@@ -30,7 +30,7 @@ |
||
30 | 30 | private function generateCharacter(int $id): Character |
31 | 31 | { |
32 | 32 | $stats = [ |
33 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
33 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
34 | 34 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
35 | 35 | ]; |
36 | 36 | return new Character($stats); |
@@ -33,7 +33,7 @@ discard block |
||
33 | 33 | { |
34 | 34 | $character1 = $this->generateCharacter(1); |
35 | 35 | $character2 = $this->generateCharacter(2); |
36 | - for ($i = 1; $i <= 10; $i++) { |
|
36 | + for($i = 1; $i <= 10; $i++) { |
|
37 | 37 | Assert::true($this->calculator->hasHit($character1, $character2)); |
38 | 38 | } |
39 | 39 | } |
@@ -41,7 +41,7 @@ discard block |
||
41 | 41 | public function testHasHealed(): void |
42 | 42 | { |
43 | 43 | $character1 = $this->generateCharacter(1); |
44 | - for ($i = 1; $i <= 10; $i++) { |
|
44 | + for($i = 1; $i <= 10; $i++) { |
|
45 | 45 | Assert::true($this->calculator->hasHealed($character1)); |
46 | 46 | } |
47 | 47 | } |
@@ -23,7 +23,7 @@ |
||
23 | 23 | private function generateCharacter(int $id): Character |
24 | 24 | { |
25 | 25 | $stats = [ |
26 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
26 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
27 | 27 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
28 | 28 | ]; |
29 | 29 | return new Character($stats); |
@@ -18,12 +18,12 @@ |
||
18 | 18 | $weaponStats = [ |
19 | 19 | "id" => 1, "name" => "Weapon", "slot" => Equipment::SLOT_WEAPON, "strength" => 1, "worn" => true, |
20 | 20 | ]; |
21 | - foreach (Weapon::MELEE_TYPES as $meleeWeapon) { |
|
21 | + foreach(Weapon::MELEE_TYPES as $meleeWeapon) { |
|
22 | 22 | $weaponStats["type"] = $meleeWeapon; |
23 | 23 | $weapon = new Weapon($weaponStats); |
24 | 24 | Assert::false($weapon->ranged); |
25 | 25 | } |
26 | - foreach (Weapon::RANGED_TYPES as $rangedWeapon) { |
|
26 | + foreach(Weapon::RANGED_TYPES as $rangedWeapon) { |
|
27 | 27 | $weaponStats["type"] = $rangedWeapon; |
28 | 28 | $weapon = new Weapon($weaponStats); |
29 | 29 | Assert::true($weapon->ranged); |
@@ -19,7 +19,7 @@ |
||
19 | 19 | private function generateCharacter(int $id): Character |
20 | 20 | { |
21 | 21 | $stats = [ |
22 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
22 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
23 | 23 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
24 | 24 | ]; |
25 | 25 | return new Character($stats); |
@@ -16,7 +16,7 @@ |
||
16 | 16 | private function generateCharacter(int $id): Character |
17 | 17 | { |
18 | 18 | $stats = [ |
19 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
19 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
20 | 20 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
21 | 21 | ]; |
22 | 22 | return new Character($stats); |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | /** @var CombatLogger $logger */ |
26 | 26 | $logger = $this->getService(CombatLogger::class); |
27 | 27 | $logger->setTeams(new Team("Team1"), new Team("Team 2")); |
28 | - Assert::exception(function () use ($logger) { |
|
28 | + Assert::exception(function() use ($logger) { |
|
29 | 29 | $logger->setTeams(new Team("Team1"), new Team("Team 2")); |
30 | 30 | }, ImmutableException::class); |
31 | 31 | } |
@@ -83,10 +83,10 @@ discard block |
||
