Completed
Push — master ( 2495a7...8590e9 )
by Jakub
02:49
created
src/SkillSpecial.php 2 patches
Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -74,7 +74,7 @@
 block discarded – undo
74 74
     });
75 75
     $resolver->setAllowedTypes("stat", ["string", "null"]);
76 76
     $resolver->setAllowedValues("stat", function(?string $value) {
77
-      return is_null($value) OR in_array($value, $this->getAllowedStats(), true);
77
+      return is_null($value) or in_array($value, $this->getAllowedStats(), true);
78 78
     });
79 79
     $resolver->setAllowedTypes("value", "integer");
80 80
     $resolver->setAllowedValues("value", function(int $value) {
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Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -26,7 +26,7 @@  discard block
 block discarded – undo
26 26
   public const TARGET_PARTY = "party";
27 27
   public const TARGET_ENEMY_PARTY = "enemy_party";
28 28
   /** @var string[] */
29
-  public const NO_STAT_TYPES = [self::TYPE_STUN, self::TYPE_POISON,];
29
+  public const NO_STAT_TYPES = [self::TYPE_STUN, self::TYPE_POISON, ];
30 30
   
31 31
   /** @var string */
32 32
   protected $type;
@@ -60,7 +60,7 @@  discard block
 block discarded – undo
60 60
   
61 61
   protected function configureOptions(OptionsResolver $resolver): void {
62 62
     parent::configureOptions($resolver);
63
-    $allStats = ["type", "stat", "value", "valueGrowth", "duration",];
63
+    $allStats = ["type", "stat", "value", "valueGrowth", "duration", ];
64 64
     $resolver->setRequired($allStats);
65 65
     $resolver->setAllowedTypes("type", "string");
66 66
     $resolver->setAllowedValues("type", function(string $value) {
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src/CharacterAttackSkill.php 1 patch
Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -38,7 +38,7 @@
 block discarded – undo
38 38
   }
39 39
   
40 40
   public function getHitRate(): int {
41
-    if(is_string($this->skill->hitRate) AND substr($this->skill->hitRate, -1) === "%") {
41
+    if(is_string($this->skill->hitRate) and substr($this->skill->hitRate, -1) === "%") {
42 42
       return (int) $this->skill->hitRate;
43 43
     }
44 44
     return 100;
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tests/bootstrap.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -2,8 +2,8 @@
 block discarded – undo
2 2
 declare(strict_types=1);
3 3
 
4 4
 require __DIR__ . "/../vendor/autoload.php";
5
-Testbench\Bootstrap::setup(__DIR__ . '/_temp', function (\Nette\Configurator $configurator) {
6
-  $configurator->addParameters(["appDir" => __DIR__,]);
5
+Testbench\Bootstrap::setup(__DIR__ . '/_temp', function(\Nette\Configurator $configurator) {
6
+  $configurator->addParameters(["appDir" => __DIR__, ]);
7 7
   $configurator->addConfig(__DIR__ . "/tests.neon");
8 8
 });
9 9
 ?>
10 10
\ No newline at end of file
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src/SkillAttack.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -48,7 +48,7 @@
 block discarded – undo
48 48
   
49 49
   protected function configureOptions(OptionsResolver $resolver): void {
50 50
     parent::configureOptions($resolver);
51
-    $allStats = ["baseDamage", "damageGrowth", "strikes", "hitRate",];
51
+    $allStats = ["baseDamage", "damageGrowth", "strikes", "hitRate", ];
52 52
     $resolver->setRequired($allStats);
53 53
     $resolver->setAllowedTypes("baseDamage", "string");
54 54
     $resolver->setAllowedTypes("damageGrowth", "string");
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src/Character.php 2 patches
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -190,10 +190,10 @@
 block discarded – undo
190 190
   }
191 191
   
