@@ -228,7 +228,7 @@ discard block |
||
| 228 | 228 | foreach($team as $character) { |
| 229 | 229 | try { |
| 230 | 230 | $column++; |
| 231 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 231 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
| 232 | 232 | continue; |
| 233 | 233 | } |
| 234 | 234 | setPosition: |
@@ -281,7 +281,7 @@ discard block |
||
| 281 | 281 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
| 282 | 282 | foreach($characters as $character) { |
| 283 | 283 | foreach($character->effects as $effect) { |
| 284 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
| 284 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
| 285 | 285 | $character->removeEffect($effect->id); |
| 286 | 286 | } |
| 287 | 287 | } |
@@ -370,7 +370,7 @@ discard block |
||
| 370 | 370 | $threshold = static::LOWEST_HP_THRESHOLD; |
| 371 | 371 | } |
| 372 | 372 | foreach($team->aliveMembers as $index => $member) { |
| 373 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
| 373 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
| 374 | 374 | $lowestHp = $member->hitpoints; |
| 375 | 375 | $lowestIndex = $index; |
| 376 | 376 | } |
@@ -413,7 +413,7 @@ discard block |
||
| 413 | 413 | $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
| 414 | 414 | break; |
| 415 | 415 | default: |
| 416 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
| 416 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
| 417 | 417 | } |
| 418 | 418 | foreach($targets as $target) { |
| 419 | 419 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -438,7 +438,7 @@ discard block |
||
| 438 | 438 | $targets = $this->getEnemyTeam($character)->toArray(); |
| 439 | 439 | break; |
| 440 | 440 | default: |
| 441 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
| 441 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
| 442 | 442 | } |
| 443 | 443 | foreach($targets as $target) { |
| 444 | 444 | $this->onSkillSpecial($character, $target, $skill); |
@@ -448,7 +448,7 @@ discard block |
||
| 448 | 448 | protected function chooseAction(self $combat, Character $character): ?string { |
| 449 | 449 | if($character->hitpoints < 1) { |
| 450 | 450 | return NULL; |
| 451 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
| 451 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
| 452 | 452 | return CombatAction::ACTION_HEALING; |
| 453 | 453 | } |
| 454 | 454 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -631,7 +631,7 @@ discard block |
||
| 631 | 631 | "character1" => $character1, "character2" => $target, |
| 632 | 632 | ]; |
| 633 | 633 | $effect = new CharacterEffect([ |
| 634 | - "id" => "skill{$skill->skill->id}Effect", |
|
| 634 | + "id" => "skill{$skill->skill->id}effect", |
|
| 635 | 635 | "type" => $skill->skill->type, |
| 636 | 636 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
| 637 | 637 | "value" => $skill->value, |