1
|
|
|
<?php |
2
|
|
|
declare(strict_types=1); |
3
|
|
|
|
4
|
|
|
namespace HeroesofAbenez\Combat; |
5
|
|
|
|
6
|
|
|
use Symfony\Component\OptionsResolver\OptionsResolver, |
7
|
|
|
Nexendrie\Utils\Constants; |
8
|
|
|
|
9
|
|
|
/** |
10
|
|
|
* Equipment |
11
|
|
|
* |
12
|
|
|
* @author Jakub Konečný |
13
|
|
|
* @property-read int $id |
14
|
|
|
* @property-read string $name |
15
|
|
|
* @property-read string $slot |
16
|
|
|
* @property-read string|NULL $type |
17
|
|
|
* @property-read int $strength |
18
|
|
|
* @property bool $worn Is the item worn? |
19
|
|
|
*/ |
20
|
1 |
|
class Equipment implements ICharacterEffectProvider { |
21
|
1 |
|
use \Nette\SmartObject; |
22
|
|
|
|
23
|
|
|
public const SLOT_WEAPON = "weapon"; |
24
|
|
|
public const SLOT_ARMOR = "armor"; |
25
|
|
|
public const SLOT_SHIELD = "shield"; |
26
|
|
|
public const SLOT_AMULET = "amulet"; |
27
|
|
|
public const SLOT_HELMET = "helmet"; |
28
|
|
|
public const TYPE_SWORD = "sword"; |
29
|
|
|
public const TYPE_AXE = "axe"; |
30
|
|
|
public const TYPE_CLUB = "club"; |
31
|
|
|
public const TYPE_DAGGER = "dagger"; |
32
|
|
|
public const TYPE_SPEAR = "spear"; |
33
|
|
|
public const TYPE_STAFF = "staff"; |
34
|
|
|
public const TYPE_BOW = "bow"; |
35
|
|
|
public const TYPE_CROSSBOW = "crossbow"; |
36
|
|
|
public const TYPE_THROWING_KNIFE = "throwing knife"; |
37
|
|
|
|
38
|
|
|
/** @var int */ |
39
|
|
|
protected $id; |
40
|
|
|
/** @var string */ |
41
|
|
|
protected $name; |
42
|
|
|
/** @var string */ |
43
|
|
|
protected $slot; |
44
|
|
|
/** @var string|NULL */ |
45
|
|
|
protected $type; |
46
|
|
|
/** @var int */ |
47
|
|
|
protected $strength; |
48
|
|
|
/** @var bool */ |
49
|
|
|
protected $worn; |
50
|
|
|
|
51
|
|
|
public function __construct(array $data) { |
52
|
1 |
|
$allStats = ["id", "name", "slot", "type", "strength", "worn",]; |
53
|
1 |
|
$resolver = new OptionsResolver(); |
54
|
1 |
|
$resolver->setRequired($allStats); |
55
|
1 |
|
$resolver->setAllowedTypes("id", "integer"); |
56
|
1 |
|
$resolver->setAllowedTypes("name", "string"); |
57
|
1 |
|
$resolver->setAllowedTypes("slot", "string"); |
58
|
1 |
|
$resolver->setAllowedValues("slot", function(string $value) { |
59
|
1 |
|
return in_array($value, $this->getAllowedSlots(), true); |
60
|
1 |
|
}); |
61
|
1 |
|
$resolver->setAllowedTypes("type", ["string", "null"]); |
62
|
1 |
|
$resolver->setAllowedValues("type", function(?string $value) { |
63
|
1 |
|
return is_null($value) OR in_array($value, $this->getAllowedTypes(), true); |
64
|
1 |
|
}); |
65
|
1 |
|
$resolver->setAllowedTypes("strength", "integer"); |
66
|
1 |
|
$resolver->setAllowedValues("strength", function(int $value) { |
67
|
1 |
|
return ($value >= 0); |
68
|
1 |
|
}); |
69
|
1 |
|
$resolver->setAllowedTypes("worn", "boolean"); |
70
|
1 |
|
$data = $resolver->resolve($data); |
71
|
1 |
|
$this->id = $data["id"]; |
72
|
1 |
|
$this->name = $data["name"]; |
73
|
1 |
|
$this->slot = $data["slot"]; |
74
|
1 |
|
$this->type = $data["type"]; |
75
|
1 |
|
$this->strength = $data["strength"]; |
76
|
1 |
|
$this->worn = $data["worn"]; |
77
|
1 |
|
} |
78
|
|
|
|
79
|
|
|
protected function getAllowedSlots(): array { |
80
|
1 |
|
return Constants::getConstantsValues(static::class, "SLOT_"); |
81
|
|
|
} |
82
|
|
|
|
83
|
|
|
protected function getAllowedTypes(): array { |
84
|
1 |
|
return Constants::getConstantsValues(static::class, "TYPE_"); |
85
|
|
|
} |
86
|
|
|
|
87
|
|
|
public function getId(): int { |
88
|
1 |
|
return $this->id; |
89
|
|
|
} |
90
|
|
|
|
91
|
|
|
public function getName(): string { |
92
|
|
|
return $this->name; |
93
|
|
|
} |
94
|
|
|
|
95
|
|
|
public function getSlot(): string { |
96
|
1 |
|
return $this->slot; |
97
|
|
|
} |
98
|
|
|
|
99
|
|
|
public function getType(): ?string { |
100
|
1 |
|
return $this->type; |
101
|
|
|
} |
102
|
|
|
|
103
|
|
|
public function getStrength(): int { |
104
|
|
|
return $this->strength; |
105
|
|
|
} |
106
|
|
|
|
107
|
|
|
public function isWorn(): bool { |
108
|
1 |
|
return $this->worn; |
109
|
|
|
} |
110
|
|
|
|
111
|
|
|
public function setWorn(bool $worn): void { |
112
|
1 |
|
$this->worn = $worn; |
113
|
1 |
|
} |
114
|
|
|
|
115
|
|
|
protected function getDeployParams(): array { |
116
|
|
|
$stat = [ |
117
|
1 |
|
static::SLOT_WEAPON => SkillSpecial::STAT_DAMAGE, static::SLOT_ARMOR => SkillSpecial::STAT_DEFENSE, |
118
|
1 |
|
static::SLOT_HELMET => SkillSpecial::STAT_HITPOINTS, static::SLOT_SHIELD => SkillSpecial::STAT_DODGE, |
119
|
1 |
|
static::SLOT_AMULET => SkillSpecial::STAT_INITIATIVE, |
120
|
|
|
]; |
121
|
|
|
$return = [ |
122
|
1 |
|
"id" => "equipment" . $this->id . "bonusEffect", |
123
|
1 |
|
"type" => "buff", |
124
|
1 |
|
"stat" => $stat[$this->slot], |
125
|
1 |
|
"value" => $this->strength, |
126
|
1 |
|
"source" => CharacterEffect::SOURCE_EQUIPMENT, |
127
|
1 |
|
"duration" => CharacterEffect::DURATION_COMBAT, |
128
|
|
|
]; |
129
|
1 |
|
return $return; |
130
|
|
|
} |
131
|
|
|
|
132
|
|
|
public function toCombatEffect(): ?CharacterEffect { |
133
|
1 |
|
if(!$this->worn) { |
134
|
1 |
|
return NULL; |
135
|
|
|
} |
136
|
1 |
|
return new CharacterEffect($this->getDeployParams()); |
137
|
|
|
} |
138
|
|
|
} |
139
|
|
|
?> |