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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Nette\Bridges\ApplicationLatte\LatteFactory; |
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use Nette\Localization\Translator; |
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/** |
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* TextCombatLogRender |
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* |
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* @property-write string $template |
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*/ |
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final class TextCombatLogRender implements ICombatLogRender |
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{ |
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use \Nette\SmartObject; |
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private \Latte\Engine $latte; |
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private string $template = __DIR__ . "/CombatLog.latte"; |
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public function __construct(LatteFactory $latteFactory, private readonly Translator $translator) |
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{ |
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$this->latte = $latteFactory->create(); |
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} |
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/** |
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* @throws \RuntimeException |
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*/ |
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protected function setTemplate(string $template): void |
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{ |
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if (!is_file($template)) { |
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throw new \RuntimeException("File $template does not exist."); |
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} |
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$this->template = $template; |
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} |
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public function render(array $params): string |
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{ |
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$params["render"] = $this; |
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return $this->latte->renderToString($this->template, $params); |
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} |
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public function renderItem(CombatLogEntry|string $item): string |
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{ |
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if (!$item instanceof CombatLogEntry) { |
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return $item; |
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} |
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$character1 = $item->character1->name; |
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$character2 = $item->character2->name; |
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switch ($item->action) { |
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case CombatActions\Attack::ACTION_NAME: |
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$message = ($item->result) ? "combat.log.attackHits" : "combat.log.attackFails"; |
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$text = $this->translator->translate( |
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$message, |
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$item->amount, |
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["character1" => $character1, "character2" => $character2,] |
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); |
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if ($item->result && $item->character2->hitpoints < 1) { |
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$text .= $this->translator->translate("combat.log.characterFalls"); |
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} |
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return $text; |
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case CombatActions\SkillAttack::ACTION_NAME: |
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$message = ($item->result) ? "combat.log.specialAttackHits" : "combat.log.specialAttackFails"; |
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$text = $this->translator->translate( |
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$message, |
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$item->amount, |
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["character1" => $character1, "character2" => $character2, "name" => $item->name,] |
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); |
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if ($item->result && $item->character2->hitpoints < 1) { |
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$text .= $this->translator->translate("combat.log.characterFalls"); |
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} |
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return $text; |
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case CombatActions\SkillSpecial::ACTION_NAME: |
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$message = ($item->result) ? "combat.log.specialSkillSuccess" : "combat.log.specialSKillFailure"; |
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return $this->translator->translate( |
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$message, |
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0, |
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["character1" => $character1, "character2" => $character2, "name" => $item->name,] |
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); |
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case CombatActions\Heal::ACTION_NAME: |
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$message = ($item->result) ? "combat.log.healingSuccess" : "combat.log.healingFailure"; |
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return $this->translator->translate( |
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$message, |
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$item->amount, |
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["character1" => $character1, "character2" => $character2,] |
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); |
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case CombatLogEntry::ACTION_POISON: |
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return $this->translator->translate("combat.log.poison", $item->amount, ["character1" => $character1]); |
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} |
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return ""; |
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} |
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} |
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