@@ -45,7 +45,7 @@ |
||
| 45 | 45 | "id" => "stunEffect", "type" => SkillSpecial::TYPE_STUN, "valueAbsolute" => false, |
| 46 | 46 | "duration" => CharacterEffect::DURATION_COMBAT, |
| 47 | 47 | ]); |
| 48 | - for ($i = 1; $i <= 10; $i++) { |
|
| 48 | + for($i = 1; $i <= 10; $i++) { |
|
| 49 | 49 | Assert::true($this->calculator->hasHit($character1, $character2)); |
| 50 | 50 | Assert::true($this->calculator->hasHit($character1, $character2, $characterSkill)); |
| 51 | 51 | } |
@@ -26,7 +26,7 @@ |
||
| 26 | 26 | { |
| 27 | 27 | $character = $this->generateCharacter(1); |
| 28 | 28 | $parser = new InitiativeFormulaParser(); |
| 29 | - for ($i = 1; $i <= 10; $i++) { |
|
| 29 | + for($i = 1; $i <= 10; $i++) { |
|
| 30 | 30 | $initiative = $parser->calculateInitiative($character); |
| 31 | 31 | Assert::true($initiative >= 4); |
| 32 | 32 | Assert::true($initiative <= 8); |
@@ -84,14 +84,14 @@ |
||
| 84 | 84 | $team->setCharacterPosition(1, 1, 1); |
| 85 | 85 | Assert::same(1, $team[0]->positionRow); |
| 86 | 86 | Assert::same(1, $team[0]->positionColumn); |
| 87 | - Assert::exception(function () use ($team) { |
|
| 87 | + Assert::exception(function() use ($team) { |
|
| 88 | 88 | $team->setCharacterPosition(2, 1, 1); |
| 89 | 89 | }, \OutOfBoundsException::class); |
| 90 | 90 | $team[] = $this->generateCharacter(2); |
| 91 | - Assert::exception(function () use ($team) { |
|
| 91 | + Assert::exception(function() use ($team) { |
|
| 92 | 92 | $team->setCharacterPosition(2, 1, 1); |
| 93 | 93 | }, InvalidCharacterPositionException::class, null, InvalidCharacterPositionException::POSITION_OCCUPIED); |
| 94 | - Assert::exception(function () use ($team) { |
|
| 94 | + Assert::exception(function() use ($team) { |
|
| 95 | 95 | $team->maxRowSize = 1; |
| 96 | 96 | $team->setCharacterPosition(2, 1, 2); |
| 97 | 97 | }, InvalidCharacterPositionException::class, null, InvalidCharacterPositionException::ROW_FULL); |
@@ -54,11 +54,11 @@ discard block |
||
| 54 | 54 | public function testInvalidStates(): void |
| 55 | 55 | { |
| 56 | 56 | $combat = new CombatBase(clone $this->logger); |
| 57 | - Assert::exception(function () use ($combat) { |
|
| 57 | + Assert::exception(function() use ($combat) { |
|
| 58 | 58 | $combat->execute(); |
| 59 | 59 | }, InvalidStateException::class); |
| 60 | 60 | $combat->setTeams(new Team(""), new Team("")); |
| 61 | - Assert::exception(function () use ($combat) { |
|
| 61 | + Assert::exception(function() use ($combat) { |
|
| 62 | 62 | $combat->setTeams(new Team(""), new Team("")); |
| 63 | 63 | }, ImmutableException::class); |
| 64 | 64 | } |
@@ -186,7 +186,7 @@ discard block |
||
| 186 | 186 | public function testPostCombat(): void |
| 187 | 187 | { |
| 188 | 188 | $combat = new CombatBase(clone $this->logger); |
| 189 | - $combat->healers = function (Team $team1, Team $team2): Team { |
|
| 189 | + $combat->healers = function(Team $team1, Team $team2): Team { |
|
| 190 | 190 | return Team::fromArray(array_merge($team1->toArray(), $team2->toArray()), "healers"); |
| 191 | 191 | }; |
| 192 | 192 | $character1 = $this->generateCharacter(1); |
@@ -43,7 +43,7 @@ discard block |
||
| 43 | 43 | $character2 = $this->generateCharacter(2); |
| 44 | 44 | $combat = new CombatBase(clone $this->logger, new StaticSuccessCalculator()); |
