| @@ -77,11 +77,11 @@ | ||
| 77 | 77 | */ | 
| 78 | 78 |    public function setCharacterPosition($id, int $row, int $column): void { | 
| 79 | 79 |      if(!$this->hasItems(["id" => $id])) { | 
| 80 | -      throw new \OutOfBoundsException("Character $id is not in the team"); | |
| 80 | +      throw new \OutOfBoundsException("character $id is not in the team"); | |
| 81 | 81 |      } elseif(count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) { | 
| 82 | -      throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL); | |
| 82 | +      throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL); | |
| 83 | 83 |      } elseif($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) { | 
| 84 | -      throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); | |
| 84 | +      throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); | |
| 85 | 85 | } | 
| 86 | 86 | $character = $this->getItems(["id" => $id])[0]; | 
| 87 | 87 | $character->positionRow = $row; | 
| @@ -52,9 +52,11 @@ | ||
| 52 | 52 | /** | 
| 53 | 53 | * @throws NotImplementedException | 
| 54 | 54 | */ | 
| 55 | -  public function do(CombatBase $combat, Character $character): void { | |
| 55 | +  public function do { | |
| 56 | +    (CombatBase $combat, Character $character): void { | |
| 56 | 57 | /** @var CharacterSpecialSkill $skill */ | 
| 57 | 58 | $skill = $character->usableSkills[0]; | 
| 59 | + } | |
| 58 | 60 | $targets = []; | 
| 59 | 61 |      switch($skill->skill->target) { | 
| 60 | 62 | case Skill::TARGET_ENEMY: | 
| @@ -37,7 +37,7 @@ discard block | ||
| 37 | 37 | "character1" => $character1, "character2" => $target, | 
| 38 | 38 | ]; | 
| 39 | 39 | $effect = new CharacterEffect([ | 
| 40 | -      "id" => "skill{$skill->skill->id}Effect", | |
| 40 | +      "id" => "skill{$skill->skill->id}effect", | |
| 41 | 41 | "type" => $skill->skill->type, | 
| 42 | 42 | "stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), | 
| 43 | 43 | "value" => $skill->value, | 
| @@ -70,7 +70,7 @@ discard block | ||
| 70 | 70 | $targets = $combat->getEnemyTeam($character)->toArray(); | 
| 71 | 71 | break; | 
| 72 | 72 | default: | 
| 73 | -        throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."); | |
| 73 | +        throw new NotImplementedException("target {$skill->skill->target} for special skills is not implemented."); | |
| 74 | 74 | } | 
| 75 | 75 |      foreach($targets as $target) { | 
| 76 | 76 | $this->doSingleTarget($character, $target, $skill, $combat); | 
| @@ -54,9 +54,11 @@ | ||
| 54 | 54 | /** | 
| 55 | 55 | * @throws NotImplementedException | 
| 56 | 56 | */ | 
| 57 | -  public function do(CombatBase $combat, Character $character): void { | |
| 57 | +  public function do { | |
| 58 | +    (CombatBase $combat, Character $character): void { | |
| 58 | 59 | /** @var CharacterAttackSkill $skill */ | 
| 59 | 60 | $skill = $character->usableSkills[0]; | 
| 61 | + } | |
| 60 | 62 | $targets = []; | 
| 61 | 63 | /** @var Character $primaryTarget */ | 
| 62 | 64 | $primaryTarget = $combat->selectAttackTarget($character); | 
| @@ -74,7 +74,7 @@ | ||
| 74 | 74 | $targets = $combat->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); | 
| 75 | 75 | break; | 
| 76 | 76 | default: | 
| 77 | -        throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented."); | |
| 77 | +        throw new NotImplementedException("target {$skill->skill->target} for attack skills is not implemented."); | |
| 78 | 78 | } | 
| 79 | 79 | /** @var Character $target */ | 
| 80 | 80 |      foreach($targets as $target) { | 
| @@ -10,6 +10,8 @@ | ||
| 10 | 10 | public function getName(): string; | 
| 11 | 11 | public function getPriority(): int; | 
| 12 | 12 | public function shouldUse(CombatBase $combat, Character $character): bool; | 
| 13 | - public function do(CombatBase $combat, Character $character): void; | |
| 14 | -} | |
| 13 | +  public function do { | |
| 14 | + (CombatBase $combat, Character $character): void; | |
| 15 | + } | |
| 16 | + } | |
| 15 | 17 | ?> | 
| 16 | 18 | \ No newline at end of file | 
| @@ -26,8 +26,10 @@ | ||
| 26 | 26 | return (in_array($character, $this->findHealers($combat)->toArray(), true) && $this->selectHealingTarget($character, $combat) !== null); | 
| 27 | 27 | } | 
| 28 | 28 | |
| 29 | -  public function do(CombatBase $combat, Character $character): void { | |
| 29 | +  public function do { | |
| 30 | +    (CombatBase $combat, Character $character): void { | |
| 30 | 31 | $result = []; | 
| 32 | + } | |
| 31 | 33 | /** @var Character $patient */ | 
| 32 | 34 | $patient = $this->selectHealingTarget($character, $combat); | 
| 33 | 35 | $result["result"] = $combat->successCalculator->hasHealed($character); | 
| @@ -30,8 +30,10 @@ | ||
| 30 | 30 | * Hit chance = Attacker's hit - Defender's dodge, but at least 15% | 
| 31 | 31 | * Damage = Attacker's damage - defender's defense | 
| 32 | 32 | */ | 
| 33 | -  public function do(CombatBase $combat, Character $character): void { | |
| 33 | +  public function do { | |
| 34 | +    (CombatBase $combat, Character $character): void { | |
| 34 | 35 | $result = []; | 
| 36 | + } | |
| 35 | 37 | $defender = $combat->selectAttackTarget($character); | 
| 36 | 38 |      if($defender === null) { | 
| 37 | 39 | return; | 
| @@ -32,7 +32,7 @@ | ||
| 32 | 32 | */ | 
| 33 | 33 |    protected function setTemplate(string $template): void { | 
| 34 | 34 |      if(!is_file($template)) { | 
| 35 | -      throw new \RuntimeException("File $template does not exist."); | |
| 35 | +      throw new \RuntimeException("file $template does not exist."); | |
| 36 | 36 | } | 
| 37 | 37 | $this->template = $template; | 
| 38 | 38 | } | 
| @@ -2,7 +2,7 @@ | ||
| 2 | 2 | declare(strict_types=1); | 
| 3 | 3 | |
| 4 | 4 | require __DIR__ . "/../vendor/autoload.php"; | 
| 5 | -Testbench\Bootstrap::setup(__DIR__ . '/_temp', function (\Nette\Configurator $configurator): void { | |
| 5 | +Testbench\Bootstrap::setup(__DIR__ . '/_temp', function(\Nette\Configurator $configurator): void { | |
| 6 | 6 | $configurator->addParameters(["appDir" => __DIR__, ]); | 
| 7 | 7 | $configurator->addConfig(__DIR__ . "/tests.neon"); | 
| 8 | 8 | }); |