Completed
Push — master ( b672a0...76fd65 )
by Jakub
02:02
created
src/CombatBase.php 1 patch
Upper-Lower-Casing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -248,7 +248,7 @@  discard block
 block discarded – undo
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     $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray());
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     foreach($characters as $character) {
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       foreach($character->effects as $effect) {
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-        if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) {
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+        if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) {
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           $character->removeEffect($effect->id);
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         }
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       }
@@ -336,7 +336,7 @@  discard block
 block discarded – undo
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       $threshold = static::LOWEST_HP_THRESHOLD;
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     }
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     foreach($team->aliveMembers as $index => $member) {
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-      if($member->hitpoints <= $member->maxHitpoints * $threshold AND $member->hitpoints < $lowestHp) {
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+      if($member->hitpoints <= $member->maxHitpoints * $threshold and $member->hitpoints < $lowestHp) {
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         $lowestHp = $member->hitpoints;
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         $lowestIndex = $index;
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       }
@@ -372,7 +372,7 @@  discard block
 block discarded – undo
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         $targets[] = $this->selectAttackTarget($character);
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         break;
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       default:
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-        throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented yet.");
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+        throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented yet.");
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     }
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     foreach($targets as $target) {
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       for($i = 1; $i <= $skill->skill->strikes; $i++) {
@@ -397,7 +397,7 @@  discard block
 block discarded – undo
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         $targets = $this->getEnemyTeam($character)->toArray();
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         break;
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       default:
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-        throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented.");
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+        throw new NotImplementedException("target $skill->skill->target for special skills is not implemented.");
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     }
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     foreach($targets as $target) {
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       $this->onSkillSpecial($character, $target, $skill);
@@ -407,7 +407,7 @@  discard block
 block discarded – undo
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   protected function chooseAction(CombatBase $combat, Character $character): ?string {
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     if($character->hitpoints < 1) {
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       return NULL;
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-    } elseif(in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))) {
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+    } elseif(in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))) {
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       return CombatAction::ACTION_HEALING;
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     }
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     $attackTarget = $combat->selectAttackTarget($character);
@@ -589,7 +589,7 @@  discard block
 block discarded – undo
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     ];
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     $this->results = $result;
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     $effect = new CharacterEffect([
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-      "id" => "skill{$skill->skill->id}Effect",
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+      "id" => "skill{$skill->skill->id}effect",
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       "type" => $skill->skill->type,
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       "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? NULL : $skill->skill->stat),
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       "value" => $skill->value,
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