@@ -52,7 +52,7 @@ |
||
52 | 52 | } |
53 | 53 | |
54 | 54 | protected function configureOptions(OptionsResolver $resolver): void { |
55 | - $allStats = ["id", "name", "slot", "type", "strength", "worn",]; |
|
55 | + $allStats = ["id", "name", "slot", "type", "strength", "worn", ]; |
|
56 | 56 | $resolver->setRequired($allStats); |
57 | 57 | $resolver->setAllowedTypes("id", "integer"); |
58 | 58 | $resolver->setAllowedTypes("name", "string"); |
@@ -33,7 +33,7 @@ |
||
33 | 33 | parent::configureOptions($resolver); |
34 | 34 | $resolver->setAllowedTypes("type", ["string"]); |
35 | 35 | $resolver->setAllowedValues("type", function(?string $value) { |
36 | - return is_null($value) OR in_array($value, $this->getAllowedTypes(), true); |
|
36 | + return is_null($value) or in_array($value, $this->getAllowedTypes(), true); |
|
37 | 37 | }); |
38 | 38 | } |
39 | 39 |
@@ -82,7 +82,7 @@ discard block |
||
82 | 82 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
83 | 83 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
84 | 84 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
85 | - $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
85 | + $this->onRoundStart[] = [$this, "recalculateStats"]; |
|
86 | 86 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
87 | 87 | $this->onRoundStart[] = [$this, "applyPoison"]; |
88 | 88 | $this->onRound[] = [$this, "mainStage"]; |
@@ -363,7 +363,7 @@ discard block |
||
363 | 363 | return null; |
364 | 364 | } |
365 | 365 | /** @var Team $enemies */ |
366 | - $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0,]), $enemyTeam->name); |
|
366 | + $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, ]), $enemyTeam->name); |
|
367 | 367 | } else { |
368 | 368 | $enemies = $enemyTeam; |
369 | 369 | } |
@@ -237,7 +237,7 @@ discard block |
||
237 | 237 | foreach($team as $character) { |
238 | 238 | try { |
239 | 239 | $column++; |
240 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
240 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
241 | 241 | continue; |
242 | 242 | } |
243 | 243 | setPosition: |
@@ -290,7 +290,7 @@ discard block |
||
290 | 290 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
291 | 291 | foreach($characters as $character) { |
292 | 292 | foreach($character->effects as $effect) { |
293 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
293 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
294 | 294 | $character->removeEffect($effect->id); |
295 | 295 | } |
296 | 296 | } |
@@ -352,7 +352,7 @@ discard block |
||
352 | 352 | $enemyTeam = $this->getEnemyTeam($attacker); |
353 | 353 | $rangedWeapon = false; |
354 | 354 | foreach($attacker->equipment as $equipment) { |
355 | - if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) { |
|
355 | + if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) { |
|
356 | 356 | $rangedWeapon = true; |
357 | 357 | break; |
358 | 358 | } |
@@ -409,7 +409,7 @@ discard block |
||
409 | 409 | $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
410 | 410 | break; |
411 | 411 | default: |
412 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
412 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
413 | 413 | } |
414 | 414 | foreach($targets as $target) { |
415 | 415 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -434,7 +434,7 @@ discard block |
||
434 | 434 | $targets = $this->getEnemyTeam($character)->toArray(); |
435 | 435 | break; |
436 | 436 | default: |
437 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
437 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
438 | 438 | } |
439 | 439 | foreach($targets as $target) { |
440 | 440 | $this->onSkillSpecial($character, $target, $skill); |
@@ -599,7 +599,7 @@ discard block |
||
599 | 599 | "character1" => $character1, "character2" => $target, |
600 | 600 | ]; |
601 | 601 | $effect = new CharacterEffect([ |
602 | - "id" => "skill{$skill->skill->id}Effect", |
|
602 | + "id" => "skill{$skill->skill->id}effect", |
|
603 | 603 | "type" => $skill->skill->type, |
604 | 604 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
605 | 605 | "value" => $skill->value, |