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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat\CombatActions; |
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use HeroesofAbenez\Combat\Character; |
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use HeroesofAbenez\Combat\CombatBase; |
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use Nexendrie\Utils\Numbers; |
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use HeroesofAbenez\Combat\Team; |
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final class Heal implements ICombatAction { |
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use \Nette\SmartObject; |
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public const ACTION_NAME = "healing"; |
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public function getName(): string { |
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return static::ACTION_NAME; |
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} |
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public function getPriority(): int { |
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return 1000; |
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} |
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public function shouldUse(CombatBase $combat, Character $character): bool { |
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return (in_array($character, $this->findHealers($combat)->toArray(), true) AND !is_null($this->selectHealingTarget($character, $combat))); |
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} |
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public function do(CombatBase $combat, Character $character): void { |
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$result = []; |
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/** @var Character $patient */ |
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$patient = $this->selectHealingTarget($character, $combat); |
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$result["result"] = $combat->successCalculator->hasHealed($character); |
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$amount = ($result["result"]) ? (int) ($character->intelligence / 2) : 0; |
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$result["amount"] = Numbers::range($amount, 0, $patient->maxHitpoints - $patient->hitpoints); |
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if($result["amount"] > 0) { |
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$patient->heal($result["amount"]); |
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} |
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$result["action"] = $this->getName(); |
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$result["name"] = ""; |
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$result["character1"] = $character; |
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$result["character2"] = $patient; |
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$combat->log->log($result); |
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} |
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protected function findHealers(CombatBase $combat): Team { |
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$healers = call_user_func($combat->healers, $combat->team1, $combat->team2); |
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if($healers instanceof Team) { |
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return $healers; |
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} |
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return new Team("healers"); |
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} |
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protected function selectHealingTarget(Character $healer, CombatBase $combat): ?Character { |
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return $combat->getTeam($healer)->getLowestHpCharacter(); |
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} |
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} |
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?> |