| 45 | 45 | $combat->setDuelParticipants($character1, $character2); |
| 46 | - $combat->healers = function (Team $team1, Team $team2) { |
|
| 46 | + $combat->healers = function(Team $team1, Team $team2) { |
|
| 47 | 47 | return Team::fromArray($team1->toArray(), "healers"); |
| 48 | 48 | }; |
| 49 | 49 | $action = new Heal(); |
@@ -60,7 +60,7 @@ discard block |
||
| 60 | 60 | $character2 = $this->generateCharacter(2); |
| 61 | 61 | $combat = new CombatBase(clone $this->logger, new StaticSuccessCalculator()); |
| 62 | 62 | $combat->setDuelParticipants($character1, $character2); |
| 63 | - $combat->healers = function (Team $team1, Team $team2) { |
|
| 63 | + $combat->healers = function(Team $team1, Team $team2) { |
|
| 64 | 64 | return Team::fromArray($team1->toArray(), "healers"); |
| 65 | 65 | }; |
| 66 | 66 | $combat->onCombatStart($combat); |
@@ -65,7 +65,7 @@ |
||
| 65 | 65 | $combat->setDuelParticipants($character1, $character2); |
| 66 | 66 | $combat->onCombatStart($combat); |
| 67 | 67 | $combat->onRoundStart($combat); |
| 68 | - for ($i = 1; $i <= $character1->skills[0]->skill->cooldown; $i++) { |
|
| 68 | + for($i = 1; $i <= $character1->skills[0]->skill->cooldown; $i++) { |
|
| 69 | 69 | $character1->skills[0]->decreaseCooldown(); |
| 70 | 70 | } |
| 71 | 71 | $action = new SkillAttack(); |
@@ -65,7 +65,7 @@ |
||
| 65 | 65 | $combat->setDuelParticipants($character1, $character2); |
| 66 | 66 | $combat->onCombatStart($combat); |
| 67 | 67 | $combat->onRoundStart($combat); |
| 68 | - for ($i = 1; $i <= $character1->skills[0]->skill->cooldown; $i++) { |
|
| 68 | + for($i = 1; $i <= $character1->skills[0]->skill->cooldown; $i++) { |
|
| 69 | 69 | $character1->skills[0]->decreaseCooldown(); |
| 70 | 70 | } |
| 71 | 71 | $action = new SkillSpecial(); |
@@ -33,7 +33,7 @@ discard block |
||
| 33 | 33 | { |
| 34 | 34 | $character1 = $this->generateCharacter(1); |
| 35 | 35 | $character2 = $this->generateCharacter(2); |
| 36 | - for ($i = 1; $i <= 10; $i++) { |
|
| 36 | + for($i = 1; $i <= 10; $i++) { |
|
| 37 | 37 | Assert::true($this->calculator->hasHit($character1, $character2)); |
| 38 | 38 | } |
| 39 | 39 | } |
@@ -41,7 +41,7 @@ discard block |
||
| 41 | 41 | public function testHasHealed(): void |
| 42 | 42 | { |
| 43 | 43 | $character1 = $this->generateCharacter(1); |
| 44 | - for ($i = 1; $i <= 10; $i++) { |
|
| 44 | + for($i = 1; $i <= 10; $i++) { |
|
| 45 | 45 | Assert::true($this->calculator->hasHealed($character1)); |
| 46 | 46 | } |
| 47 | 47 | } |
@@ -18,12 +18,12 @@ |
||
| 18 | 18 | $weaponStats = [ |
| 19 | 19 | "id" => 1, "name" => "Weapon", "slot" => Equipment::SLOT_WEAPON, "strength" => 1, "worn" => true, |
| 20 | 20 | ]; |
| 21 | - foreach (Weapon::MELEE_TYPES as $meleeWeapon) { |
|
| 21 | + foreach(Weapon::MELEE_TYPES as $meleeWeapon) { |
|
| 22 | 22 | $weaponStats["type"] = $meleeWeapon; |
| 23 | 23 | $weapon = new Weapon($weaponStats); |
| 24 | 24 | Assert::false($weapon->ranged); |
| 25 | 25 | } |
| 26 | - foreach (Weapon::RANGED_TYPES as $rangedWeapon) { |
|
| 26 | + foreach(Weapon::RANGED_TYPES as $rangedWeapon) { |
|
| 27 | 27 | $weaponStats["type"] = $rangedWeapon; |
| 28 | 28 | $weapon = new Weapon($weaponStats); |
| 29 | 29 | Assert::true($weapon->ranged); |