Passed
Push — master ( 7a48d2...d0f71f )
by Jakub
12:49
created
src/CharacterEffect.php 2 patches
Spacing   +13 added lines, -13 removed lines patch added patch discarded remove patch
@@ -26,7 +26,7 @@  discard block
 block discarded – undo
26 26
     public readonly string $stat;
27 27
     public readonly int $value;
28 28
     public readonly bool $valueAbsolute;
29
-    protected int|string $duration;
29
+    protected int | string $duration;
30 30
     /** @var callable[] */
31 31
     public array $onApply = [];
32 32
     /** @var callable[] */
@@ -37,7 +37,7 @@  discard block
 block discarded – undo
37 37
         $resolver = new OptionsResolver();
38 38
         $this->configureOptions($resolver);
39 39
         $effect = $resolver->resolve($effect);
40
-        if (!in_array($effect["type"], SkillSpecial::NO_STAT_TYPES, true) && $effect["stat"] === "") {
40
+        if(!in_array($effect["type"], SkillSpecial::NO_STAT_TYPES, true) && $effect["stat"] === "") {
41 41
             throw new \InvalidArgumentException("The option stat with value '' is invalid.");
42 42
         }
43 43
         $this->id = $effect["id"];
@@ -51,15 +51,15 @@  discard block
 block discarded – undo
51 51
 
52 52
     protected function registerDefaultHandlers(): void
53 53
     {
54
-        $this->onApply[] = function (Character $character, self $effect): void {
54
+        $this->onApply[] = function(Character $character, self $effect): void {
55 55
             $character->recalculateStats();
56
-            if ($effect->stat === Character::STAT_MAX_HITPOINTS) {
56
+            if($effect->stat === Character::STAT_MAX_HITPOINTS) {
57 57
                 $character->heal($effect->value);
58 58
             }
59 59
         };
60
-        $this->onRemove[] = function (Character $character, self $effect): void {
60
+        $this->onRemove[] = function(Character $character, self $effect): void {
61 61
             $character->recalculateStats();
62
-            if ($effect->stat === Character::STAT_MAX_HITPOINTS) {
62
+            if($effect->stat === Character::STAT_MAX_HITPOINTS) {
63 63
                 $character->harm($effect->value);
64 64
             }
65 65
         };
@@ -67,23 +67,23 @@  discard block
 block discarded – undo
67 67
 
68 68
     protected function configureOptions(OptionsResolver $resolver): void
69 69
     {
70
-        $allStats = ["id", "type", "value", "valueAbsolute", "duration", "stat",];
70
+        $allStats = ["id", "type", "value", "valueAbsolute", "duration", "stat", ];
71 71
         $resolver->setRequired($allStats);
72 72
         $resolver->setAllowedTypes("id", "string");
73 73
         $resolver->setAllowedTypes("type", "string");
74
-        $resolver->setAllowedValues("type", function (string $value): bool {
74
+        $resolver->setAllowedValues("type", function(string $value): bool {
75 75
             return in_array($value, $this->getAllowedTypes(), true);
76 76
         });
77 77
         $resolver->setAllowedTypes("stat", "string");
78 78
         $resolver->setDefault("stat", "");
79
-        $resolver->setAllowedValues("stat", function (string $value): bool {
79
+        $resolver->setAllowedValues("stat", function(string $value): bool {
80 80
             return $value === "" || in_array($value, $this->getAllowedStats(), true);
81 81
         });
82 82
         $resolver->setAllowedTypes("value", "integer");
83 83
         $resolver->setAllowedTypes("valueAbsolute", "bool");
84 84
         $resolver->setDefault("value", 0);
85 85
         $resolver->setAllowedTypes("duration", ["string", "integer"]);
86
-        $resolver->setAllowedValues("duration", function ($value): bool {
86
+        $resolver->setAllowedValues("duration", function($value): bool {
87 87
             return (in_array($value, $this->getDurations(), true)) || ($value > 0);
88 88
         });
89 89
     }
@@ -109,7 +109,7 @@  discard block
 block discarded – undo
109 109
         return Constants::getConstantsValues(static::class, "DURATION_");
110 110
     }
111 111
 
