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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Nexendrie\Utils\Numbers; |
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use Symfony\Component\OptionsResolver\OptionsResolver; |
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/** |
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* Structure for single character |
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* |
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* @author Jakub Konečný |
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* @property-read int|string $id |
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* @property-read string $name |
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* @property-read string $gender |
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* @property-read string $race |
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* @property-read string $occupation |
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* @property-read string $specialization |
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* @property-read int $level |
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* @property-read int $strength |
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* @property-read int $strengthBase |
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* @property-read int $dexterity |
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* @property-read int $dexterityBase |
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* @property-read int $constitution |
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* @property-read int $constitutionBase |
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* @property-read int $intelligence |
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* @property-read int $intelligenceBase |
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* @property-read int $charisma |
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* @property-read int $charismaBase |
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* @property-read int $maxHitpoints |
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* @property-read int $maxHitpointsBase |
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* @property-read int $hitpoints |
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* @property-read int $damage |
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* @property-read int $damageBase |
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* @property-read int $hit |
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* @property-read int $hitBase |
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* @property-read int $dodge |
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* @property-read int $dodgeBase |
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* @property-read int $initiative |
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* @property-read int $initiativeBase |
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* @property-read string $initiativeFormula |
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* @property-read int $defense |
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* @property-read int $defenseBase |
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* @property-read int|null $activePet |
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* @property-read bool $stunned |
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* @property-read bool $poisoned |
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* @property-read bool $hidden |
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* @property-read BaseCharacterSkill[] $usableSkills |
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* @property IInitiativeFormulaParser $initiativeFormulaParser |
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* @property int $positionRow |
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* @property int $positionColumn |
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*/ |
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class Character { |
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use \Nette\SmartObject; |
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public const HITPOINTS_PER_CONSTITUTION = 5; |
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public const STAT_STRENGTH = "strength"; |
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public const STAT_DEXTERITY = "dexterity"; |
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public const STAT_CONSTITUTION = "constitution"; |
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public const STAT_INTELLIGENCE = "intelligence"; |
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public const STAT_CHARISMA = "charisma"; |
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public const STAT_MAX_HITPOINTS = "maxHitpoints"; |
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public const STAT_DAMAGE = "damage"; |
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public const STAT_DEFENSE = "defense"; |
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public const STAT_HIT = "hit"; |
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public const STAT_DODGE = "dodge"; |
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public const STAT_INITIATIVE = "initiative"; |
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public const BASE_STATS = [ |
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self::STAT_STRENGTH, self::STAT_DEXTERITY, self::STAT_CONSTITUTION, self::STAT_INTELLIGENCE, self::STAT_CHARISMA, |
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]; |
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public const SECONDARY_STATS = [ |
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self::STAT_MAX_HITPOINTS, self::STAT_DAMAGE, self::STAT_DEFENSE, self::STAT_HIT, self::STAT_DODGE, self::STAT_INITIATIVE, |
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]; |
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public const STATUS_STUNNED = "stunned"; |
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public const STATUS_POISONED = "poisoned"; |
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public const STATUS_HIDDEN = "hidden"; |
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protected int|string $id; |
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protected string $name; |
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protected string $gender = "male"; |
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protected string $race; |
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protected string $occupation; |
