Passed
Push — master ( 7a48d2...d0f71f )
by Jakub
12:49
created
src/CombatActions/SkillAttack.php 1 patch
Braces   +4 added lines, -3 removed lines patch added patch discarded remove patch
@@ -11,8 +11,7 @@  discard block
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 use HeroesofAbenez\Combat\NotImplementedException;
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 use Nexendrie\Utils\Numbers;
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-final class SkillAttack implements ICombatAction
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-{
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+final class SkillAttack implements ICombatAction {
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     public const ACTION_NAME = "skill_attack";
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     public function getName(): string
@@ -65,10 +64,12 @@  discard block
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     /**
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      * @throws NotImplementedException
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      */
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-    public function do(CombatBase $combat, Character $character): void
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+    public function do {
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+      (CombatBase $combat, Character $character): void
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     {
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         /** @var CharacterAttackSkill $skill */
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         $skill = $character->usableSkills[0];
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+    }
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         /** @var Character $primaryTarget */
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         $primaryTarget = $combat->selectAttackTarget($character);
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         $targets = match ($skill->skill->target) {
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src/CombatActions/Attack.php 1 patch
Braces   +4 added lines, -3 removed lines patch added patch discarded remove patch
@@ -8,8 +8,7 @@  discard block
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 use HeroesofAbenez\Combat\ICombatAction;
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 use Nexendrie\Utils\Numbers;
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-final class Attack implements ICombatAction
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-{
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+final class Attack implements ICombatAction {
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     public const ACTION_NAME = "attack";
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     public function getName(): string
@@ -32,9 +31,11 @@  discard block
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      * Hit chance = Attacker's hit - Defender's dodge, but at least 15%
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      * Damage = Attacker's damage - defender's defense
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      */
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-    public function do(CombatBase $combat, Character $character): void
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+    public function do {
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+      (CombatBase $combat, Character $character): void
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     {
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         $result = [];
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+    }
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         $defender = $combat->selectAttackTarget($character);
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         if ($defender === null) {
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             return;
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src/CombatActions/SkillSpecial.php 1 patch
Braces   +4 added lines, -3 removed lines patch added patch discarded remove patch
@@ -11,8 +11,7 @@  discard block
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 use HeroesofAbenez\Combat\NotImplementedException;
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 use HeroesofAbenez\Combat\CharacterEffect;
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-final class SkillSpecial implements ICombatAction
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-{
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+final class SkillSpecial implements ICombatAction {
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     public const ACTION_NAME = "skill_special";
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     public function getName(): string
@@ -63,10 +62,12 @@  discard block
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     /**
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      * @throws NotImplementedException
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      */
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-    public function do(CombatBase $combat, Character $character): void
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+    public function do {
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+      (CombatBase $combat, Character $character): void
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     {
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         /** @var CharacterSpecialSkill $skill */
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         $skill = $character->usableSkills[0];
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+    }
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         $targets = match ($skill->skill->target) {
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             Skill::TARGET_ENEMY => [$combat->selectAttackTarget($character)],
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             Skill::TARGET_SELF => [$character],
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src/CombatActions/Heal.php 1 patch
Braces   +4 added lines, -3 removed lines patch added patch discarded remove patch
@@ -9,8 +9,7 @@  discard block
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 use Nexendrie\Utils\Numbers;
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 use HeroesofAbenez\Combat\Team;
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-final class Heal implements ICombatAction
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-{
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+final class Heal implements ICombatAction {
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     public const ACTION_NAME = "healing";
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     public function getName(): string
@@ -28,9 +27,11 @@  discard block
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         return (in_array($character, $this->findHealers($combat)->toArray(), true) && $this->selectHealingTarget($character, $combat) !== null);
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     }
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-    public function do(CombatBase $combat, Character $character): void
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+    public function do {
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+      (CombatBase $combat, Character $character): void
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     {
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         $result = [];
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+    }
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         /** @var Character $patient */
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         $patient = $this->selectHealingTarget($character, $combat);
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         $result["result"] = $combat->successCalculator->hasHealed($character);
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src/CombatLogger.php 1 patch
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@@ -18,8 +18,7 @@
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     public int $round = 0;
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     public string $title = "";
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-    public function __construct(private readonly ICombatLogRender $render, private readonly Translator $translator)
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-    {
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+    public function __construct(private readonly ICombatLogRender $render, private readonly Translator $translator) {
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     }
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     /**
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src/ICombatAction.php 1 patch
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@@ -3,10 +3,11 @@
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 namespace HeroesofAbenez\Combat;
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-interface ICombatAction
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-{
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+interface ICombatAction {
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     public function getName(): string;
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     public function getPriority(): int;
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     public function shouldUse(CombatBase $combat, Character $character): bool;
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-    public function do(CombatBase $combat, Character $character): void;
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-}
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+    public function do {
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+      (CombatBase $combat, Character $character): void;
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+    }
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+    }
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src/Weapon.php 1 patch
Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -13,8 +13,7 @@
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  * @property-read bool $ranged
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  * @property-read string $damageStat
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  */
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-class Weapon extends Equipment
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-{
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+class Weapon extends Equipment {
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     public const TYPE_SWORD = "sword";
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     public const TYPE_AXE = "axe";
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     public const TYPE_CLUB = "club";
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src/CombatLogEntry.php 1 patch
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@@ -10,8 +10,7 @@  discard block
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  *
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  * @author Jakub Konečný
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  */
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-final class CombatLogEntry
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-{
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+final class CombatLogEntry {
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     /** @internal */
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     public const ACTION_POISON = "poison";
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@@ -22,8 +21,7 @@  discard block
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     public readonly bool $result;
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     public readonly int $amount;
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-    public function __construct(array $action)
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-    {
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+    public function __construct(array $action) {
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         $resolver = new OptionsResolver();
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         $this->configureOptions($resolver);
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         $action = $resolver->resolve($action);
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src/ICombatLogRender.php 1 patch
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@@ -3,7 +3,6 @@
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 namespace HeroesofAbenez\Combat;
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-interface ICombatLogRender
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-{
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+interface ICombatLogRender {
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     public function render(array $params): string;
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 }
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