112
-    protected function getDuration(): int|string
112
+    protected function getDuration(): int | string
113 113
     {
114 114
         return $this->duration;
115 115
     }
@@ -117,9 +117,9 @@  discard block
 block discarded – undo
117 117
     /**
118 118
      * @throws \InvalidArgumentException
119 119
      */
120
-    protected function setDuration(string|int $value): void
120
+    protected function setDuration(string | int $value): void
121 121
     {
122
-        if (!is_int($value) && !in_array($value, $this->getDurations(), true)) {
122
+        if(!is_int($value) && !in_array($value, $this->getDurations(), true)) {
123 123
             throw new \InvalidArgumentException(
124 124
                 "Invalid value set to CharacterEffect::\$duration. Expected string or integer."
125 125
             );
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Braces   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -14,8 +14,7 @@  discard block
 block discarded – undo
14 14
  * @method void onApply(Character $character, CharacterEffect $effect)
15 15
  * @method void onRemove(Character $character, CharacterEffect $effect)
16 16
  */
17
-class CharacterEffect
18
-{
17
+class CharacterEffect {
19 18
     use \Nette\SmartObject;
20 19
 
21 20
     public const DURATION_COMBAT = "combat";
@@ -32,8 +31,7 @@  discard block
 block discarded – undo
32 31
     /** @var callable[] */
33 32
     public array $onRemove = [];
34 33
 
35
-    public function __construct(array $effect)
36
-    {
34
+    public function __construct(array $effect) {
37 35
         $resolver = new OptionsResolver();
38 36
         $this->configureOptions($resolver);
39 37
         $effect = $resolver->resolve($effect);
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src/Character.php 2 patches
Spacing   +36 added lines, -36 removed lines patch added patch discarded remove patch
@@ -85,7 +85,7 @@  discard block
 block discarded – undo
85 85
     public const STATUS_POISONED = "poisoned";
86 86
     public const STATUS_HIDDEN = "hidden";
87 87
 
88
-    protected int|string $id;
88
+    protected int | string $id;
89 89
     protected string $name;
90 90
     protected string $gender = "male";
91 91
     protected string $race;
@@ -162,51 +162,51 @@  discard block
 block discarded – undo
162 162
 
163 163
     protected function registerDefaultStatuses(): void
164 164
     {
165
-        $this->registerStatus(static::STATUS_STUNNED, function (Character $character): bool {
165
+        $this->registerStatus(static::STATUS_STUNNED, function(Character $character): bool {
166 166
             return $character->effects->hasItems(["type" => SkillSpecial::TYPE_STUN]);
167 167
         });
168
-        $this->registerStatus(static::STATUS_POISONED, function (Character $character): int {
168
+        $this->registerStatus(static::STATUS_POISONED, function(Character $character): int {
169 169
             $poisons = $character->effects->getItems(["type" => SkillSpecial::TYPE_POISON]);
170 170
             $poisonValue = 0;
171 171
             /** @var CharacterEffect $poison */
172
-            foreach ($poisons as $poison) {
172
+            foreach($poisons as $poison) {
173 173
                 $poisonValue += $poison->value;
174 174
             }
175 175
             return $poisonValue;
176 176
         });
177
-        $this->registerStatus(static::STATUS_HIDDEN, function (Character $character): bool {
177
+        $this->registerStatus(static::STATUS_HIDDEN, function(Character $character): bool {
178 178
             return $character->effects->hasItems(["type" => SkillSpecial::TYPE_HIDE]);
179 179
         });
180 180
     }
181 181
 
