Completed
Push — master ( b2206c...5f69d8 )
by Jakub
02:25
created
src/CombatBase.php 1 patch
Upper-Lower-Casing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -237,7 +237,7 @@  discard block
 block discarded – undo
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       foreach($team as $character) {
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         try {
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           $column++;
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-          if($character->positionRow > 0 AND $character->positionColumn > 0) {
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+          if($character->positionRow > 0 and $character->positionColumn > 0) {
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             continue;
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           }
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           setPosition:
@@ -290,7 +290,7 @@  discard block
 block discarded – undo
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     $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray());
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     foreach($characters as $character) {
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       foreach($character->effects as $effect) {
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-        if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) {
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+        if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) {
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           $character->removeEffect($effect->id);
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         }
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       }
@@ -352,7 +352,7 @@  discard block
 block discarded – undo
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     $enemyTeam = $this->getEnemyTeam($attacker);
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     $rangedWeapon = false;
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     foreach($attacker->equipment as $equipment) {
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-      if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) {
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+      if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) {
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         $rangedWeapon = true;
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         break;
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       }
@@ -412,7 +412,7 @@  discard block
 block discarded – undo
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         $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]);
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         break;
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       default:
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-        throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented.");
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+        throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented.");
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     }
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     foreach($targets as $target) {
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       for($i = 1; $i <= $skill->skill->strikes; $i++) {
@@ -440,7 +440,7 @@  discard block
 block discarded – undo
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         $targets = $this->getEnemyTeam($character)->toArray();
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         break;
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       default:
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-        throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented.");
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+        throw new NotImplementedException("target $skill->skill->target for special skills is not implemented.");
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     }
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     foreach($targets as $target) {
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       $this->onSkillSpecial($character, $target, $skill);
@@ -478,7 +478,7 @@  discard block
 block discarded – undo
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           $combat->onHeal($character, $combat->selectHealingTarget($character));
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           break;
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         default:
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-          throw new NotImplementedException("Action $action is not implemented.");
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+          throw new NotImplementedException("action $action is not implemented.");
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       }
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     }
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   }
@@ -589,7 +589,7 @@  discard block
 block discarded – undo
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       "character1" => $character1, "character2" => $target,
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     ];
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     $effect = new CharacterEffect([
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-      "id" => "skill{$skill->skill->id}Effect",
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+      "id" => "skill{$skill->skill->id}effect",
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       "type" => $skill->skill->type,
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       "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? null : $skill->skill->stat),
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       "value" => $skill->value,
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