@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ discard block |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 | |
@@ -82,7 +82,7 @@ discard block |
||
82 | 82 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
83 | 83 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
84 | 84 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
85 | - $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
85 | + $this->onRoundStart[] = [$this, "recalculateStats"]; |
|
86 | 86 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
87 | 87 | $this->onRoundStart[] = [$this, "applyPoison"]; |
88 | 88 | $this->onRound[] = [$this, "mainStage"]; |
@@ -228,7 +228,7 @@ discard block |
||
228 | 228 | foreach($team as $character) { |
229 | 229 | try { |
230 | 230 | $column++; |
231 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
231 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
232 | 232 | continue; |
233 | 233 | } |
234 | 234 | setPosition: |
@@ -281,7 +281,7 @@ discard block |
||
281 | 281 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
282 | 282 | foreach($characters as $character) { |
283 | 283 | foreach($character->effects as $effect) { |
284 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
284 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
285 | 285 | $character->removeEffect($effect->id); |
286 | 286 | } |
287 | 287 | } |
@@ -370,7 +370,7 @@ discard block |
||
370 | 370 | $threshold = static::LOWEST_HP_THRESHOLD; |
371 | 371 | } |
372 | 372 | foreach($team->aliveMembers as $index => $member) { |
373 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
373 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
374 | 374 | $lowestHp = $member->hitpoints; |
375 | 375 | $lowestIndex = $index; |
376 | 376 | } |
@@ -413,7 +413,7 @@ discard block |
||
413 | 413 | $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
414 | 414 | break; |
415 | 415 | default: |
416 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
416 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
417 | 417 | } |
418 | 418 | foreach($targets as $target) { |
419 | 419 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -438,7 +438,7 @@ discard block |
||
438 | 438 | $targets = $this->getEnemyTeam($character)->toArray(); |
439 | 439 | break; |
440 | 440 | default: |
441 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
441 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
442 | 442 | } |
443 | 443 | foreach($targets as $target) { |
444 | 444 | $this->onSkillSpecial($character, $target, $skill); |
@@ -448,7 +448,7 @@ discard block |
||
448 | 448 | protected function chooseAction(self $combat, Character $character): ?string { |
449 | 449 | if($character->hitpoints < 1) { |
450 | 450 | return NULL; |
451 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
451 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
452 | 452 | return CombatAction::ACTION_HEALING; |
453 | 453 | } |
454 | 454 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -631,7 +631,7 @@ discard block |
||
631 | 631 | "character1" => $character1, "character2" => $target, |
632 | 632 | ]; |
633 | 633 | $effect = new CharacterEffect([ |
634 | - "id" => "skill{$skill->skill->id}Effect", |
|
634 | + "id" => "skill{$skill->skill->id}effect", |
|
635 | 635 | "type" => $skill->skill->type, |
636 | 636 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
637 | 637 | "value" => $skill->value, |
@@ -1,5 +1,5 @@ discard block |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 | |
@@ -47,7 +47,7 @@ discard block |
||
47 | 47 | * @return Character[] |
48 | 48 | */ |
49 | 49 | public function getAliveMembers(): array { |
50 | - return $this->getItems(["hitpoints>" => 0,]); |
|
50 | + return $this->getItems(["hitpoints>" => 0, ]); |
|
51 | 51 | } |
52 | 52 | |
53 | 53 | /** |
@@ -77,11 +77,11 @@ |
||
77 | 77 | */ |
78 | 78 | public function setCharacterPosition($id, int $row, int $column): void { |
79 | 79 | if(!$this->hasItems(["id" => $id])) { |
80 | - throw new \OutOfBoundsException("Character $id is not in the team"); |
|
80 | + throw new \OutOfBoundsException("character $id is not in the team"); |
|
81 | 81 | } elseif(count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) { |
82 | - throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
82 | + throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
|
83 | 83 | } elseif($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) { |
84 | - throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
84 | + throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
|
85 | 85 | } |
86 | 86 | $character = $this->getItems(["id" => $id])[0]; |
87 | 87 | $character->positionRow = $row; |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |
@@ -1,5 +1,5 @@ |
||
1 | 1 | <?php |
2 | -declare(strict_types=1); |
|
2 | +declare(strict_types = 1); |
|
3 | 3 | |
4 | 4 | namespace HeroesofAbenez\Combat; |
5 | 5 |