83 | 83 | /** @var CombatLogger $logger */ |
84 | 84 | $logger = $this->getService(CombatLogger::class); |
85 | 85 | $logger->round = 1; |
86 | - for ($i = 1; $i <= 5; $i++) { |
|
86 | + for($i = 1; $i <= 5; $i++) { |
|
87 | 87 | $logger->logText("abc"); |
88 | 88 | } |
89 | - foreach ($logger as $round => $actions) { |
|
89 | + foreach($logger as $round => $actions) { |
|
90 | 90 | Assert::same(1, $round); |
91 | 91 | Assert::type("array", $actions); |
92 | 92 | Assert::count(5, $actions); |
@@ -54,7 +54,7 @@ |
||
54 | 54 | private function generateCharacter(int $id): Character |
55 | 55 | { |
56 | 56 | $stats = [ |
57 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
57 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
58 | 58 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
59 | 59 | ]; |
60 | 60 | return new Character($stats); |
@@ -2,7 +2,7 @@ |
||
2 | 2 | declare(strict_types=1); |
3 | 3 | |
4 | 4 | require __DIR__ . "/../vendor/autoload.php"; |
5 | -Testbench\Bootstrap::setup(__DIR__ . '/_temp', function (\Nette\Bootstrap\Configurator $configurator): void { |
|
6 | - $configurator->addStaticParameters(["appDir" => __DIR__,]); |
|
5 | +Testbench\Bootstrap::setup(__DIR__ . '/_temp', function(\Nette\Bootstrap\Configurator $configurator): void { |
|
6 | + $configurator->addStaticParameters(["appDir" => __DIR__, ]); |
|
7 | 7 | $configurator->addConfig(__DIR__ . "/tests.neon"); |
8 | 8 | }); |
@@ -8,8 +8,7 @@ |
||
8 | 8 | * |
9 | 9 | * @author Jakub Konečný |
10 | 10 | */ |
11 | -interface ICharacterEffectsProvider |
|
12 | -{ |
|
11 | +interface ICharacterEffectsProvider { |
|
13 | 12 | /** @return CharacterEffect[] */ |
14 | 13 | public function getCombatEffects(): array; |
15 | 14 | } |
@@ -39,12 +39,12 @@ |
||
39 | 39 | protected function configureOptions(OptionsResolver $resolver): void |
40 | 40 | { |
41 | 41 | parent::configureOptions($resolver); |
42 | - $allStats = ["baseDamage", "damageGrowth", "strikes", "hitRate",]; |
|
42 | + $allStats = ["baseDamage", "damageGrowth", "strikes", "hitRate", ]; |
|
43 | 43 | $resolver->setRequired($allStats); |
44 | 44 | $resolver->setAllowedTypes("baseDamage", "string"); |
45 | 45 | $resolver->setAllowedTypes("damageGrowth", "string"); |
46 | 46 | $resolver->setAllowedTypes("strikes", "integer"); |
47 | - $resolver->setAllowedValues("strikes", function (int $value): bool { |
|
47 | + $resolver->setAllowedValues("strikes", function(int $value): bool { |
|
48 | 48 | return ($value > 0); |
49 | 49 | }); |
50 | 50 | $resolver->setAllowedTypes("hitRate", ["string", "null"]); |
@@ -10,8 +10,7 @@ discard block |
||
10 | 10 | * |
11 | 11 | * @author Jakub Konečný |
12 | 12 | */ |
13 | -final class SkillAttack extends BaseSkill |
|
14 | -{ |
|
13 | +final class SkillAttack extends BaseSkill { |
|
15 | 14 | public const TARGET_SINGLE = "single"; |
16 | 15 | public const TARGET_ROW = "row"; |
17 | 16 | public const TARGET_COLUMN = "column"; |
@@ -21,8 +20,7 @@ discard block |
||
21 | 20 | public readonly int $strikes; |
22 | 21 | public readonly ?string $hitRate; |
23 | 22 | |
24 | - public function __construct(array $data) |
|
25 | - { |
|
23 | + public function __construct(array $data) { |
|
26 | 24 | $resolver = new OptionsResolver(); |
27 | 25 | $this->configureOptions($resolver); |
28 | 26 | $data = $resolver->resolve($data); |