182 182
     protected function setStats(array $stats): void
183 183
     {
184
-        $requiredStats = array_merge(["id", "name", "level", "initiativeFormula",], static::BASE_STATS);
185
-        $allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender",]);
184
+        $requiredStats = array_merge(["id", "name", "level", "initiativeFormula", ], static::BASE_STATS);
185
+        $allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender", ]);
186 186
         $numberStats = static::BASE_STATS;
187
-        $textStats = ["name", "race", "occupation", "specialization", "initiativeFormula",];
187
+        $textStats = ["name", "race", "occupation", "specialization", "initiativeFormula", ];
188 188
         $resolver = new OptionsResolver();
189 189
         $resolver->setDefined($allStats);
190
-        $resolver->setAllowedTypes("id", ["integer", "string",]);
191
-        foreach ($numberStats as $stat) {
190
+        $resolver->setAllowedTypes("id", ["integer", "string", ]);
191
+        foreach($numberStats as $stat) {
192 192
             $resolver->setAllowedTypes($stat, ["integer", "float"]);
193
-            $resolver->setNormalizer($stat, function (OptionsResolver $resolver, $value): int {
193
+            $resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value): int {
194 194
                 return (int) $value;
195 195
             });
196 196
         }
197
-        foreach ($textStats as $stat) {
198
-            $resolver->setNormalizer($stat, function (OptionsResolver $resolver, $value): string {
197
+        foreach($textStats as $stat) {
198
+            $resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value): string {
199 199
                 return (string) $value;
200 200
             });
201 201
         }
202 202
         $resolver->setRequired($requiredStats);
203
-        $stats = array_filter($stats, function ($key) use ($allStats): bool {
203
+        $stats = array_filter($stats, function($key) use ($allStats): bool {
204 204
             return in_array($key, $allStats, true);
205 205
         }, ARRAY_FILTER_USE_KEY);
206 206
         $stats = $resolver->resolve($stats);
207
-        foreach ($stats as $key => $value) {
207
+        foreach($stats as $key => $value) {
208 208
             $this->$key = $value;
209
-            if (in_array($key, $numberStats, true)) {
209
+            if(in_array($key, $numberStats, true)) {
210 210
                 $this->{$key . "Base"} = $value;
211 211
             }
212 212
         }
@@ -216,7 +216,7 @@  discard block
 block discarded – undo
216 216
         $this->dodgeBase = $this->dodge;
217 217
     }
218 218
 
219
-    protected function getId(): int|string
219
+    protected function getId(): int | string
220 220
     {
221 221
         return $this->id;
222 222
     }
@@ -360,7 +360,7 @@  discard block
 block discarded – undo
360 360
     {
361 361
         /** @var Pet|null $pet */
362 362
         $pet = $this->pets->getItem(["deployed" => true]);
363
-        if ($pet === null) {
363
+        if($pet === null) {
364 364
             return null;
365 365
         }
366 366
         return $pet->id;
@@ -405,7 +405,7 @@  discard block
 block discarded – undo
405 405
     {
406 406
         $oldParser = $this->initiativeFormulaParser;
407 407
         $this->initiativeFormulaParser = $initiativeFormulaParser;
408
-        if ($oldParser !== $initiativeFormulaParser) {
408
+        if($oldParser !== $initiativeFormulaParser) {
409 409
             $this->recalculateStats();
410 410
         }
411 411
     }
@@ -443,7 +443,7 @@  discard block
 block discarded – undo
443 443
 
444 444
     public function getStatus(string $name): mixed
445 445
     {
446
-        if (!array_key_exists($name, $this->statuses)) {
446
+        if(!array_key_exists($name, $this->statuses)) {
447 447
             return null;
448 448
         }
449 449
         return (call_user_func($this->statuses[$name], $this));
@@ -451,7 +451,7 @@  discard block
 block discarded – undo
451 451
 
