@@ -30,7 +30,7 @@ |
||
| 30 | 30 | private function generateCharacter(int $id): Character |
| 31 | 31 | { |
| 32 | 32 | $stats = [ |
| 33 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 33 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 34 | 34 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
| 35 | 35 | ]; |
| 36 | 36 | return new Character($stats); |
@@ -33,7 +33,7 @@ discard block |
||
| 33 | 33 | { |
| 34 | 34 | $character1 = $this->generateCharacter(1); |
| 35 | 35 | $character2 = $this->generateCharacter(2); |
| 36 | - for ($i = 1; $i <= 10; $i++) { |
|
| 36 | + for($i = 1; $i <= 10; $i++) { |
|
| 37 | 37 | Assert::true($this->calculator->hasHit($character1, $character2)); |
| 38 | 38 | } |
| 39 | 39 | } |
@@ -41,7 +41,7 @@ discard block |
||
| 41 | 41 | public function testHasHealed(): void |
| 42 | 42 | { |
| 43 | 43 | $character1 = $this->generateCharacter(1); |
| 44 | - for ($i = 1; $i <= 10; $i++) { |
|
| 44 | + for($i = 1; $i <= 10; $i++) { |
|
| 45 | 45 | Assert::true($this->calculator->hasHealed($character1)); |
| 46 | 46 | } |
| 47 | 47 | } |
@@ -23,7 +23,7 @@ |
||
| 23 | 23 | private function generateCharacter(int $id): Character |
| 24 | 24 | { |
| 25 | 25 | $stats = [ |
| 26 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 26 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 27 | 27 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
| 28 | 28 | ]; |
| 29 | 29 | return new Character($stats); |
@@ -18,12 +18,12 @@ |
||
| 18 | 18 | $weaponStats = [ |
| 19 | 19 | "id" => 1, "name" => "Weapon", "slot" => Equipment::SLOT_WEAPON, "strength" => 1, "worn" => true, |
| 20 | 20 | ]; |
| 21 | - foreach (Weapon::MELEE_TYPES as $meleeWeapon) { |
|
| 21 | + foreach(Weapon::MELEE_TYPES as $meleeWeapon) { |
|
| 22 | 22 | $weaponStats["type"] = $meleeWeapon; |
| 23 | 23 | $weapon = new Weapon($weaponStats); |
| 24 | 24 | Assert::false($weapon->ranged); |
| 25 | 25 | } |
| 26 | - foreach (Weapon::RANGED_TYPES as $rangedWeapon) { |
|
| 26 | + foreach(Weapon::RANGED_TYPES as $rangedWeapon) { |
|
| 27 | 27 | $weaponStats["type"] = $rangedWeapon; |
| 28 | 28 | $weapon = new Weapon($weaponStats); |
| 29 | 29 | Assert::true($weapon->ranged); |
@@ -19,7 +19,7 @@ |
||
| 19 | 19 | private function generateCharacter(int $id): Character |
| 20 | 20 | { |
| 21 | 21 | $stats = [ |
| 22 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 22 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 23 | 23 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
| 24 | 24 | ]; |
| 25 | 25 | return new Character($stats); |
@@ -16,7 +16,7 @@ |
||
| 16 | 16 | private function generateCharacter(int $id): Character |
| 17 | 17 | { |
| 18 | 18 | $stats = [ |
| 19 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 19 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 20 | 20 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
| 21 | 21 | ]; |
| 22 | 22 | return new Character($stats); |
@@ -25,7 +25,7 @@ discard block |
||
| 25 | 25 | /** @var CombatLogger $logger */ |
| 26 | 26 | $logger = $this->getService(CombatLogger::class); |
| 27 | 27 | $logger->setTeams(new Team("Team1"), new Team("Team 2")); |
| 28 | - Assert::exception(function () use ($logger) { |
|
| 28 | + Assert::exception(function() use ($logger) { |
|
| 29 | 29 | $logger->setTeams(new Team("Team1"), new Team("Team 2")); |
| 30 | 30 | }, ImmutableException::class); |
| 31 | 31 | } |
@@ -83,10 +83,10 @@ discard block |
||
| 83 | 83 | /** @var CombatLogger $logger */ |
