@@ -234,7 +234,7 @@ discard block |
||
234 | 234 | foreach($team as $character) { |
235 | 235 | try { |
236 | 236 | $column++; |
237 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
237 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
238 | 238 | continue; |
239 | 239 | } |
240 | 240 | setPosition: |
@@ -289,7 +289,7 @@ discard block |
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289 | 289 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
290 | 290 | foreach($characters as $character) { |
291 | 291 | foreach($character->effects as $effect) { |
292 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
292 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
293 | 293 | $character->removeEffect($effect->id); |
294 | 294 | } |
295 | 295 | } |
@@ -351,7 +351,7 @@ discard block |
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351 | 351 | $enemyTeam = $this->getEnemyTeam($attacker); |
352 | 352 | $rangedWeapon = false; |
353 | 353 | foreach($attacker->equipment as $equipment) { |
354 | - if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) { |
|
354 | + if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) { |
|
355 | 355 | $rangedWeapon = true; |
356 | 356 | break; |
357 | 357 | } |
@@ -416,7 +416,7 @@ discard block |
||
416 | 416 | continue 2; |
417 | 417 | } |
418 | 418 | } |
419 | - throw new NotImplementedException("Action $action is not implemented."); |
|
419 | + throw new NotImplementedException("action $action is not implemented."); |
|
420 | 420 | } |
421 | 421 | } |
422 | 422 |