192 192
   protected function setStats(array $stats): void {
193
-    $requiredStats = array_merge(["id", "name", "level", "initiativeFormula",], static::BASE_STATS);
194
-    $allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender", "experience",]);
193
+    $requiredStats = array_merge(["id", "name", "level", "initiativeFormula", ], static::BASE_STATS);
194
+    $allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender", "experience", ]);
195 195
     $numberStats = static::BASE_STATS;
196
-    $textStats = ["name", "race", "occupation", "initiativeFormula",];
196
+    $textStats = ["name", "race", "occupation", "initiativeFormula", ];
197 197
     $resolver = new OptionsResolver();
198 198
     $resolver->setDefined($allStats);
199 199
     $resolver->setAllowedTypes("id", ["integer", "string"]);
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Upper-Lower-Casing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -520,7 +520,7 @@  discard block
 block discarded – undo
520 520
   public function damageStat(): string {
521 521
     $stat = static::STAT_STRENGTH;
522 522
     foreach($this->equipment as $item) {
523
-      if(!$item->worn OR $item->slot != Equipment::SLOT_WEAPON) {
523
+      if(!$item->worn or $item->slot != Equipment::SLOT_WEAPON) {
524 524
         continue;
525 525
       }
526 526
       switch($item->type) {
@@ -579,7 +579,7 @@  discard block
 block discarded – undo
579 579
       $stat = $effect->stat;
580 580
       $type = $effect->type;
581 581
       $duration = $effect->duration;
582
-      if(is_int($duration) AND $duration < 1) {
582
+      if(is_int($duration) and $duration < 1) {
583 583
         $this->removeEffect($effect->id);
584 584
         continue;
585 585
       }
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src/CombatActionSelector.php 1 patch
Upper-Lower-Casing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -23,7 +23,7 @@
 block discarded – undo
23 23
   public function chooseAction(CombatBase $combat, Character $character): ?string {
24 24
     if($character->hitpoints < 1) {
25 25
       return null;
26
-    } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) {
26
+    } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) {
27 27
       return CombatAction::ACTION_HEALING;
28 28
     }
29 29
     $attackTarget = $combat->selectAttackTarget($character);
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src/Team.php 2 patches
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -50,7 +50,7 @@  discard block
 block discarded – undo
50 50
    * @return Character[]
51 51
    */
52 52
   public function getAliveMembers(): array {
53
-    return $this->getItems(["hitpoints>" => 0,]);
53
+    return $this->getItems(["hitpoints>" => 0, ]);
54 54
   }
55 55
   
56 56
   /**
@@ -128,7 +128,7 @@  discard block
 block discarded – undo
128 128
       return null;
129 129
     }
130 130
     for($i = 1; $i <= PHP_INT_MAX; $i++) {
131
-      if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0,])) {
131
+      if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0, ])) {
132 132
         return $i;
133 133
       }
134 134
     }
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Upper-Lower-Casing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -80,11 +80,11 @@  discard block
 block discarded – undo
80 80
    */
81 81
   public function setCharacterPosition($id, int $row, int $column): void {
82 82
     if(!$this->hasItems(["id" => $id])) {
83
-      throw new \OutOfBoundsException("Character $id is not in the team");
83
+      throw new \OutOfBoundsException("character $id is not in the team");
84 84
     } elseif(count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) {
85
-      throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL);
85
+      throw new InvalidCharacterPositionException("row $row is full.", InvalidCharacterPositionException::ROW_FULL);
86 86
     } elseif($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) {
87
-      throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED);
87
+      throw new InvalidCharacterPositionException("row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED);
88 88
     }
89 89
     $character = $this->getItems(["id" => $id])[0];
90 90
     $character->positionRow = $row;
@@ -112,7 +112,7 @@  discard block
 block discarded – undo
112 112
       return null;
113 113
     }
114 114
     foreach($this->aliveMembers as $index => $member) {
115
-      if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) {
115
+      if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) {
116 116
         $lowestHp = $member->hitpoints;
117 117
         $lowestIndex = $index;
118 118
       }
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src/Equipment.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -52,7 +52,7 @@
 block discarded – undo
52 52
   }
53 53
   
