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<?php |
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namespace PlaygroundGame\Service; |
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use Zend\Stdlib\ErrorHandler; |
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class InstantWin extends Game |
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{ |
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/** |
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* @var InstantWinOccurrenceMapperInterface |
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*/ |
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protected $instantWinOccurrenceMapper; |
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protected $prizeMapper; |
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/** |
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* |
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* saving an instantwin image if any |
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* |
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* @param array $data |
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* @param string $formClass |
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* @return \PlaygroundGame\Entity\Game |
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*/ |
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public function createOrUpdate(array $data, $game, $formClass) |
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{ |
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$game = parent::createOrUpdate($data, $game, $formClass); |
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if ($game) { |
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$path = $this->getOptions()->getMediaPath() . DIRECTORY_SEPARATOR; |
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$media_url = $this->getOptions()->getMediaUrl() . '/'; |
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if (!empty($data['uploadScratchcardImage']['tmp_name'])) { |
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ErrorHandler::start(); |
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$data['uploadScratchcardImage']['name'] = $this->fileNewname( |
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$path, |
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$game->getId() . "-" . $data['uploadScratchcardImage']['name'] |
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); |
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move_uploaded_file( |
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$data['uploadScratchcardImage']['tmp_name'], |
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$path . $data['uploadScratchcardImage']['name'] |
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); |
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$game->setScratchcardImage($media_url . $data['uploadScratchcardImage']['name']); |
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ErrorHandler::stop(true); |
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$game = $this->getGameMapper()->update($game); |
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} |
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View Code Duplication |
if (isset($data['deleteScratchcardImage']) && |
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$data['deleteScratchcardImage'] && |
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empty($data['uploadScratchcardImage']['tmp_name']) |
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) { |
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ErrorHandler::start(); |
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$image = $game->getScratchcardImage(); |
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$image = str_replace($media_url, '', $image); |
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unlink($path .$image); |
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$game->setScratchcardImage(null); |
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ErrorHandler::stop(true); |
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} |
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if ($game->getScheduleOccurrenceAuto()) { |
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$this->scheduleOccurrences($game, $data); |
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} |
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} |
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return $game; |
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} |
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/** |
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* We can create Instant win occurrences dynamically |
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* |
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* |
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* @param array $data |
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* @return boolean|null |
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*/ |
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public function scheduleOccurrences($game, array $data) |
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{ |
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// It will be quite long to create these occurrences ! |
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set_time_limit(0); |
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if ($game->getOccurrenceType() === 'code') { |
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return $this->scheduleCodeOccurrences($game, $data); |
