@@ -8,8 +8,7 @@ |
||
| 8 | 8 | * |
| 9 | 9 | * @author Jakub Konečný |
| 10 | 10 | */ |
| 11 | -final class ActionSelector implements ICombatActionSelector |
|
| 12 | -{ |
|
| 11 | +final class ActionSelector implements ICombatActionSelector { |
|
| 13 | 12 | public function chooseAction(CombatBase $combat, Character $character): ?ICombatAction |
| 14 | 13 | { |
| 15 | 14 | return null; |
@@ -8,8 +8,7 @@ |
||
| 8 | 8 | * |
| 9 | 9 | * @author Jakub Konečný |
| 10 | 10 | */ |
| 11 | -final class EffectsProvider implements ICharacterEffectsProvider |
|
| 12 | -{ |
|
| 11 | +final class EffectsProvider implements ICharacterEffectsProvider { |
|
| 13 | 12 | public int $value = 10; |
| 14 | 13 | |
| 15 | 14 | public function getCombatEffects(): array |
@@ -8,8 +8,7 @@ |
||
| 8 | 8 | * |
| 9 | 9 | * @author Jakub Konečný |
| 10 | 10 | */ |
| 11 | -interface ICharacterEffectsProvider |
|
| 12 | -{ |
|
| 11 | +interface ICharacterEffectsProvider { |
|
| 13 | 12 | /** @return CharacterEffect[] */ |
| 14 | 13 | public function getCombatEffects(): array; |
| 15 | 14 | } |
@@ -10,8 +10,7 @@ discard block |
||
| 10 | 10 | * |
| 11 | 11 | * @author Jakub Konečný |
| 12 | 12 | */ |
| 13 | -final class SkillAttack extends BaseSkill |
|
| 14 | -{ |
|
| 13 | +final class SkillAttack extends BaseSkill { |
|
| 15 | 14 | public const TARGET_SINGLE = "single"; |
| 16 | 15 | public const TARGET_ROW = "row"; |
| 17 | 16 | public const TARGET_COLUMN = "column"; |
@@ -21,8 +20,7 @@ discard block |
||
| 21 | 20 | public readonly int $strikes; |
| 22 | 21 | public readonly ?string $hitRate; |
| 23 | 22 | |
| 24 | - public function __construct(array $data) |
|
| 25 | - { |
|
| 23 | + public function __construct(array $data) { |
|
| 26 | 24 | $resolver = new OptionsResolver(); |
| 27 | 25 | $this->configureOptions($resolver); |
| 28 | 26 | $data = $resolver->resolve($data); |
@@ -10,10 +10,8 @@ |
||
| 10 | 10 | * @property-read SkillSpecial $skill |
| 11 | 11 | * @property-read int $value |
| 12 | 12 | */ |
| 13 | -final class CharacterSpecialSkill extends BaseCharacterSkill |
|
| 14 | -{ |
|
| 15 | - public function __construct(SkillSpecial $skill, int $level) |
|
| 16 | - { |
|
| 13 | +final class CharacterSpecialSkill extends BaseCharacterSkill { |
|
| 14 | + public function __construct(SkillSpecial $skill, int $level) { |
|
| 17 | 15 | parent::__construct($skill, $level); |
| 18 | 16 | } |
| 19 | 17 | |
@@ -15,8 +15,7 @@ discard block |
||
| 15 | 15 | * @property-read int $strength |
| 16 | 16 | * @property int $durability |
| 17 | 17 | */ |
| 18 | -class Equipment implements ICharacterEffectsProvider |
|
| 19 | -{ |
|
| 18 | +class Equipment implements ICharacterEffectsProvider { |
|
| 20 | 19 | use \Nette\SmartObject; |
| 21 | 20 | |
| 22 | 21 | public const SLOT_WEAPON = "weapon"; |
@@ -35,8 +34,7 @@ discard block |
||
| 35 | 34 | protected int $durability; |
| 36 | 35 | public readonly int $maxDurability; |
| 37 | 36 | |
| 38 | - public function __construct(array $data) |
|
| 39 | - { |
|
| 37 | + public function __construct(array $data) { |
|
| 40 | 38 | $resolver = new OptionsResolver(); |
| 41 | 39 | $this->configureOptions($resolver); |
| 42 | 40 | $data = $resolver->resolve($data); |
@@ -8,8 +8,7 @@ |
||
| 8 | 8 | * |
| 9 | 9 | * @author Jakub Konečný |
| 10 | 10 | */ |
| 11 | -final class VictoryConditions |
|
| 12 | -{ |
|
| 11 | +final class VictoryConditions { |
|
| 13 | 12 | use \Nette\StaticClass; |
| 14 | 13 | |
| 15 | 14 | /** |
@@ -8,8 +8,7 @@ |
||
| 8 | 8 | * |
| 9 | 9 | * @author Jakub Konečný |
| 10 | 10 | */ |
| 11 | -final class InitiativeFormulaParser implements IInitiativeFormulaParser |
|
| 12 | -{ |
|
| 11 | +final class InitiativeFormulaParser implements IInitiativeFormulaParser { |
|
| 13 | 12 | public function calculateInitiative(Character $character): int |
| 14 | 13 | { |
| 15 | 14 | $result = 0; |
@@ -11,8 +11,7 @@ discard block |
||
| 11 | 11 | * |
| 12 | 12 | * @author Jakub Konečný |
| 13 | 13 | */ |
| 14 | -final class SkillSpecial extends BaseSkill |
|
| 15 | -{ |
|
| 14 | +final class SkillSpecial extends BaseSkill { |
|
| 16 | 15 | public const TYPE_BUFF = "buff"; |
| 17 | 16 | public const TYPE_DEBUFF = "debuff"; |
| 18 | 17 | public const TYPE_STUN = "stun"; |
@@ -31,8 +30,7 @@ discard block |
||
| 31 | 30 | public readonly int $valueGrowth; |
| 32 | 31 | public readonly int $duration; |
| 33 | 32 | |
| 34 | - public function __construct(array $data) |
|
| 35 | - { |
|
| 33 | + public function __construct(array $data) { |
|
| 36 | 34 | $resolver = new OptionsResolver(); |
| 37 | 35 | $this->configureOptions($resolver); |
| 38 | 36 | $data = $resolver->resolve($data); |