@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -228,7 +228,7 @@ discard block |
||
228 | 228 | foreach($team as $character) { |
229 | 229 | try { |
230 | 230 | $column++; |
231 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
231 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
232 | 232 | continue; |
233 | 233 | } |
234 | 234 | setPosition: |
@@ -271,7 +271,7 @@ discard block |
||
271 | 271 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
272 | 272 | foreach($characters as $character) { |
273 | 273 | foreach($character->effects as $effect) { |
274 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
274 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
275 | 275 | $character->removeEffect($effect->id); |
276 | 276 | } |
277 | 277 | } |
@@ -359,7 +359,7 @@ discard block |
||
359 | 359 | $threshold = static::LOWEST_HP_THRESHOLD; |
360 | 360 | } |
361 | 361 | foreach($team->aliveMembers as $index => $member) { |
362 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
362 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
363 | 363 | $lowestHp = $member->hitpoints; |
364 | 364 | $lowestIndex = $index; |
365 | 365 | } |
@@ -402,7 +402,7 @@ discard block |
||
402 | 402 | $targets = $this->getTeam($primaryTarget)->getMembers(["positionColumn" => $primaryTarget->positionColumn]); |
403 | 403 | break; |
404 | 404 | default: |
405 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
405 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
406 | 406 | } |
407 | 407 | foreach($targets as $target) { |
408 | 408 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -427,7 +427,7 @@ discard block |
||
427 | 427 | $targets = $this->getEnemyTeam($character)->toArray(); |
428 | 428 | break; |
429 | 429 | default: |
430 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
430 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
431 | 431 | } |
432 | 432 | foreach($targets as $target) { |
433 | 433 | $this->onSkillSpecial($character, $target, $skill); |
@@ -437,7 +437,7 @@ discard block |
||
437 | 437 | protected function chooseAction(CombatBase $combat, Character $character): ?string { |
438 | 438 | if($character->hitpoints < 1) { |
439 | 439 | return NULL; |
440 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
440 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
441 | 441 | return CombatAction::ACTION_HEALING; |
442 | 442 | } |
443 | 443 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -620,7 +620,7 @@ discard block |
||
620 | 620 | "character1" => $character1, "character2" => $target, |
621 | 621 | ]; |
622 | 622 | $effect = new CharacterEffect([ |
623 | - "id" => "skill{$skill->skill->id}Effect", |
|
623 | + "id" => "skill{$skill->skill->id}effect", |
|
624 | 624 | "type" => $skill->skill->type, |
625 | 625 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
626 | 626 | "value" => $skill->value, |
@@ -1,5 +1,5 @@ discard block |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 | |
@@ -82,7 +82,7 @@ discard block |
||
82 | 82 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
83 | 83 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
84 | 84 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
85 | - $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
85 | + $this->onRoundStart[] = [$this, "recalculateStats"]; |
|
86 | 86 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
87 | 87 | $this->onRoundStart[] = [$this, "applyPoison"]; |
88 | 88 | $this->onRound[] = [$this, "mainStage"]; |