| 84 | 84 | $logger = $this->getService(CombatLogger::class); |
| 85 | 85 | $logger->round = 1; |
| 86 | - for ($i = 1; $i <= 5; $i++) { |
|
| 86 | + for($i = 1; $i <= 5; $i++) { |
|
| 87 | 87 | $logger->logText("abc"); |
| 88 | 88 | } |
| 89 | - foreach ($logger as $round => $actions) { |
|
| 89 | + foreach($logger as $round => $actions) { |
|
| 90 | 90 | Assert::same(1, $round); |
| 91 | 91 | Assert::type("array", $actions); |
| 92 | 92 | Assert::count(5, $actions); |
@@ -54,7 +54,7 @@ |
||
| 54 | 54 | private function generateCharacter(int $id): Character |
| 55 | 55 | { |
| 56 | 56 | $stats = [ |
| 57 | - "id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 57 | + "id" => $id, "name" => "player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
|
| 58 | 58 | "dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
| 59 | 59 | ]; |
| 60 | 60 | return new Character($stats); |
@@ -2,7 +2,7 @@ |
||
| 2 | 2 | declare(strict_types=1); |
| 3 | 3 | |
| 4 | 4 | require __DIR__ . "/../vendor/autoload.php"; |
| 5 | -Testbench\Bootstrap::setup(__DIR__ . '/_temp', function (\Nette\Bootstrap\Configurator $configurator): void { |
|
| 6 | - $configurator->addStaticParameters(["appDir" => __DIR__,]); |
|
| 5 | +Testbench\Bootstrap::setup(__DIR__ . '/_temp', function(\Nette\Bootstrap\Configurator $configurator): void { |
|
| 6 | + $configurator->addStaticParameters(["appDir" => __DIR__, ]); |
|
| 7 | 7 | $configurator->addConfig(__DIR__ . "/tests.neon"); |
| 8 | 8 | }); |
@@ -8,8 +8,7 @@ |
||
| 8 | 8 | * |
| 9 | 9 | * @author Jakub Konečný |
| 10 | 10 | */ |
| 11 | -interface ICharacterEffectsProvider |
|
| 12 | -{ |
|
| 11 | +interface ICharacterEffectsProvider { |
|
| 13 | 12 | /** @return CharacterEffect[] */ |
| 14 | 13 | public function getCombatEffects(): array; |
| 15 | 14 | } |
@@ -39,12 +39,12 @@ |
||
| 39 | 39 | protected function configureOptions(OptionsResolver $resolver): void |
| 40 | 40 | { |
| 41 | 41 | parent::configureOptions($resolver); |
| 42 | - $allStats = ["baseDamage", "damageGrowth", "strikes", "hitRate",]; |
|
| 42 | + $allStats = ["baseDamage", "damageGrowth", "strikes", "hitRate", ]; |
|
| 43 | 43 | $resolver->setRequired($allStats); |
| 44 | 44 | $resolver->setAllowedTypes("baseDamage", "string"); |
| 45 | 45 | $resolver->setAllowedTypes("damageGrowth", "string"); |
| 46 | 46 | $resolver->setAllowedTypes("strikes", "integer"); |
| 47 | - $resolver->setAllowedValues("strikes", function (int $value): bool { |
|
| 47 | + $resolver->setAllowedValues("strikes", function(int $value): bool { |
|
| 48 | 48 | return ($value > 0); |
| 49 | 49 | }); |
| 50 | 50 | $resolver->setAllowedTypes("hitRate", ["string", "null"]); |
@@ -10,8 +10,7 @@ discard block |
||
| 10 | 10 | * |
| 11 | 11 | * @author Jakub Konečný |
| 12 | 12 | */ |
| 13 | -final class SkillAttack extends BaseSkill |
|
| 14 | -{ |
|
| 13 | +final class SkillAttack extends BaseSkill { |
|
| 15 | 14 | public const TARGET_SINGLE = "single"; |
| 16 | 15 | public const TARGET_ROW = "row"; |
| 17 | 16 | public const TARGET_COLUMN = "column"; |
@@ -21,8 +20,7 @@ discard block |
||
| 21 | 20 | public readonly int $strikes; |
| 22 | 21 | public readonly ?string $hitRate; |
| 23 | 22 | |
| 24 | - public function __construct(array $data) |
|
| 25 | - { |
|
| 23 | + public function __construct(array $data) { |
|
| 26 | 24 | $resolver = new OptionsResolver(); |
| 27 | 25 | $this->configureOptions($resolver); |
| 28 | 26 | $data = $resolver->resolve($data); |