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protected string $specialization; |
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protected int $level; |
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protected int $strength; |
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protected int $strengthBase; |
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protected int $dexterity; |
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protected int $dexterityBase; |
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protected int $constitution; |
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protected int $constitutionBase; |
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protected int $intelligence; |
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protected int $intelligenceBase; |
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protected int $charisma; |
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protected int $charismaBase; |
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protected int $maxHitpoints; |
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protected int $maxHitpointsBase; |
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protected int $hitpoints; |
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protected int $damage = 0; |
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protected int $damageBase = 0; |
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protected int $hit = 0; |
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protected int $hitBase = 0; |
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protected int $dodge = 0; |
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protected int $dodgeBase = 0; |
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protected int $initiative = 0; |
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protected int $initiativeBase = 0; |
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protected string $initiativeFormula; |
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protected IInitiativeFormulaParser $initiativeFormulaParser; |
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protected float $defense = 0; |
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protected float $defenseBase = 0; |
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/** @var Equipment[]|EquipmentCollection Character's equipment */ |
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public EquipmentCollection $equipment; |
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/** @var Pet[]|PetsCollection Character's pets */ |
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public PetsCollection $pets; |
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/** @var BaseCharacterSkill[]|CharacterSkillsCollection Character's skills */ |
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public CharacterSkillsCollection $skills; |
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protected ?int $activePet = null; |
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/** @var CharacterEffect[]|CharacterEffectsCollection Active effects */ |
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public CharacterEffectsCollection $effects; |
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/** @var ICharacterEffectsProvider[]|CharacterEffectsProvidersCollection */ |
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public CharacterEffectsProvidersCollection $effectProviders; |
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protected int $positionRow = 0; |
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protected int $positionColumn = 0; |
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/** @var callable[] */ |
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protected array $statuses = []; |
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/** |
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* |
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* @param array $stats Stats of the character |
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* @param Equipment[] $equipment Equipment of the character |
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* @param Pet[] $pets Pets owned by the character |
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* @param BaseCharacterSkill[] $skills Skills acquired by the character |
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*/ |
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public function __construct(array $stats, array $equipment = [], array $pets = [], array $skills = [], IInitiativeFormulaParser $initiativeFormulaParser = null) { |
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$this->initiativeFormulaParser = $initiativeFormulaParser ?? new InitiativeFormulaParser(); |
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$this->equipment = EquipmentCollection::fromArray($equipment); |
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$this->pets = PetsCollection::fromArray($pets); |
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$this->effectProviders = CharacterEffectsProvidersCollection::fromArray(array_merge($equipment, $pets)); |
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$this->skills = CharacterSkillsCollection::fromArray($skills); |
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$this->equipment->lock(); |
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$this->pets->lock(); |
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$this->skills->lock(); |
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$this->setStats($stats); |
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$this->effects = new CharacterEffectsCollection($this); |
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$this->registerDefaultStatuses(); |
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} |
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protected function registerDefaultStatuses(): void { |
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$this->registerStatus(static::STATUS_STUNNED, function(Character $character): bool { |
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return $character->effects->hasItems(["type" => SkillSpecial::TYPE_STUN]); |
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}); |
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$this->registerStatus(static::STATUS_POISONED, function(Character $character): int { |
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$poisons = $character->effects->getItems(["type" => SkillSpecial::TYPE_POISON]); |
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$poisonValue = 0; |
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/** @var CharacterEffect $poison */ |
