@@ -50,7 +50,7 @@ discard block |
||
| 50 | 50 | * @return Character[] |
| 51 | 51 | */ |
| 52 | 52 | public function getAliveMembers(): array { |
| 53 | - return $this->getItems(["hitpoints>" => 0,]); |
|
| 53 | + return $this->getItems(["hitpoints>" => 0, ]); |
|
| 54 | 54 | } |
| 55 | 55 | |
| 56 | 56 | /** |
@@ -128,7 +128,7 @@ discard block |
||
| 128 | 128 | return NULL; |
| 129 | 129 | } |
| 130 | 130 | for($i = 1; $i <= PHP_INT_MAX; $i++) { |
| 131 | - if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0,])) { |
|
| 131 | + if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0, ])) { |
|
| 132 | 132 | return $i; |
| 133 | 133 | } |
| 134 | 134 | } |
@@ -80,11 +80,11 @@ discard block |
||
| 80 | 80 | */ |
| 81 | 81 | public function setCharacterPosition($id, int $row, int $column): void { |
| 82 | 82 | if(!$this->hasItems(["id" => $id])) { |
| 83 | - throw new \OutOfBoundsException("Character $id is not in the team"); |
|
| 83 | + throw new \OutOfBoundsException("character $id is not in the team"); |
|
| 84 | 84 | } elseif(count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) { |
| 85 | - throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
| 85 | + throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
| 86 | 86 | } elseif($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) { |
| 87 | - throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
| 87 | + throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
| 88 | 88 | } |
| 89 | 89 | $character = $this->getItems(["id" => $id])[0]; |
| 90 | 90 | $character->positionRow = $row; |
@@ -112,7 +112,7 @@ discard block |
||
| 112 | 112 | return NULL; |
| 113 | 113 | } |
| 114 | 114 | foreach($this->aliveMembers as $index => $member) { |
| 115 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
| 115 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
| 116 | 116 | $lowestHp = $member->hitpoints; |
| 117 | 117 | $lowestIndex = $index; |
| 118 | 118 | } |
@@ -80,7 +80,7 @@ discard block |
||
| 80 | 80 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
| 81 | 81 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
| 82 | 82 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
| 83 | - $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
| 83 | + $this->onRoundStart[] = [$this, "recalculateStats"]; |
|
| 84 | 84 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
| 85 | 85 | $this->onRoundStart[] = [$this, "applyPoison"]; |
| 86 | 86 | $this->onRound[] = [$this, "mainStage"]; |
@@ -342,7 +342,7 @@ discard block |
||
| 342 | 342 | return NULL; |
| 343 | 343 | } |
| 344 | 344 | /** @var Team $enemies */ |
| 345 | - $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0,]), $enemyTeam->name); |
|
| 345 | + $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, ]), $enemyTeam->name); |
|
| 346 | 346 | $target = $enemies->getLowestHpCharacter(); |
| 347 | 347 | if(!is_null($target)) { |
| 348 | 348 | return $target; |
@@ -226,7 +226,7 @@ discard block |
||
| 226 | 226 | foreach($team as $character) { |
| 227 | 227 | try { |
| 228 | 228 | $column++; |
| 229 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 229 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
| 230 | 230 | continue; |
| 231 | 231 | } |
| 232 | 232 | setPosition: |
@@ -279,7 +279,7 @@ discard block |
||
| 279 | 279 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
| 280 | 280 | foreach($characters as $character) { |
| 281 | 281 | foreach($character->effects as $effect) { |
| 282 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 282 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 283 | 283 | $character->removeEffect($effect->id); |
| 284 | 284 | } |
| 285 | 285 | } |
@@ -382,7 +382,7 @@ discard block |
||
| 382 | 382 | $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
| 383 | 383 | break; |
| 384 | 384 | default: |
| 385 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
| 385 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
| 386 | 386 | } |
| 387 | 387 | foreach($targets as $target) { |
| 388 | 388 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -407,7 +407,7 @@ discard block |
||
| 407 | 407 | $targets = $this->getEnemyTeam($character)->toArray(); |
| 408 | 408 | break; |
| 409 | 409 | default: |
| 410 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
| 410 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
| 411 | 411 | } |
| 412 | 412 | foreach($targets as $target) { |
| 413 | 413 | $this->onSkillSpecial($character, $target, $skill); |
@@ -417,7 +417,7 @@ discard block |
||
| 417 | 417 | protected function chooseAction(self $combat, Character $character): ?string { |
| 418 | 418 | if($character->hitpoints < 1) { |
| 419 | 419 | return NULL; |
| 420 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
| 420 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
| 421 | 421 | return CombatAction::ACTION_HEALING; |
| 422 | 422 | } |
| 423 | 423 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -600,7 +600,7 @@ discard block |
||
| 600 | 600 | "character1" => $character1, "character2" => $target, |
| 601 | 601 | ]; |
| 602 | 602 | $effect = new CharacterEffect([ |
| 603 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 603 | + "id" => "skill{$skill->skill->id}effect", |
|
| 604 | 604 | "type" => $skill->skill->type, |
| 605 | 605 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
| 606 | 606 | "value" => $skill->value, |