@@ -248,7 +248,7 @@ discard block |
||
248 | 248 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
249 | 249 | foreach($characters as $character) { |
250 | 250 | foreach($character->effects as $effect) { |
251 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
251 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
252 | 252 | $character->removeEffect($effect->id); |
253 | 253 | } |
254 | 254 | } |
@@ -336,7 +336,7 @@ discard block |
||
336 | 336 | $threshold = static::LOWEST_HP_THRESHOLD; |
337 | 337 | } |
338 | 338 | foreach($team->aliveMembers as $index => $member) { |
339 | - if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) { |
|
339 | + if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) { |
|
340 | 340 | $lowestHp = $member->hitpoints; |
341 | 341 | $lowestIndex = $index; |
342 | 342 | } |
@@ -372,7 +372,7 @@ discard block |
||
372 | 372 | $targets[] = $this->selectAttackTarget($character); |
373 | 373 | break; |
374 | 374 | default: |
375 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented yet."); |
|
375 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented yet."); |
|
376 | 376 | } |
377 | 377 | foreach($targets as $target) { |
378 | 378 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -397,7 +397,7 @@ discard block |
||
397 | 397 | $targets = $this->getEnemyTeam($character)->toArray(); |
398 | 398 | break; |
399 | 399 | default: |
400 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
400 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
401 | 401 | } |
402 | 402 | foreach($targets as $target) { |
403 | 403 | $this->onSkillSpecial($character, $target, $skill); |
@@ -407,7 +407,7 @@ discard block |
||
407 | 407 | protected function chooseAction(CombatBase $combat, Character $character): ?string { |
408 | 408 | if($character->hitpoints < 1) { |
409 | 409 | return NULL; |
410 | - } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) { |
|
410 | + } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) { |
|
411 | 411 | return CombatAction::ACTION_HEALING; |
412 | 412 | } |
413 | 413 | $attackTarget = $combat->selectAttackTarget($character); |
@@ -589,7 +589,7 @@ discard block |
||
589 | 589 | ]; |
590 | 590 | $this->results = $result; |
591 | 591 | $effect = new CharacterEffect([ |
592 | - "id" => "skill{$skill->skill->id}Effect", |
|
592 | + "id" => "skill{$skill->skill->id}effect", |
|
593 | 593 | "type" => $skill->skill->type, |
594 | 594 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat), |
595 | 595 | "value" => $skill->value, |