452 452
     public function hasStatus(string $status): bool
453 453
     {
454
-        if (!array_key_exists($status, $this->statuses)) {
454
+        if(!array_key_exists($status, $this->statuses)) {
455 455
             return false;
456 456
         }
457 457
         return (bool) (call_user_func($this->statuses[$status], $this));
@@ -462,9 +462,9 @@  discard block
 block discarded – undo
462 462
      */
463 463
     public function applyEffectProviders(): void
464 464
     {
465
-        foreach ($this->effectProviders as $item) {
465
+        foreach($this->effectProviders as $item) {
466 466
             $effects = $item->getCombatEffects();
467
-            array_walk($effects, function (CharacterEffect $effect): void {
467
+            array_walk($effects, function(CharacterEffect $effect): void {
468 468
                 $this->effects->removeByFilter(["id" => $effect->id]);
469 469
                 $this->effects[] = $effect;
470 470
             });
@@ -501,8 +501,8 @@  discard block
 block discarded – undo
501 501
     public function damageStat(): string
502 502
     {
503 503
         /** @var Weapon|null $item */
504
-        $item = $this->equipment->getItem(["%class%" => Weapon::class, "worn" => true,]);
505
-        if ($item === null) {
504
+        $item = $this->equipment->getItem(["%class%" => Weapon::class, "worn" => true, ]);
505
+        if($item === null) {
506 506
             return static::STAT_STRENGTH;
507 507
         }
508 508
         return $item->damageStat;
@@ -518,13 +518,13 @@  discard block
 block discarded – undo
518 518
             static::STAT_DODGE => static::STAT_DEXTERITY, static::STAT_MAX_HITPOINTS => static::STAT_CONSTITUTION,
519 519
             static::STAT_INITIATIVE => "",
520 520
         ];
521
-        foreach ($stats as $secondary => $primary) {
521
+        foreach($stats as $secondary => $primary) {
522 522
             $gain = $this->$secondary - $this->{$secondary . "Base"};
523
-            if ($secondary === static::STAT_DAMAGE) {
523
+            if($secondary === static::STAT_DAMAGE) {
524 524
                 $base = (int) round($this->$primary / 2);
525
-            } elseif ($secondary === static::STAT_MAX_HITPOINTS) {
525
+            } elseif($secondary === static::STAT_MAX_HITPOINTS) {
526 526
                 $base = $this->$primary * static::HITPOINTS_PER_CONSTITUTION;
527
-            } elseif ($secondary === static::STAT_INITIATIVE) {
527
+            } elseif($secondary === static::STAT_INITIATIVE) {
528 528
                 $base = $this->initiativeFormulaParser->calculateInitiative($this);
529 529
             } else {
530 530
                 $base = $this->$primary * 3;
@@ -541,31 +541,31 @@  discard block
 block discarded – undo
541 541
     {
542 542
         $stats = array_merge(static::BASE_STATS, static::SECONDARY_STATS);
543 543
         $debuffs = [];
544
-        foreach ($stats as $stat) {
544
+        foreach($stats as $stat) {
545 545
             $$stat = $this->{$stat . "Base"};
546 546
             $debuffs[$stat] = 0;
547 547
         }
548 548
         $this->effects->removeByFilter(["duration<" => 1]);
549
-        foreach ($this->effects as $effect) {
549
+        foreach($this->effects as $effect) {
550 550
             $stat = $effect->stat;
551 551
             $type = $effect->type;
552 552
             $bonus_value = 0;
553
-            if (!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) {
553
+            if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) {
554 554
                 $bonus_value = ($effect->valueAbsolute) ? $effect->value : $$stat / 100 * $effect->value;
555 555
             }
556
-            if ($type === SkillSpecial::TYPE_BUFF) {
556
+            if($type === SkillSpecial::TYPE_BUFF) {
557 557
                 $$stat += $bonus_value;
558
-            } elseif ($type === SkillSpecial::TYPE_DEBUFF) {
558
+            } elseif($type === SkillSpecial::TYPE_DEBUFF) {
559 559
                 $debuffs[$stat] += $bonus_value;
560 560
             }
561 561
             unset($stat, $type, $bonus_value);
562 562
         }
563
-        foreach ($debuffs as $stat => $value) {
563
+        foreach($debuffs as $stat => $value) {
564 564
             $value = min($value, 80);
565 565
             $bonus_value = $$stat / 100 * $value;
566 566
             $$stat -= $bonus_value;
567 567
         }
568
-        foreach ($stats as $stat) {
568
+        foreach($stats as $stat) {
569 569
             $this->$stat = (int) round($$stat);
570 570
         }
571 571
         $this->recalculateSecondaryStats();
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Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -50,8 +50,7 @@
 block discarded – undo
50 50
  * @property int $positionRow
51 51
  * @property int $positionColumn
52 52
  */
53
-class Character
54
-{
53
+class Character {
55 54
     use \Nette\SmartObject;
56 55
 