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foreach($poisons as $poison) { |
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$poisonValue += $poison->value; |
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} |
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return $poisonValue; |
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}); |
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$this->registerStatus(static::STATUS_HIDDEN, function(Character $character): bool { |
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return $character->effects->hasItems(["type" => SkillSpecial::TYPE_HIDE]); |
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}); |
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} |
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protected function setStats(array $stats): void { |
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$requiredStats = array_merge(["id", "name", "level", "initiativeFormula", ], static::BASE_STATS); |
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$allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender", ]); |
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$numberStats = static::BASE_STATS; |
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$textStats = ["name", "race", "occupation", "specialization", "initiativeFormula", ]; |
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$resolver = new OptionsResolver(); |
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$resolver->setDefined($allStats); |
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$resolver->setAllowedTypes("id", ["integer", "string", ]); |
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foreach($numberStats as $stat) { |
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$resolver->setAllowedTypes($stat, ["integer", "float"]); |
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$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value): int { |
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return (int) $value; |
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}); |
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} |
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foreach($textStats as $stat) { |
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$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value): string { |
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return (string) $value; |
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}); |
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} |
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$resolver->setRequired($requiredStats); |
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$stats = array_filter($stats, function($key) use($allStats): bool { |
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return in_array($key, $allStats, true); |
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}, ARRAY_FILTER_USE_KEY); |
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$stats = $resolver->resolve($stats); |
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foreach($stats as $key => $value) { |
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if(in_array($key, $numberStats, true)) { |
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$this->$key = $value; |
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$this->{$key . "Base"} = $value; |
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} else { |
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$this->$key = $value; |
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} |
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} |
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$this->hitpoints = $this->maxHitpoints = $this->maxHitpointsBase = $this->constitution * static::HITPOINTS_PER_CONSTITUTION; |
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$this->recalculateSecondaryStats(); |
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$this->hitBase = $this->hit; |
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$this->dodgeBase = $this->dodge; |
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} |
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protected function getId(): int|string { |
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return $this->id; |
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} |
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protected function getName(): string { |
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return $this->name; |
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} |
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protected function getGender(): string { |
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return $this->gender; |
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} |
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protected function getRace(): string { |
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return $this->race; |
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} |
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protected function getOccupation(): string { |
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return $this->occupation; |
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} |
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protected function getLevel(): int { |
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return $this->level; |
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} |
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protected function getStrength(): int { |
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return $this->strength; |
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} |
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protected function getStrengthBase(): int { |
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return $this->strengthBase; |
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} |
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protected function getDexterity(): int { |
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return $this->dexterity; |
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} |
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protected function getDexterityBase(): int { |
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return $this->dexterityBase; |
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} |
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protected function getConstitution(): int { |
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return $this->constitution; |
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} |
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protected function getConstitutionBase(): int { |
