | } |
| 240 | 240 | setPosition: |
@@ -289,7 +289,7 @@ discard block |
||
| 289 | 289 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
| 290 | 290 | foreach($characters as $character) { |
| 291 | 291 | foreach($character->effects as $effect) { |
| 292 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 292 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 293 | 293 | $character->removeEffect($effect->id); |
| 294 | 294 | } |
| 295 | 295 | } |
@@ -351,7 +351,7 @@ discard block |
||
| 351 | 351 | $enemyTeam = $this->getEnemyTeam($attacker); |
| 352 | 352 | $rangedWeapon = false; |
| 353 | 353 | foreach($attacker->equipment as $equipment) { |
| 354 | - if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) { |
|
| 354 | + if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) { |
|
| 355 | 355 | $rangedWeapon = true; |
| 356 | 356 | break; |
| 357 | 357 | } |
@@ -416,7 +416,7 @@ discard block |
||
| 416 | 416 | continue 2; |
| 417 | 417 | } |
| 418 | 418 | } |
| 419 | - throw new NotImplementedException("Action $action is not implemented."); |
|
| 419 | + throw new NotImplementedException("action $action is not implemented."); |
|
| 420 | 420 | } |
| 421 | 421 | } |
| 422 | 422 | |