57 56
     public const HITPOINTS_PER_CONSTITUTION = 5;
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src/Pet.php 2 patches
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -30,16 +30,16 @@  discard block
 block discarded – undo
30 30
 
31 31
     private function configureOptions(OptionsResolver $resolver): void
32 32
     {
33
-        $allStats = ["id", "deployed", "bonusStat", "bonusValue",];
33
+        $allStats = ["id", "deployed", "bonusStat", "bonusValue", ];
34 34
         $resolver->setRequired($allStats);
35 35
         $resolver->setAllowedTypes("id", "integer");
36 36
         $resolver->setAllowedTypes("deployed", "boolean");
37 37
         $resolver->setAllowedTypes("bonusStat", "string");
38
-        $resolver->setAllowedValues("bonusStat", function (string $value): bool {
38
+        $resolver->setAllowedValues("bonusStat", function(string $value): bool {
39 39
             return in_array($value, $this->getAllowedStats(), true);
40 40
         });
41 41
         $resolver->setAllowedTypes("bonusValue", "integer");
42
-        $resolver->setAllowedValues("bonusValue", function (int $value): bool {
42
+        $resolver->setAllowedValues("bonusValue", function(int $value): bool {
43 43
             return ($value >= 0);
44 44
         });
45 45
     }
@@ -63,7 +63,7 @@  discard block
 block discarded – undo
63 63
 
64 64
     public function getCombatEffects(): array
65 65
     {
66
-        if (!$this->deployed) {
66
+        if(!$this->deployed) {
67 67
             return [];
68 68
         }
69 69
         return [new CharacterEffect($this->getDeployParams())];
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Braces   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -10,15 +10,13 @@
 block discarded – undo
10 10
  *
11 11
  * @author Jakub Konečný
12 12
  */
13
-final class Pet implements ICharacterEffectsProvider
14
-{
13
+final class Pet implements ICharacterEffectsProvider {
15 14
     public readonly int $id;
16 15
     public bool $deployed;
17 16
     public readonly string $bonusStat;
18 17
     public readonly int $bonusValue;
19 18
 
20
-    public function __construct(array $data)
21
-    {
19
+    public function __construct(array $data) {
22 20
         $resolver = new OptionsResolver();
23 21
         $this->configureOptions($resolver);
24 22
         $data = $resolver->resolve($data);
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src/Team.php 3 patches
Spacing   +12 added lines, -12 removed lines patch added patch discarded remove patch
@@ -46,7 +46,7 @@  discard block
 block discarded – undo
46 46
      */
47 47
     protected function getAliveMembers(): array
48 48
     {
49
-        return $this->getItems(["hitpoints>" => 0,]);
49
+        return $this->getItems(["hitpoints>" => 0, ]);
50 50
     }
51 51
 