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} elseif ($game->getOccurrenceType() === 'datetime') { |
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return $this->scheduleDateOccurrences($game); |
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} |
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} |
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public function scheduleCodeOccurrences($game, $data) |
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{ |
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$available_characters = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-'; |
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$last_character_index = strlen($available_characters)-1; |
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if (!$game->getWinningOccurrenceNumber()) { |
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$game->setWinningOccurrenceNumber($game->getOccurrenceNumber()); |
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} |
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if (empty($data['occurrenceValueSize'])) { |
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$data['occurrenceValueSize'] = 8; |
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} |
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$created = 0; |
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$numOccurrences = $game->getOccurrenceNumber(); |
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for ($i=0; $i < $numOccurrences; $i++) { |
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$code = ''; |
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while (strlen($code)<$data['occurrenceValueSize']) { |
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$code .= $available_characters[rand(0, $last_character_index)]; |
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} |
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$occurrence = new \PlaygroundGame\Entity\InstantWinOccurrence(); |
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$occurrence->setInstantwin($game); |
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$occurrence->setValue($code); |
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$occurrence->setActive(1); |
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$occurrence->setWinning($created < $game->getWinningOccurrenceNumber()); |
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if ($this->getInstantWinOccurrenceMapper()->insert($occurrence)) { |
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$created++; |
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} |
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} |
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return true; |
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} |
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public function createRandomOccurrences($game, $beginning, $end, $quantity) |
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{ |
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$prizes = $game->getPrizes(); |
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$randomPrizes = []; |
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$insertPrize = false; |
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$exactCount = false; |
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foreach ($prizes as $prize) { |
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$qty = $prize->getQty(); |
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if ($qty > 0) { |
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for ($i = 0; $i < $qty; $i++) { |
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$randomPrizes[] = $prize; |
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} |
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} |
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} |
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$min = 0; |
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$max = count($randomPrizes); |
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if ($max > $min) { |
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$insertPrize = true; |
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if ($quantity === $max) { |
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$exactCount = true; |
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} |
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} |
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for ($i=1; $i<=$quantity; $i++) { |
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$randomDate = $this->getRandomDate($beginning->format('U'), $end->format('U')); |
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$randomDate = \DateTime::createFromFormat('Y-m-d H:i:s', $randomDate); |
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$occurrence = new \PlaygroundGame\Entity\InstantWinOccurrence(); |
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$occurrence->setInstantwin($game); |
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$occurrence->setValue($randomDate->format('Y-m-d H:i:s')); |
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$occurrence->setActive(1); |
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if ($insertPrize) { |
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$toPick = rand($min, $max - 1); |
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$occurrence->setPrize($randomPrizes[$toPick]); |
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if ($exactCount) { |
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array_splice($randomPrizes, $toPick, 1); |
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--$max; |
