@@ -67,7 +67,7 @@ |
||
| 67 | 67 | Skill::TARGET_SINGLE => [$primaryTarget], |
| 68 | 68 | Skill::TARGET_ROW => $combat->getTeam($primaryTarget)->getItems(["positionRow" => $primaryTarget->positionRow]), |
| 69 | 69 | Skill::TARGET_COLUMN => $combat->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]), |
| 70 | - default => throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented."), |
|
| 70 | + default => throw new NotImplementedException("target {$skill->skill->target} for attack skills is not implemented."), |
|
| 71 | 71 | }; |
| 72 | 72 | /** @var Character $target */ |
| 73 | 73 | foreach($targets as $target) { |
@@ -41,7 +41,7 @@ discard block |
||
| 41 | 41 | "character1" => $character1, "character2" => $target, |
| 42 | 42 | ]; |
| 43 | 43 | $effect = new CharacterEffect([ |
| 44 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 44 | + "id" => "skill{$skill->skill->id}effect", |
|
| 45 | 45 | "type" => $skill->skill->type, |
| 46 | 46 | "stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
| 47 | 47 | "value" => $skill->value, |
@@ -64,7 +64,7 @@ discard block |
||
| 64 | 64 | Skill::TARGET_SELF => [$character], |
| 65 | 65 | Skill::TARGET_PARTY => $combat->getTeam($character)->toArray(), |
| 66 | 66 | Skill::TARGET_ENEMY_PARTY => $combat->getEnemyTeam($character)->toArray(), |
| 67 | - default => throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."), |
|
| 67 | + default => throw new NotImplementedException("target {$skill->skill->target} for special skills is not implemented."), |
|
| 68 | 68 | }; |
| 69 | 69 | foreach($targets as $target) { |
| 70 | 70 | $this->doSingleTarget($character, $target, $skill, $combat); |