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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Symfony\Component\OptionsResolver\OptionsResolver, |
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Nexendrie\Utils\Constants; |
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/** |
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* Equipment |
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* |
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* @author Jakub Konečný |
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* @property-read int $id |
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* @property-read string $name |
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* @property-read string $slot |
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* @property-read string|NULL $type |
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* @property-read int $strength |
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* @property bool $worn Is the item worn? |
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*/ |
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class Equipment implements ICharacterEffectProvider { |
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use \Nette\SmartObject; |
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public const SLOT_WEAPON = "weapon"; |
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public const SLOT_ARMOR = "armor"; |
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public const SLOT_SHIELD = "shield"; |
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public const SLOT_AMULET = "amulet"; |
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public const SLOT_HELMET = "helmet"; |
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public const TYPE_SWORD = "sword"; |
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public const TYPE_AXE = "axe"; |
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public const TYPE_CLUB = "club"; |
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public const TYPE_DAGGER = "dagger"; |
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public const TYPE_SPEAR = "spear"; |
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public const TYPE_STAFF = "staff"; |
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public const TYPE_BOW = "bow"; |
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public const TYPE_CROSSBOW = "crossbow"; |
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public const TYPE_THROWING_KNIFE = "throwing knife"; |
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/** @var int */ |
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protected $id; |
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/** @var string */ |
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protected $name; |
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/** @var string */ |
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protected $slot; |
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/** @var string|NULL */ |
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protected $type; |
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/** @var int */ |
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protected $strength; |
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/** @var bool */ |
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protected $worn; |
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public function __construct(array $data) { |
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$allStats = ["id", "name", "slot", "type", "strength", "worn",]; |
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$resolver = new OptionsResolver(); |
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$resolver->setRequired($allStats); |
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$resolver->setAllowedTypes("id", "integer"); |
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$resolver->setAllowedTypes("name", "string"); |
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$resolver->setAllowedTypes("slot", "string"); |
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$resolver->setAllowedValues("slot", function(string $value) { |
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return in_array($value, $this->getAllowedSlots(), true); |
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}); |
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$resolver->setAllowedTypes("type", ["string", "null"]); |
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$resolver->setAllowedValues("type", function(?string $value) { |
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return is_null($value) OR in_array($value, $this->getAllowedTypes(), true); |
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}); |
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$resolver->setAllowedTypes("strength", "integer"); |
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$resolver->setAllowedValues("strength", function(int $value) { |
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return ($value >= 0); |
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}); |
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$resolver->setAllowedTypes("worn", "boolean"); |
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$data = $resolver->resolve($data); |
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$this->id = $data["id"]; |
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$this->name = $data["name"]; |
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$this->slot = $data["slot"]; |
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$this->type = $data["type"]; |
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$this->strength = $data["strength"]; |
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$this->worn = $data["worn"]; |
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} |
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protected function getAllowedSlots(): array { |
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return Constants::getConstantsValues(static::class, "SLOT_"); |
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} |
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protected function getAllowedTypes(): array { |
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return Constants::getConstantsValues(static::class, "TYPE_"); |
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} |
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public function getId(): int { |
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return $this->id; |
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} |
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public function getName(): string { |
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return $this->name; |
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} |
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public function getSlot(): string { |
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return $this->slot; |
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} |
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public function getType(): ?string { |
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return $this->type; |
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} |
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public function getStrength(): int { |
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return $this->strength; |
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} |
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public function isWorn(): bool { |
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return $this->worn; |
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} |
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public function setWorn(bool $worn): void { |
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$this->worn = $worn; |
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} |
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protected function getDeployParams(): array { |
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$stat = [ |
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static::SLOT_WEAPON => SkillSpecial::STAT_DAMAGE, static::SLOT_ARMOR => SkillSpecial::STAT_DEFENSE, |
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static::SLOT_HELMET => SkillSpecial::STAT_HITPOINTS, static::SLOT_SHIELD => SkillSpecial::STAT_DODGE, |
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static::SLOT_AMULET => SkillSpecial::STAT_INITIATIVE, |
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]; |
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$return = [ |
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"id" => "equipment" . $this->id . "bonusEffect", |
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"type" => "buff", |
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"stat" => $stat[$this->slot], |
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"value" => $this->strength, |
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"source" => CharacterEffect::SOURCE_EQUIPMENT, |
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"duration" => CharacterEffect::DURATION_COMBAT, |
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]; |
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return $return; |
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} |
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public function toCombatEffect(): ?CharacterEffect { |
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if(!$this->worn) { |
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return NULL; |
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} |
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return new CharacterEffect($this->getDeployParams()); |
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} |
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} |
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?> |