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} |
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} |
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$this->getInstantWinOccurrenceMapper()->insert($occurrence); |
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} |
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} |
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/** |
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* Get the number of occurrences to create for the instantwin |
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*/ |
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public function getOccurrenceNumber($game) |
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{ |
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$nb = 0; |
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if ($game->getOccurrenceNumber() > 0) { |
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$nb = $game->getOccurrenceNumber(); |
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} else { |
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$prizes = $game->getPrizes(); |
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foreach ($prizes as $prize) { |
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$nb += $prize->getQty(); |
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} |
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} |
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return $nb; |
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} |
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public function scheduleDateOccurrences($game) |
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{ |
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$f = $game->getOccurrenceDrawFrequency(); |
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$today = new \DateTime("now"); |
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$end = new \DateTime("now"); |
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$interval = 'P10D'; |
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if ($game->getStartDate() && $game->getStartDate() > $today) { |
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$beginning = $game->getStartDate(); |
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} else { |
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$beginning = $today; |
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} |
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if ($game->getEndDate()) { |
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$end = $game->getEndDate(); |
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} else { |
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$end->add(new \DateInterval($interval)); |
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} |
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// Summertimes timezone management |
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$timezone = $today->getTimezone(); |
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$transitions = $timezone->getTransitions($beginning->getTimestamp(), $end->getTimestamp()); |
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// There is a time transition between these datetimes() |
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if (count($transitions) == 2) { |
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$shift = $transitions[0]['offset'] - $transitions[1]['offset']; |
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if ($shift > 0) { |
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$end->sub(new \DateInterval('PT'.abs($shift).'S')); |
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} else { |
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$end->add(new \DateInterval('PT'.abs($shift).'S')); |
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} |
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} |
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// DateInterval takes the day @ 00:00 to calculate the difference between the dates, so 1 day is always missing |
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// as we consider the last day @ 23:59:59 in Playground :) |
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if ($end->format('His') == 0) { |
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$end->add(new \DateInterval('P1D')); |
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} |
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$dateInterval = (int)(($end->getTimestamp() - $beginning->getTimestamp())/60); |
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// Je recherche tous les IG non gagnés |
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$occurrences = $this->getInstantWinOccurrenceMapper()->findBy(array('instantwin' => $game)); |
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$nbExistingOccurrences = count($occurrences); |
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$nbOccurencesToCreate = 0; |
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switch ($f) { |
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case null: |
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case 'game': |
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$nbOccurencesToCreate = $this->getOccurrenceNumber($game) - $nbExistingOccurrences; |
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if ($nbOccurencesToCreate > 0) { |
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$this->createRandomOccurrences($game, $beginning, $end, $nbOccurencesToCreate); |
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} |