52 52
     /**
@@ -76,14 +76,14 @@  discard block
 block discarded – undo
76 76
      */
77 77
     public function setCharacterPosition($id, int $row, int $column): void
78 78
     {
79
-        if (!$this->hasItems(["id" => $id])) {
79
+        if(!$this->hasItems(["id" => $id])) {
80 80
             throw new \OutOfBoundsException("Character $id is not in the team");
81
-        } elseif (count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) {
81
+        } elseif(count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) {
82 82
             throw new InvalidCharacterPositionException(
83 83
                 "Row $row is full.",
84 84
                 InvalidCharacterPositionException::ROW_FULL
85 85
             );
86
-        } elseif ($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) {
86
+        } elseif($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) {
87 87
             throw new InvalidCharacterPositionException(
88 88
                 "Row $row column $column is occupied.",
89 89
                 InvalidCharacterPositionException::POSITION_OCCUPIED
@@ -97,9 +97,9 @@  discard block
 block discarded – undo
97 97
     public function getRandomCharacter(): ?Character
98 98
     {
99 99
         $characters = $this->aliveMembers;
100
-        if (count($characters) === 0) {
100
+        if(count($characters) === 0) {
101 101
             return null;
102
-        } elseif (count($characters) === 1) {
102
+        } elseif(count($characters) === 1) {
103 103
             return $characters[0];
104 104
         }
105 105
         $roll = rand(0, count($characters) - 1);
@@ -110,16 +110,16 @@  discard block
 block discarded – undo
110 110
     {
111 111
         $lowestHp = PHP_INT_MAX;
112 112
         $lowestIndex = PHP_INT_MIN;
113
-        if (count($this->aliveMembers) === 0) {
113
+        if(count($this->aliveMembers) === 0) {
114 114
             return null;
115 115
         }
116
-        foreach ($this->aliveMembers as $index => $member) {
117
-            if ($member->hitpoints <= $member->maxHitpoints * $threshold && $member->hitpoints < $lowestHp) {
116
+        foreach($this->aliveMembers as $index => $member) {
117
+            if($member->hitpoints <= $member->maxHitpoints * $threshold && $member->hitpoints < $lowestHp) {
118 118
                 $lowestHp = $member->hitpoints;
119 119
                 $lowestIndex = $index;
120 120
             }
121 121
         }
122
-        if ($lowestIndex === PHP_INT_MIN) {
122
+        if($lowestIndex === PHP_INT_MIN) {
123 123
             return null;
124 124
         }
125 125
         return $this->aliveMembers[$lowestIndex];
@@ -127,8 +127,8 @@  discard block
 block discarded – undo
127 127
 
128 128
     protected function getRowToAttack(): ?int
129 129
     {
130
-        for ($i = 1; $i <= $this->maxRowSize; $i++) {
131
-            if ($this->hasItems(["positionRow" => $i, "hitpoints>" => 0,])) {
130
+        for($i = 1; $i <= $this->maxRowSize; $i++) {
131
+            if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0, ])) {
132 132
                 return $i;
133 133
             }
134 134
         }
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Braces   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -15,8 +15,7 @@  discard block
 block discarded – undo
15 15
  * @property int $maxRowSize
16 16
  * @property-read int|null $rowToAttack
17 17
  */
18
-final class Team extends Collection
19
-{
18
+final class Team extends Collection {
20 19
     use \Nette\SmartObject;
21 20
 
22 21
     private const LOWEST_HP_THRESHOLD = 0.5;
@@ -24,8 +23,7 @@  discard block
 block discarded – undo
24 23
     protected string $class = Character::class;
25 24
     private int $maxRowSize = 5;
26 25
 
27
-    public function __construct(public readonly string $name)
28
-    {
26
+    public function __construct(public readonly string $name) {
29 27
         parent::__construct();
30 28
     }
31 29
 
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Upper-Lower-Casing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -77,15 +77,15 @@
 block discarded – undo
77 77
     public function setCharacterPosition($id, int $row, int $column): void
78 78
     {
79 79
         if (!$this->hasItems(["id" => $id])) {
80
-            throw new \OutOfBoundsException("Character $id is not in the team");
80
+            throw new \OutOfBoundsException("character $id is not in the team");
81 81
         } elseif (count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) {
82 82
             throw new InvalidCharacterPositionException(
83
-                "Row $row is full.",
83
+                "row $row is full.",
84 84
                 InvalidCharacterPositionException::ROW_FULL
85 85
             );
86 86
         } elseif ($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) {
87 87
             throw new InvalidCharacterPositionException(
88
-                "Row $row column $column is occupied.",
88
+                "row $row column $column is occupied.",
89 89
                 InvalidCharacterPositionException::POSITION_OCCUPIED
90 90
             );
91 91
         }
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src/StaticSuccessCalculator.php 1 patch
Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -8,8 +8,7 @@
 block discarded – undo
8 8
  *
9 9
  * @author Jakub Konečný
10 10
  */
11
-final class StaticSuccessCalculator implements ISuccessCalculator
12
-{
11
+final class StaticSuccessCalculator implements ISuccessCalculator {
13 12
     public function hasHit(Character $character1, Character $character2, ?CharacterAttackSkill $skill = null): bool
14 13
     {
15 14
         return true;
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src/TextCombatLogRender.php 3 patches
Spacing   +10 added lines, -10 removed lines patch added patch discarded remove patch
@@ -28,7 +28,7 @@  discard block
 block discarded – undo
28 28
      */
29 29
     protected function setTemplate(string $template): void
30 30
     {
31
-        if (!is_file($template)) {
31
+        if(!is_file($template)) {
32 32
             throw new \RuntimeException("File $template does not exist.");
33 33
         }
34 34
         $this->template = $template;
@@ -40,22 +40,22 @@  discard block
 block discarded – undo
40 40
         return $this->latte->renderToString($this->template, $params);
41 41
     }
42 42
 