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return $this->constitutionBase; |
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} |
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protected function getCharisma(): int { |
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return $this->charisma; |
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} |
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protected function getCharismaBase(): int { |
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return $this->charismaBase; |
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} |
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protected function getMaxHitpoints(): int { |
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return $this->maxHitpoints; |
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} |
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protected function getMaxHitpointsBase(): int { |
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return $this->maxHitpointsBase; |
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} |
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protected function getHitpoints(): int { |
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return $this->hitpoints; |
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} |
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protected function getDamage(): int { |
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return $this->damage; |
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} |
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protected function getDamageBase(): int { |
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return $this->damageBase; |
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} |
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protected function getHit(): int { |
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return $this->hit; |
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} |
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protected function getHitBase(): int { |
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return $this->hitBase; |
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} |
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protected function getDodge(): int { |
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return $this->dodge; |
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} |
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protected function getDodgeBase(): int { |
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return $this->dodgeBase; |
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} |
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protected function getInitiative(): int { |
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return $this->initiative; |
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} |
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protected function getInitiativeBase(): int { |
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return $this->initiativeBase; |
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} |
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protected function getInitiativeFormula(): string { |
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return $this->initiativeFormula; |
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} |
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protected function getDefense(): int { |
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return (int) $this->defense; |
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} |
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protected function getDefenseBase(): int { |
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return (int) $this->defenseBase; |
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} |
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protected function getActivePet(): ?int { |
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/** @var Pet|null $pet */ |
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$pet = $this->pets->getItem(["deployed" => true]); |
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if($pet === null) { |
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return null; |
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} |
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return $pet->id; |
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} |
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protected function isStunned(): bool { |
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return $this->hasStatus(static::STATUS_STUNNED); |
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} |
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protected function isPoisoned(): bool { |
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return $this->hasStatus(static::STATUS_POISONED); |
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} |
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protected function isHidden(): bool { |
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return $this->hasStatus(static::STATUS_HIDDEN); |
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} |
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protected function getSpecialization(): string { |
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return $this->specialization; |
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} |
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protected function getIntelligence(): int { |
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return $this->intelligence; |
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} |
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protected function getIntelligenceBase(): int { |
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return $this->intelligenceBase; |
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} |
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protected function getInitiativeFormulaParser(): IInitiativeFormulaParser { |
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return $this->initiativeFormulaParser; |
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} |
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protected function setInitiativeFormulaParser(IInitiativeFormulaParser $initiativeFormulaParser): void { |
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$oldParser = $this->initiativeFormulaParser; |
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$this->initiativeFormulaParser = $initiativeFormulaParser; |
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1 |
