@@ -232,7 +232,7 @@ discard block |
||
232 | 232 | foreach($team as $character) { |
233 | 233 | try { |
234 | 234 | $column++; |
235 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
235 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
236 | 236 | continue; |
237 | 237 | } |
238 | 238 | setPosition: |
@@ -287,7 +287,7 @@ discard block |
||
287 | 287 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
288 | 288 | foreach($characters as $character) { |
289 | 289 | foreach($character->effects as $effect) { |
290 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
290 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
291 | 291 | $character->removeEffect($effect->id); |
292 | 292 | } |
293 | 293 | } |
@@ -349,7 +349,7 @@ discard block |
||
349 | 349 | $enemyTeam = $this->getEnemyTeam($attacker); |
350 | 350 | $rangedWeapon = false; |
351 | 351 | foreach($attacker->equipment as $equipment) { |
352 | - if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) { |
|
352 | + if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) { |
|
353 | 353 | $rangedWeapon = true; |
354 | 354 | break; |
355 | 355 | } |
@@ -409,7 +409,7 @@ discard block |
||
409 | 409 | $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
410 | 410 | break; |
411 | 411 | default: |
412 | - throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented."); |
|
412 | + throw new NotImplementedException("target {$skill->skill->target} for attack skills is not implemented."); |
|
413 | 413 | } |
414 | 414 | foreach($targets as $target) { |
415 | 415 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -437,7 +437,7 @@ discard block |
||
437 | 437 | $targets = $this->getEnemyTeam($character)->toArray(); |
438 | 438 | break; |
439 | 439 | default: |
440 | - throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."); |
|
440 | + throw new NotImplementedException("target {$skill->skill->target} for special skills is not implemented."); |
|
441 | 441 | } |
442 | 442 | foreach($targets as $target) { |
443 | 443 | $this->onSkillSpecial($character, $target, $skill); |
@@ -477,7 +477,7 @@ discard block |
||
477 | 477 | case null: |
478 | 478 | break; |
479 | 479 | default: |
480 | - throw new NotImplementedException("Action $action is not implemented."); |
|
480 | + throw new NotImplementedException("action $action is not implemented."); |
|
481 | 481 | } |
482 | 482 | } |
483 | 483 | } |
@@ -588,7 +588,7 @@ discard block |
||
588 | 588 | "character1" => $character1, "character2" => $target, |
589 | 589 | ]; |
590 | 590 | $effect = new CharacterEffect([ |
591 | - "id" => "skill{$skill->skill->id}Effect", |
|
591 | + "id" => "skill{$skill->skill->id}effect", |
|
592 | 592 | "type" => $skill->skill->type, |
593 | 593 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
594 | 594 | "value" => $skill->value, |