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break; |
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View Code Duplication |
case 'hour': |
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$nbInterval = (int) ($dateInterval/60); |
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// If a hour don't last 60min, I consider it as a hour anyway. |
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if ($dateInterval%60 > 0) { |
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++$nbInterval; |
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} |
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if ($nbInterval > 0) { |
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$nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
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} |
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$beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
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$endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H'). ':59:59'); |
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if ($nbOccurencesToCreate > 0) { |
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for ($d=1; $d<=$nbInterval; $d++) { |
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$this->createRandomOccurrences( |
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$game, |
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$beginningDrawDate, |
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$endDrawDate, |
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$nbOccurencesToCreate |
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); |
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$beginningDrawDate = \DateTime::createFromFormat( |
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'm/d/Y H:i:s', |
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$beginningDrawDate->format('m/d/Y H'). ':00:00' |
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); |
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$beginningDrawDate->add(new \DateInterval('PT1H')); |
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$endDrawDate->add(new \DateInterval('PT1H')); |
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} |
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} |
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break; |
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View Code Duplication |
case 'day': |
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$nbInterval = (int) ($dateInterval/(60*24)); |
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// Prise en compte des changements d'horaires |
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// If a day don't last 24h, I consider it as a day anyway |
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if ($dateInterval%(60*24) > 0) { |
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++$nbInterval; |
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} |
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if ($nbInterval > 0) { |
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$nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
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} |
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$beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
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$endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y'). ' 23:59:59'); |
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if ($nbOccurencesToCreate > 0) { |
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for ($d=1; $d<=$nbInterval; $d++) { |
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$this->createRandomOccurrences( |
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$game, |
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$beginningDrawDate, |
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$endDrawDate, |
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$nbOccurencesToCreate |
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); |
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// As the first beginning date was not @ midnight, |
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// I recreate the beginning date |
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$beginningDrawDate = \DateTime::createFromFormat( |
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'm/d/Y H:i:s', |
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$beginningDrawDate->format('m/d/Y'). ' 00:00:00' |
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); |
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$beginningDrawDate->add(new \DateInterval('P1D')); |
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$endDrawDate->add(new \DateInterval('P1D')); |
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} |
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} |
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break; |
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View Code Duplication |
case 'week': |
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$nbOccurencesToCreate = $game->getOccurrenceNumber() - $nbExistingOccurrences; |
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$nbWeeksInterval = (int) ($dateInterval/(60*24*7)); |
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// If a week don't last 7d, I consider it as a week anyway. |
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if ($dateInterval%(60*24*7) > 0) { |
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++$nbWeeksInterval; |
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|
} |
|
307