|
if($oldParser !== $initiativeFormulaParser) { |
356
|
1 |
|
$this->recalculateStats(); |
357
|
|
|
} |
358
|
1 |
|
} |
359
|
|
|
|
360
|
|
|
protected function getPositionRow(): int { |
361
|
1 |
|
return $this->positionRow; |
362
|
|
|
} |
363
|
|
|
|
364
|
|
|
protected function setPositionRow(int $positionRow): void { |
365
|
1 |
|
$this->positionRow = Numbers::range($positionRow, 1, PHP_INT_MAX); |
366
|
1 |
|
} |
367
|
|
|
|
368
|
|
|
protected function getPositionColumn(): int { |
369
|
1 |
|
return $this->positionColumn; |
370
|
|
|
} |
371
|
|
|
|
372
|
|
|
protected function setPositionColumn(int $positionColumn): void { |
373
|
1 |
|
$this->positionColumn = Numbers::range($positionColumn, 1, PHP_INT_MAX); |
374
|
1 |
|
} |
375
|
|
|
|
376
|
|
|
/** |
377
|
|
|
* Register a new possible character status |
378
|
|
|
* |
379
|
|
|
* @param string $name |
380
|
|
|
* @param callable $callback Used to determine whether the status is active/what value does it have. Is called with Character instance as parameter |
|
|
|
|
381
|
|
|
*/ |
382
|
|
|
public function registerStatus(string $name, callable $callback): void { |
383
|
1 |
|
$this->statuses[$name] = $callback; |
384
|
1 |
|
} |
385
|
|
|
|
386
|
|
|
public function getStatus(string $name): mixed { |
387
|
1 |
|
if(!array_key_exists($name, $this->statuses)) { |
388
|
1 |
|
return null; |
389
|
|
|
} |
390
|
1 |
|
return (call_user_func($this->statuses[$name], $this)); |
391
|
|
|
} |
392
|
|
|
|
393
|
|
|
public function hasStatus(string $status): bool { |
394
|
1 |
|
if(!array_key_exists($status, $this->statuses)) { |
395
|
1 |
|
return false; |
396
|
|
|
} |
397
|
1 |
|
return (bool) (call_user_func($this->statuses[$status], $this)); |
398
|
|
|
} |
399
|
|
|
|
400
|
|
|
/** |
401
|
|
|
* @internal |
402
|
|
|
*/ |
403
|
|
|
public function applyEffectProviders(): void { |
404
|
1 |
|
foreach($this->effectProviders as $item) { |
405
|
1 |
|
$effects = $item->getCombatEffects(); |
406
|
1 |
|
array_walk($effects, function(CharacterEffect $effect): void { |
407
|
1 |
|
$this->effects->removeByFilter(["id" => $effect->id]); |
408
|
1 |
|
$this->effects[] = $effect; |
409
|
1 |
|
}); |
410
|
|
|
} |
411
|
1 |
|
} |
412
|
|
|
|
413
|
|
|
/** |
414
|
|
|
* @return BaseCharacterSkill[] |
415
|
|
|
*/ |
416
|
|
|
protected function getUsableSkills(): array { |
417
|
1 |
|
return $this->skills->getItems(["usable" => true]); |
418
|
|
|
} |
419
|
|
|
|
420
|
|
|
/** |
421
|
|
|
* Harm the character |
422
|
|
|
*/ |
423
|
|
|
public function harm(int $amount): void { |
424
|
1 |
|
$this->hitpoints -= Numbers::range($amount, 0, $this->hitpoints); |
425
|
1 |
|
} |
426
|
|
|
|
427
|
|
|
/** |
428
|
|
|
* Heal the character |
429
|
|
|
*/ |
430
|
|
|
public function heal(int $amount): void { |
431
|
1 |
|
$this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
432
|
1 |
|
} |
433
|
|
|
|
434
|
|
|
/** |
435
|
|
|
* Determine which (primary) stat should be used to calculate damage |
436
|
|
|
*/ |
437
|
|
|
public function damageStat(): string { |
438
|
|
|
/** @var Weapon|null $item */ |
439
|
1 |
|
$item = $this->equipment->getItem(["%class%" => Weapon::class, "worn" => true, ]); |
440
|
1 |
|
if($item === null) { |
441
|
1 |
|
return static::STAT_STRENGTH; |
442
|
|
|
} |
443
|
1 |
|
return $item->damageStat; |
444
|
|
|
} |
445
|
|
|
|
446
|
|
|
/** |
447
|
|
|
* Recalculate secondary stats from the the primary ones |
448
|
|
|
*/ |
449
|
|
|
public function recalculateSecondaryStats(): void { |
450
|
1 |
|
$stats = [ |
451
|
1 |
|
static::STAT_DAMAGE => $this->damageStat(), static::STAT_HIT => static::STAT_DEXTERITY, |
452
|
1 |
|
static::STAT_DODGE => static::STAT_DEXTERITY, static::STAT_MAX_HITPOINTS => static::STAT_CONSTITUTION, |
453
|
1 |
|
static::STAT_INITIATIVE => "", |
454
|
|
|
]; |
455
|
1 |
|
foreach($stats as $secondary => $primary) { |
456
|
1 |
|
$gain = $this->$secondary - $this->{$secondary . "Base"}; |
457
|
1 |
|
if($secondary === static::STAT_DAMAGE) { |
458
|
1 |
|
$base = (int) round($this->$primary / 2); |
459
|
1 |
|
} elseif($secondary === static::STAT_MAX_HITPOINTS) { |
460
|
1 |
|
$base = $this->$primary * static::HITPOINTS_PER_CONSTITUTION; |
461
|
1 |
|
} elseif($secondary === static::STAT_INITIATIVE) { |
462
|
1 |
|
$base = $this->initiativeFormulaParser->calculateInitiative($this); |
463
|
|
|
} else { |
464
|
1 |
|
$base = $this->$primary * 3; |
465
|
|
|
} |
466
|
1 |
|
$this->{$secondary . "Base"} = $base; |
467
|
1 |
|
$this->$secondary = $base + $gain; |
468
|
|
|
} |
469
|
1 |
|
} |
470
|
|
|
|
471
|
|
|
/** |
472
|
|
|
* Recalculates stats of the character (mostly used during combat) |
473
|
|
|
*/ |
474
|
|
|
public function recalculateStats(): void { |
475
|
1 |
|
$stats = array_merge(static::BASE_STATS, static::SECONDARY_STATS); |
476
|
1 |
|
$debuffs = []; |
477
|
1 |
|
foreach($stats as $stat) { |
478
|
1 |
|
$$stat = $this->{$stat . "Base"}; |
479
|
1 |
|
$debuffs[$stat] = 0; |
480
|
|
|
} |
481
|
1 |
|
$this->effects->removeByFilter(["duration<" => 1]); |
482
|
1 |
|
foreach($this->effects as $effect) { |
483
|
1 |
|
$stat = $effect->stat; |
484
|
1 |
|
$type = $effect->type; |
485
|
1 |
|
$bonus_value = 0; |
486
|
1 |
|
if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
487
|
1 |
|
$bonus_value = ($effect->valueAbsolute) ? $effect->value : $$stat / 100 * $effect->value; |
488
|
|
|
} |
489
|
1 |
|
if($type === SkillSpecial::TYPE_BUFF) { |
490
|
1 |
|
$$stat += $bonus_value; |
491
|
1 |
|
} elseif($type === SkillSpecial::TYPE_DEBUFF) { |
492
|
1 |
|
$debuffs[$stat] += $bonus_value; |
493
|
|
|
} |
494
|
1 |
|
unset($stat, $type, $bonus_value); |
495
|
|
|
} |
496
|
1 |
|
foreach($debuffs as $stat => $value) { |
497
|
1 |
|
$value = min($value, 80); |
498
|
1 |
|
$bonus_value = $$stat / 100 * $value; |
499
|
1 |
|
$$stat -= $bonus_value; |
500
|
|
|
} |
501
|
1 |
|
foreach($stats as $stat) { |
502
|
1 |
|
$this->$stat = (int) round($$stat); |
503
|
|
|
} |
504
|
1 |
|
$this->recalculateSecondaryStats(); |
505
|
1 |
|
} |
506
|
|
|
|
507
|
|
|
/** |
508
|
|
|
* Reset character's initiative |
509
|
|
|
*/ |
510
|
|
|
public function resetInitiative(): void { |
511
|
1 |
|
$this->initiative = $this->initiativeBase = 0; |
512
|
1 |
|
} |
513
|
|
|
|
514
|
|
|
public function canAct(): bool { |
515
|
1 |
|
if($this->hasStatus(static::STATUS_STUNNED)) { |
516
|
1 |
|
return false; |
517
|
1 |
|
} elseif($this->hitpoints < 1) { |
518
|
1 |
|
return false; |
519
|
|
|
} |
520
|
1 |
|
return true; |
521
|
|
|
} |
522
|
|
|
|
523
|
|
|
public function canDefend(): bool { |
524
|
1 |
|
if($this->hasStatus(static::STATUS_STUNNED)) { |
525
|
1 |
|
return false; |
526
|
|
|
} |
527
|
1 |
|
return true; |
528
|
|
|
} |
529
|
|
|
} |
530
|
|
|
?> |