Passed
Push — master ( 7a48d2...d0f71f )
by Jakub
12:49
created
tests/HeroesofAbenez/Combat/ActionSelector.php 1 patch
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@@ -8,8 +8,7 @@
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  *
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  * @author Jakub Konečný
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  */
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-final class ActionSelector implements ICombatActionSelector
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-{
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+final class ActionSelector implements ICombatActionSelector {
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     public function chooseAction(CombatBase $combat, Character $character): ?ICombatAction
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     {
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         return null;
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tests/HeroesofAbenez/Combat/RandomSuccessCalculatorTest.php 2 patches
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@@ -45,7 +45,7 @@
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             "id" => "stunEffect", "type" => SkillSpecial::TYPE_STUN, "valueAbsolute" => false,
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             "duration" => CharacterEffect::DURATION_COMBAT,
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         ]);
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-        for ($i = 1; $i <= 10; $i++) {
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+        for($i = 1; $i <= 10; $i++) {
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             Assert::true($this->calculator->hasHit($character1, $character2));
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             Assert::true($this->calculator->hasHit($character1, $character2, $characterSkill));
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         }
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Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -23,7 +23,7 @@
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     private function generateCharacter(int $id): Character
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     {
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         $stats = [
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-            "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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+            "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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             "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10
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         ];
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         return new Character($stats);
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tests/HeroesofAbenez/Combat/InitiativeFormulaParserTest.php 2 patches
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@@ -26,7 +26,7 @@
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     {
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         $character = $this->generateCharacter(1);
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         $parser = new InitiativeFormulaParser();
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-        for ($i = 1; $i <= 10; $i++) {
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+        for($i = 1; $i <= 10; $i++) {
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             $initiative = $parser->calculateInitiative($character);
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             Assert::true($initiative >= 4);
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             Assert::true($initiative <= 8);
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@@ -16,7 +16,7 @@
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     private function generateCharacter(int $id): Character
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     {
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         $stats = [
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-            "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d4+DEX/4", "strength" => 10,
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+            "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d4+DEX/4", "strength" => 10,
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             "dexterity" => 12, "constitution" => 10, "intelligence" => 10, "charisma" => 10
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         ];
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         return new Character($stats);
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tests/HeroesofAbenez/Combat/TeamTest.php 2 patches
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@@ -84,14 +84,14 @@
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         $team->setCharacterPosition(1, 1, 1);
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         Assert::same(1, $team[0]->positionRow);
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         Assert::same(1, $team[0]->positionColumn);
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-        Assert::exception(function () use ($team) {
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+        Assert::exception(function() use ($team) {
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             $team->setCharacterPosition(2, 1, 1);
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         }, \OutOfBoundsException::class);
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         $team[] = $this->generateCharacter(2);
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-        Assert::exception(function () use ($team) {
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+        Assert::exception(function() use ($team) {
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             $team->setCharacterPosition(2, 1, 1);
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         }, InvalidCharacterPositionException::class, null, InvalidCharacterPositionException::POSITION_OCCUPIED);
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-        Assert::exception(function () use ($team) {
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+        Assert::exception(function() use ($team) {
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             $team->maxRowSize = 1;
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             $team->setCharacterPosition(2, 1, 2);
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         }, InvalidCharacterPositionException::class, null, InvalidCharacterPositionException::ROW_FULL);
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@@ -16,7 +16,7 @@
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     private function generateCharacter(int $id): Character
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     {
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         $stats = [
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-            "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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+            "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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             "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10
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         ];
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         return new Character($stats);
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tests/HeroesofAbenez/Combat/CharacterEffectTest.php 1 patch
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@@ -16,7 +16,7 @@
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     private function generateCharacter(int $id): Character
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     {
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         $stats = [
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-            "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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+            "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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             "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10
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         ];
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         return new Character($stats);
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tests/HeroesofAbenez/Combat/EffectsProvider.php 1 patch
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@@ -8,8 +8,7 @@
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  *
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  * @author Jakub Konečný
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  */
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-final class EffectsProvider implements ICharacterEffectsProvider
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-{
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+final class EffectsProvider implements ICharacterEffectsProvider {
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     public int $value = 10;
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15 14
     public function getCombatEffects(): array
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tests/HeroesofAbenez/Combat/CombatBaseTest.php 2 patches
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@@ -54,11 +54,11 @@  discard block
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     public function testInvalidStates(): void
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     {
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         $combat = new CombatBase(clone $this->logger);
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-        Assert::exception(function () use ($combat) {
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+        Assert::exception(function() use ($combat) {
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             $combat->execute();
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         }, InvalidStateException::class);
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         $combat->setTeams(new Team(""), new Team(""));
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-        Assert::exception(function () use ($combat) {
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+        Assert::exception(function() use ($combat) {
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             $combat->setTeams(new Team(""), new Team(""));
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         }, ImmutableException::class);
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     }
@@ -186,7 +186,7 @@  discard block
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     public function testPostCombat(): void
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     {
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         $combat = new CombatBase(clone $this->logger);
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-        $combat->healers = function (Team $team1, Team $team2): Team {
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+        $combat->healers = function(Team $team1, Team $team2): Team {
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             return Team::fromArray(array_merge($team1->toArray(), $team2->toArray()), "healers");
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         };
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         $character1 = $this->generateCharacter(1);
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Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -25,7 +25,7 @@
 block discarded – undo
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     private function generateCharacter(int $id): Character
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     {
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         $stats = [
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-            "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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+            "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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             "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10
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         ];
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         $petStats = [
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tests/HeroesofAbenez/Combat/CombatActions/HealTest.php 2 patches
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@@ -43,7 +43,7 @@  discard block
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         $character2 = $this->generateCharacter(2);
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         $combat = new CombatBase(clone $this->logger, new StaticSuccessCalculator());
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         $combat->setDuelParticipants($character1, $character2);
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-        $combat->healers = function (Team $team1, Team $team2) {
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+        $combat->healers = function(Team $team1, Team $team2) {
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             return Team::fromArray($team1->toArray(), "healers");
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         };
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         $action = new Heal();
@@ -60,7 +60,7 @@  discard block
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         $character2 = $this->generateCharacter(2);
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         $combat = new CombatBase(clone $this->logger, new StaticSuccessCalculator());
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         $combat->setDuelParticipants($character1, $character2);
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-        $combat->healers = function (Team $team1, Team $team2) {
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+        $combat->healers = function(Team $team1, Team $team2) {
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             return Team::fromArray($team1->toArray(), "healers");
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         };
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         $combat->onCombatStart($combat);
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Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -31,7 +31,7 @@
 block discarded – undo
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     private function generateCharacter(int $id): Character
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     {
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         $stats = [
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-            "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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+            "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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             "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10
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         ];
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         return new Character($stats);
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tests/HeroesofAbenez/Combat/CombatActions/SkillAttackTest.php 2 patches
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@@ -65,7 +65,7 @@
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         $combat->setDuelParticipants($character1, $character2);
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         $combat->onCombatStart($combat);
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         $combat->onRoundStart($combat);
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-        for ($i = 1; $i <= $character1->skills[0]->skill->cooldown; $i++) {
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+        for($i = 1; $i <= $character1->skills[0]->skill->cooldown; $i++) {
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             $character1->skills[0]->decreaseCooldown();
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         }
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         $action = new SkillAttack();
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Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -32,7 +32,7 @@
 block discarded – undo
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     private function generateCharacter(int $id): Character
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     {
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         $stats = [
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-            "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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+            "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10,
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             "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10
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         ];
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         $skillData = [
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