54 54
   protected function configureOptions(OptionsResolver $resolver): void {
55
-    $allStats = ["id", "name", "slot", "type", "strength", "worn",];
55
+    $allStats = ["id", "name", "slot", "type", "strength", "worn", ];
56 56
     $resolver->setRequired($allStats);
57 57
     $resolver->setAllowedTypes("id", "integer");
58 58
     $resolver->setAllowedTypes("name", "string");
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src/CombatBase.php 2 patches
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -82,7 +82,7 @@  discard block
 block discarded – undo
82 82
     $this->onCombatEnd[] = [$this, "logCombatResult"];
83 83
     $this->onCombatEnd[] = [$this, "resetInitiative"];
84 84
     $this->onRoundStart[] = [$this, "decreaseEffectsDuration"];
85
-    $this->onRoundStart[] = [$this ,"recalculateStats"];
85
+    $this->onRoundStart[] = [$this, "recalculateStats"];
86 86
     $this->onRoundStart[] = [$this, "logRoundNumber"];
87 87
     $this->onRoundStart[] = [$this, "applyPoison"];
88 88
     $this->onRound[] = [$this, "mainStage"];
@@ -363,7 +363,7 @@  discard block
 block discarded – undo
363 363
         return null;
364 364
       }
365 365
       /** @var Team $enemies */
366
-      $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0,]), $enemyTeam->name);
366
+      $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, ]), $enemyTeam->name);
367 367
     } else {
368 368
       $enemies = $enemyTeam;
369 369
     }
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Upper-Lower-Casing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -232,7 +232,7 @@  discard block
 block discarded – undo
232 232
       foreach($team as $character) {
233 233
         try {
234 234
           $column++;
235
-          if($character->positionRow > 0 AND $character->positionColumn > 0) {
235
+          if($character->positionRow > 0 and $character->positionColumn > 0) {
236 236
             continue;
237 237
           }
238 238
           setPosition:
@@ -287,7 +287,7 @@  discard block
 block discarded – undo
287 287
     $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray());
288 288
     foreach($characters as $character) {
289 289
       foreach($character->effects as $effect) {
290
-        if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) {
290
+        if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) {
291 291
           $character->removeEffect($effect->id);
292 292
         }
293 293
       }
@@ -349,7 +349,7 @@  discard block
 block discarded – undo
349 349
     $enemyTeam = $this->getEnemyTeam($attacker);
350 350
     $rangedWeapon = false;
351 351
     foreach($attacker->equipment as $equipment) {
352
-      if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) {
352
+      if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) {
353 353
         $rangedWeapon = true;
354 354
         break;
355 355
       }
@@ -409,7 +409,7 @@  discard block
 block discarded – undo
409 409
         $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]);
410 410
         break;
411 411
       default:
412
-        throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented.");
412
+        throw new NotImplementedException("target {$skill->skill->target} for attack skills is not implemented.");
413 413
     }
414 414
     foreach($targets as $target) {
415 415
       for($i = 1; $i <= $skill->skill->strikes; $i++) {
@@ -437,7 +437,7 @@  discard block
 block discarded – undo
437 437
         $targets = $this->getEnemyTeam($character)->toArray();
438 438
         break;
439 439
       default:
440
-        throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented.");
440
+        throw new NotImplementedException("target {$skill->skill->target} for special skills is not implemented.");
441 441
     }
442 442
     foreach($targets as $target) {
443 443
       $this->onSkillSpecial($character, $target, $skill);
@@ -477,7 +477,7 @@  discard block
 block discarded – undo
477 477
         case null:
478 478
           break;
479 479
         default:
480
-          throw new NotImplementedException("Action $action is not implemented.");
480
+          throw new NotImplementedException("action $action is not implemented.");
481 481
       }
482 482
     }
483 483
   }
@@ -588,7 +588,7 @@  discard block
 block discarded – undo
588 588
       "character1" => $character1, "character2" => $target,
589 589
     ];
590 590
     $effect = new CharacterEffect([
591
-      "id" => "skill{$skill->skill->id}Effect",
591
+      "id" => "skill{$skill->skill->id}effect",
592 592
       "type" => $skill->skill->type,
593 593
       "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? null : $skill->skill->stat),
594 594
       "value" => $skill->value,
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