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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Symfony\Component\OptionsResolver\OptionsResolver; |
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use Symfony\Component\OptionsResolver\Options; |
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use Nexendrie\Utils\Constants; |
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use Nexendrie\Utils\Numbers; |
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/** |
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* Equipment |
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* |
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* @author Jakub Konečný |
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* @property-read int $id |
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* @property-read string $name |
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* @property-read string $slot |
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* @property-read string|null $type |
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* @property-read int $rawStrength |
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* @property-read int $strength |
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* @property-read int $maxDurability |
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* @property int $durability |
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*/ |
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class Equipment implements ICharacterEffectsProvider { |
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use \Nette\SmartObject; |
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public const SLOT_WEAPON = "weapon"; |
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public const SLOT_ARMOR = "armor"; |
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public const SLOT_SHIELD = "shield"; |
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public const SLOT_AMULET = "amulet"; |
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public const SLOT_HELMET = "helmet"; |
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public const SLOT_RING = "ring"; |
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protected int $id; |
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protected string $name; |
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protected string $slot; |
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protected ?string $type; |
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protected int $rawStrength; |
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public bool $worn; |
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protected int $durability; |
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protected int $maxDurability; |
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public function __construct(array $data) { |
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$resolver = new OptionsResolver(); |
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$this->configureOptions($resolver); |
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$data = $resolver->resolve($data); |
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$this->id = $data["id"]; |
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$this->name = $data["name"]; |
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$this->slot = $data["slot"]; |
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$this->type = $data["type"]; |
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$this->rawStrength = $data["strength"]; |
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$this->worn = $data["worn"]; |
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$this->maxDurability = $data["maxDurability"]; |
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$this->durability = $data["durability"]; |
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} |
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protected function configureOptions(OptionsResolver $resolver): void { |
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$allStats = ["id", "name", "slot", "type", "strength", "worn", ]; |
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$resolver->setRequired($allStats); |
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$resolver->setAllowedTypes("id", "integer"); |
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$resolver->setAllowedTypes("name", "string"); |
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$resolver->setAllowedTypes("slot", "string"); |
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$resolver->setAllowedValues("slot", function(string $value) : bool{ |
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return in_array($value, $this->getAllowedSlots(), true); |
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}); |
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$resolver->setAllowedTypes("type", "null"); |
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$resolver->setDefault("type", null); |
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$resolver->setAllowedTypes("strength", "integer"); |
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$resolver->setAllowedValues("strength", function(int $value): bool { |
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return ($value >= 0); |
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}); |
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$resolver->setAllowedTypes("worn", "boolean"); |
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$resolver->setDefault("maxDurability", 0); |
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$resolver->setAllowedTypes("maxDurability", "integer"); |
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$resolver->setAllowedValues("maxDurability", function(int $value): bool { |
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return ($value >= 0); |
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}); |
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$resolver->setDefault("durability", function(Options $options) { |
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return $options["maxDurability"]; |
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}); |
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$resolver->setAllowedTypes("durability", "integer"); |
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} |
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protected function getAllowedSlots(): array { |
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return Constants::getConstantsValues(static::class, "SLOT_"); |
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} |
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protected function getId(): int { |
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return $this->id; |
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} |
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protected function getName(): string { |
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return $this->name; |
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} |
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protected function getSlot(): string { |
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return $this->slot; |
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} |
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protected function getType(): ?string { |
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return $this->type; |
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} |
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protected function getRawStrength(): int { |
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return $this->rawStrength; |
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} |
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protected function getStrength(): int { |
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if($this->durability >= $this->maxDurability * 0.7) { |
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return $this->rawStrength; |
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} elseif($this->durability >= $this->maxDurability / 2) { |
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return (int) ($this->rawStrength * 0.75); |
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} elseif($this->durability >= $this->maxDurability / 4) { |
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return (int) ($this->rawStrength / 2); |
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} elseif($this->durability >= $this->maxDurability / 10) { |
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return (int) ($this->rawStrength / 4); |
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} |
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return 0; |
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} |
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protected function getMaxDurability(): int { |
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return $this->maxDurability; |
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} |
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protected function getDurability(): int { |
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return $this->durability; |
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} |
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protected function setDurability(int $durability): void { |
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$this->durability = Numbers::range($durability, 0, $this->maxDurability); |
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} |
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protected function getDeployParams(): array { |
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$stat = [ |
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static::SLOT_WEAPON => Character::STAT_DAMAGE, static::SLOT_ARMOR => Character::STAT_DEFENSE, |
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static::SLOT_HELMET => Character::STAT_MAX_HITPOINTS, static::SLOT_SHIELD => Character::STAT_DODGE, |
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static::SLOT_AMULET => Character::STAT_INITIATIVE, static::SLOT_RING => Character::STAT_HIT, |
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]; |
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$return = [ |
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"id" => "equipment" . $this->id . "bonusEffect", |
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"type" => SkillSpecial::TYPE_BUFF, |
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"stat" => $stat[$this->slot], |
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"value" => $this->strength, |
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"valueAbsolute" => true, |
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"duration" => CharacterEffect::DURATION_COMBAT, |
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]; |
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return $return; |
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} |
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public function getCombatEffects(): array { |
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if(!$this->worn) { |
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return []; |
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} |
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return [new CharacterEffect($this->getDeployParams())]; |
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} |
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} |
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?> |