@@ -1,5 +1,5 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -declare(strict_types=1); |
|
| 2 | +declare(strict_types = 1); |
|
| 3 | 3 | |
| 4 | 4 | namespace HeroesofAbenez\Combat; |
| 5 | 5 | |
@@ -46,7 +46,7 @@ discard block |
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| 46 | 46 | public $onRemove = []; |
| 47 | 47 | |
| 48 | 48 | public function __construct(array $effect) { |
| 49 | - $allStats = ["id", "type", "source", "value", "duration", "stat",]; |
|
| 49 | + $allStats = ["id", "type", "source", "value", "duration", "stat", ]; |
|
| 50 | 50 | $resolver = new OptionsResolver(); |
| 51 | 51 | $resolver->setRequired($allStats); |
| 52 | 52 | $resolver->setAllowedTypes("id", "string"); |
@@ -85,7 +85,7 @@ discard block |
||
| 85 | 85 | |
| 86 | 86 | protected function getAllowedStats(): array { |
| 87 | 87 | $stats = Constants::getConstantsValues(SkillSpecial::class, "STAT_"); |
| 88 | - $stats = array_merge($stats, ["strength", "dexterity", "constitution", "intelligence", "charisma",]); |
|
| 88 | + $stats = array_merge($stats, ["strength", "dexterity", "constitution", "intelligence", "charisma", ]); |
|
| 89 | 89 | return $stats; |
| 90 | 90 | } |
| 91 | 91 | |
@@ -298,7 +298,7 @@ discard block |
||
| 298 | 298 | $characters = array_merge($combat->team1->items, $combat->team2->items); |
| 299 | 299 | foreach($characters as $character) { |
| 300 | 300 | foreach($character->effects as $effect) { |
| 301 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 301 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 302 | 302 | $character->removeEffect($effect->id); |
| 303 | 303 | } |
| 304 | 304 | } |
@@ -389,7 +389,7 @@ discard block |
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| 389 | 389 | $threshold = static::LOWEST_HP_THRESHOLD; |
| 390 | 390 | } |
| 391 | 391 | foreach($team->aliveMembers as $index => $member) { |
| 392 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
| 392 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
| 393 | 393 | $lowestHp = $member->hitpoints; |
| 394 | 394 | $lowestIndex = $index; |
| 395 | 395 | } |
@@ -441,7 +441,7 @@ discard block |
||
| 441 | 441 | protected function chooseAction(CombatBase $combat, Character $character): ?string { |
| 442 | 442 | if($character->hitpoints < 1) { |
| 443 | 443 | return NULL; |
| 444 | - } elseif(in_array($character, $combat->findHealers()->items, true) AND !is_null($combat->selectHealingTarget($character))) { |
|
| 444 | + } elseif(in_array($character, $combat->findHealers()->items, true) and !is_null($combat->selectHealingTarget($character))) { |
|
| 445 | 445 | return CombatAction::ACTION_HEALING; |
| 446 | 446 | } |
| 447 | 447 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -628,7 +628,7 @@ discard block |
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| 628 | 628 | ]; |
| 629 | 629 | $this->results = $result; |
| 630 | 630 | $effect = new CharacterEffect([ |
| 631 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 631 | + "id" => "skill{$skill->skill->id}effect", |
|
| 632 | 632 | "type" => $skill->skill->type, |
| 633 | 633 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
| 634 | 634 | "value" => $skill->value, |