43
-    public function renderItem(CombatLogEntry|string $item): string
43
+    public function renderItem(CombatLogEntry | string $item): string
44 44
     {
45
-        if (!$item instanceof CombatLogEntry) {
45
+        if(!$item instanceof CombatLogEntry) {
46 46
             return $item;
47 47
         }
48 48
         $character1 = $item->character1->name;
49 49
         $character2 = $item->character2->name;
50
-        switch ($item->action) {
50
+        switch($item->action) {
51 51
             case CombatActions\Attack::ACTION_NAME:
52 52
                 $message = ($item->result) ? "combat.log.attackHits" : "combat.log.attackFails";
53 53
                 $text = $this->translator->translate(
54 54
                     $message,
55 55
                     $item->amount,
56
-                    ["character1" => $character1, "character2" => $character2,]
56
+                    ["character1" => $character1, "character2" => $character2, ]
57 57
                 );
58
-                if ($item->result && $item->character2->hitpoints < 1) {
58
+                if($item->result && $item->character2->hitpoints < 1) {
59 59
                     $text .= $this->translator->translate("combat.log.characterFalls");
60 60
                 }
61 61
                 return $text;
@@ -64,9 +64,9 @@  discard block
 block discarded – undo
64 64
                 $text = $this->translator->translate(
65 65
                     $message,
66 66
                     $item->amount,
67
-                    ["character1" => $character1, "character2" => $character2, "name" => $item->name,]
67
+                    ["character1" => $character1, "character2" => $character2, "name" => $item->name, ]
68 68
                 );
69
-                if ($item->result && $item->character2->hitpoints < 1) {
69
+                if($item->result && $item->character2->hitpoints < 1) {
70 70
                     $text .= $this->translator->translate("combat.log.characterFalls");
71 71
                 }
72 72
                 return $text;
@@ -75,14 +75,14 @@  discard block
 block discarded – undo
75 75
                 return $this->translator->translate(
76 76
                     $message,
77 77
                     0,
78
-                    ["character1" => $character1, "character2" => $character2, "name" => $item->name,]
78
+                    ["character1" => $character1, "character2" => $character2, "name" => $item->name, ]
79 79
                 );
80 80
             case CombatActions\Heal::ACTION_NAME:
81 81
                 $message = ($item->result) ? "combat.log.healingSuccess" : "combat.log.healingFailure";
82 82
                 return $this->translator->translate(
83 83
                     $message,
84 84
                     $item->amount,
85
-                    ["character1" => $character1, "character2" => $character2,]
85
+                    ["character1" => $character1, "character2" => $character2, ]
86 86
                 );
87 87
             case CombatLogEntry::ACTION_POISON:
88 88
                 return $this->translator->translate("combat.log.poison", $item->amount, ["character1" => $character1]);
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Braces   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -11,15 +11,13 @@
 block discarded – undo
11 11
  *
12 12
  * @property-write string $template
13 13
  */
14
-final class TextCombatLogRender implements ICombatLogRender
15
-{
14
+final class TextCombatLogRender implements ICombatLogRender {
16 15
     use \Nette\SmartObject;
17 16
 
18 17
     private \Latte\Engine $latte;
19 18
     private string $template = __DIR__ . "/CombatLog.latte";
20 19
 
21
-    public function __construct(LatteFactory $latteFactory, private readonly Translator $translator)
22
-    {
20
+    public function __construct(LatteFactory $latteFactory, private readonly Translator $translator) {
23 21
         $this->latte = $latteFactory->create();
24 22
     }
25 23
 
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Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -29,7 +29,7 @@
 block discarded – undo
29 29
     protected function setTemplate(string $template): void
30 30
     {
31 31
         if (!is_file($template)) {
32
-            throw new \RuntimeException("File $template does not exist.");
32
+            throw new \RuntimeException("file $template does not exist.");
33 33
         }
34 34
         $this->template = $template;
35 35
     }
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src/CombatActionSelector.php 2 patches
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -12,16 +12,16 @@
 block discarded – undo
12 12
 {
13 13
     public function chooseAction(CombatBase $combat, Character $character): ?ICombatAction
14 14
     {
15
-        if (!$character->canAct()) {
15
+        if(!$character->canAct()) {
16 16
             return null;
17 17
         }
18 18
         /** @var ICombatAction[] $actions */
19 19
         $actions = $combat->combatActions->toArray();
20
-        usort($actions, function (ICombatAction $a, ICombatAction $b): int {
20
+        usort($actions, function(ICombatAction $a, ICombatAction $b): int {
21 21
             return $a->getPriority() <=> $b->getPriority();
22 22
         });
23
-        foreach ($actions as $action) {
24
-            if ($action->shouldUse($combat, $character)) {
23
+        foreach($actions as $action) {
24
+            if($action->shouldUse($combat, $character)) {
25 25
                 return $action;
26 26
             }
27 27
         }
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Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -8,8 +8,7 @@
 block discarded – undo
8 8
  *
9 9
  * @author Jakub Konečný
10 10
  */
11
-final class CombatActionSelector implements ICombatActionSelector
12
-{
11
+final class CombatActionSelector implements ICombatActionSelector {
13 12
     public function chooseAction(CombatBase $combat, Character $character): ?ICombatAction
14 13
     {
15 14
         if (!$character->canAct()) {
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src/CharacterEffectsCollection.php 2 patches
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -41,7 +41,7 @@
 block discarded – undo
41 41
         try {
42 42
             /** @var CharacterEffect $item */
43 43
             $item = Arrays::get($this->items, $index);
44
-        } catch (\Nette\InvalidArgumentException) {
44
+        } catch(\Nette\InvalidArgumentException) {
45 45
             throw new \OutOfRangeException("Offset invalid or out of range.");
46 46
         }
47 47
         parent::offsetUnset($index);
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Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -13,8 +13,7 @@
 block discarded – undo
13 13
 {
14 14
     protected string $class = CharacterEffect::class;
15 15
 
16
-    public function __construct(private readonly Character $character)
17
-    {
16
+    public function __construct(private readonly Character $character) {
18 17
         parent::__construct();
19 18
     }
20 19
 
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src/BaseCharacterSkill.php 2 patches
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -57,7 +57,7 @@
 block discarded – undo
57 57
 
58 58
     public function decreaseCooldown(): void
59 59
     {
60
-        if ($this->cooldown > 0) {
60
+        if($this->cooldown > 0) {
61 61
             $this->cooldown--;
62 62
         }
63 63
     }
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Braces   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -15,15 +15,13 @@
 block discarded – undo
15 15
  * @property-read string $skillType
16 16
  * @property-read bool $usable
17 17
  */
18
-abstract class BaseCharacterSkill
19
-{
18
+abstract class BaseCharacterSkill {
20 19
     use \Nette\SmartObject;
21 20
 
22 21
     protected int $level;
23 22
     protected int $cooldown = 0;
24 23
 
25
-    public function __construct(protected BaseSkill $skill, int $level)
26
-    {
24
+    public function __construct(protected BaseSkill $skill, int $level) {
27 25
         $this->setLevel($level);
28 26
         $this->resetCooldown();
29 27
     }
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