|
|
|
$beginningDrawDate = \DateTime::createFromFormat( |
|
308
|
|
|
'm/d/Y H:i:s', |
|
309
|
|
|
$beginning->format('m/d/Y'). ' 00:00:00' |
|
310
|
|
|
); |
|
311
|
|
|
$endDrawDate = \DateTime::createFromFormat( |
|
312
|
|
|
'm/d/Y H:i:s', |
|
313
|
|
|
$beginning->format('m/d/Y'). ' 23:59:59' |
|
314
|
|
|
); |
|
315
|
|
|
$endDrawDate->add(new \DateInterval('P6D')); |
|
316
|
|
|
if ($endDrawDate > $end) { |
|
317
|
|
|
$endDrawDate = $end; |
|
318
|
|
|
} |
|
319
|
|
|
|
|
320
|
|
|
if ($nbOccurencesToCreate > 0) { |
|
321
|
|
|
for ($d=1; $d<=$nbWeeksInterval; $d++) { |
|
322
|
|
|
$this->createRandomOccurrences( |
|
323
|
|
|
$game, |
|
324
|
|
|
$beginningDrawDate, |
|
325
|
|
|
$endDrawDate, |
|
326
|
|
|
$nbOccurencesToCreate |
|
327
|
|
|
); |
|
328
|
|
|
$beginningDrawDate->add(new \DateInterval('P1W')); |
|
329
|
|
|
$endDrawDate->add(new \DateInterval('P1W')); |
|
330
|
|
|
if ($endDrawDate > $end) { |
|
331
|
|
|
$endDrawDate = $end; |
|
332
|
|
|
} |
|
333
|
|
|
} |
|
334
|
|
|
} |
|
335
|
|
|
|
|
336
|
|
|
break; |
|
337
|
|
View Code Duplication |
case 'month': |
|
|
|
|
|
|
338
|
|
|
$nbOccurencesToCreate = $game->getOccurrenceNumber() - $nbExistingOccurrences; |
|
339
|
|
|
$nbMonthsInterval = (int) ($dateInterval/(60*24*30)); |
|
340
|
|
|
// If a week don't last 30d, I consider it as a month anyway. |
|
341
|
|
|
if ($dateInterval%(60*24*30) > 0) { |
|
342
|
|
|
++$nbMonthsInterval; |
|
343
|
|
|
} |
|
344
|
|
|
$beginningDrawDate = \DateTime::createFromFormat( |
|
345
|
|
|
'm/d/Y H:i:s', |
|
346
|
|
|
$beginning->format('m/d/Y'). ' 00:00:00' |
|
347
|
|
|
); |
|
348
|
|
|
$endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y'). ' 23:59:59'); |
|
349
|
|
|
$endDrawDate->add(new \DateInterval('P1M')); |
|
350
|
|
|
$endDrawDate->sub(new \DateInterval('P1D')); |
|
351
|
|
|
if ($endDrawDate > $end) { |
|
352
|
|
|
$endDrawDate = $end; |
|
353
|
|
|
} |
|
354
|
|
|
|
|
355
|
|
|
if ($nbOccurencesToCreate > 0) { |
|
356
|
|
|
for ($d=1; $d<=$nbMonthsInterval; $d++) { |
|
357
|
|
|
$this->createRandomOccurrences( |
|
358
|
|
|
$game, |
|
359
|
|
|
$beginningDrawDate, |
|
360
|
|
|
$endDrawDate, |
|
361
|
|
|
$nbOccurencesToCreate |
|
362
|
|
|
); |
|
363
|
|
|
$beginningDrawDate->add(new \DateInterval('P1M')); |
|
364
|
|
|
$endDrawDate->add(new \DateInterval('P1M')); |
|
365
|
|
|
if ($endDrawDate > $end) { |
|
366
|
|
|
$endDrawDate = $end; |
|
367
|
|
|
} |
|
368
|
|
|
} |
|
369
|
|
|
} |
|
370
|
|
|
|
|
371
|
|
|
break; |
|
372
|
|
|
} |
|
373
|
|
|
|
|
374
|
|
|
return true; |
|
375
|
|
|
} |
|
376
|
|
|
|
|
377
|
|
|
public function getRandomDate($min_date, $max_date) |
|
378
|
|
|
{ |
|
379
|
|
|
$rand_epoch = rand($min_date, $max_date); |
|
380
|
|
|
|
|
381
|
|
|
return date('Y-m-d H:i:s', $rand_epoch); |
|
382
|
|
|
} |
|
383
|
|
|
|
|
384
|
|
|
/** |
|
385
|
|
|
* @param string $fileName |
|
386
|
|
|
*/ |
|
387
|
|
|
public function getOccurencesFromCSV($fileName) |
|
388
|
|
|
{ |
|
389
|
|
|
if (file_exists($fileName)) { |
|
390
|
|
|
$csvFile = fopen($fileName, 'r'); |
|
391
|
|
|
if ($csvFile) { |
|
392
|
|
|
while (!feof($csvFile)) { |
|
393
|
|
|
$csvContent[] = fgetcsv($csvFile); |
|
|
|
|
|
|
394
|
|
|
} |
|
395
|
|
|
fclose($csvFile); |
|
396
|
|
|
return $csvContent; |
|
|
|
|
|
|
397
|
|
|
} |
|
398
|
|
|
} |
|
399
|
|
|
return false; |
|
400
|
|
|
} |
|
401
|
|
|
|
|
402
|
|
|
public function setOccurencesToCSV($game) |
|
403
|
|
|
{ |
|
404
|
|
|
$path = $this->getOptions()->getMediaPath() . DIRECTORY_SEPARATOR; |
|
405
|
|
|
$fileName = $path.'occurences-'.$game->getId().'.csv'; |
|
406
|
|
|
$csvFile = fopen($fileName, 'w'); |
|
407
|
|
|
if ($csvFile) { |
|
408
|
|
|
$occurrences = $this->getInstantWinOccurrenceMapper()->findByGameId($game); |
|
409
|
|
|
foreach ($occurrences as $occurrence) { |
|
410
|
|
|
fputcsv($csvFile, array($occurrence->getValue(), $occurrence->getWinning())); |
|
411
|
|
|
} |
|
412
|
|
|
fclose($csvFile); |
|
413
|
|
|
return $fileName; |
|
414
|
|
|
} |
|
415
|
|
|
return false; |
|
416
|
|
|
} |
|
417
|
|
|
|
|
418
|
|
|
public function importOccurrences($data) |
|
419
|
|
|
{ |
|
420
|
|
|
if (!empty($data['file']['tmp_name'])) { |
|
421
|
|
|
$path = $this->getOptions()->getMediaPath() . DIRECTORY_SEPARATOR; |
|
422
|
|
|
$real_media_path = realpath($path) . DIRECTORY_SEPARATOR; |
|
423
|
|
|
|
|
424
|
|
|
// upload the csv file |
|
425
|
|
|
ErrorHandler::start(); |
|
426
|
|
|
$data['file']['name'] = $this->fileNewname($path, $data['instant_win_id'] . "-" . $data['file']['name']); |
|
427
|
|
|
move_uploaded_file($data['file']['tmp_name'], $path . $data['file']['name']); |
|
428
|
|
|
ErrorHandler::stop(true); |
|
429
|
|
|
$csv_content = $this->getOccurencesFromCSV($real_media_path.$data['file']['name']); |
|
430
|
|
|
if ($csv_content) { |
|
431
|
|
|
$created = 0; |
|
432
|
|
|
foreach ($csv_content as $line) { |
|
433
|
|
|
if ($line) { |
|
|
|
|
|
|
434
|
|
|
$occurrence = $this->updateOccurrence(array( |
|
435
|
|
|
'id' => '', |
|
436
|
|
|
'instant_win_id' => $data['instant_win_id'], |
|
437
|
|
|
'value' => $line[0], |
|
438
|
|
|
'active' => $data['active'], |
|
439
|
|
|
'winning' => ((bool) $line[1]) ? 1 : 0, |
|
440
|
|
|
'prize_id' => $data['prize'], |
|
441
|
|
|
), null); |
|
442
|
|
|
if ($occurrence) { |
|
443
|
|
|
$created++; |
|
444
|
|
|
} |
|
445
|
|
|
} |
|
446
|
|
|
} |
|
447
|
|
|
// remove the csv file from folder |
|
448
|
|
|
unlink($real_media_path.$data['file']['name']); |
|
449
|
|
|
return $created; |
|
450
|
|
|
} |
|
451
|
|
|
} |
|
452
|
|
|
return false; |
|
453
|
|
|
} |
|
454
|
|
|
|
|
455
|
|
|
/** |
|
456
|
|
|
* |
|
457
|
|
|
* |
|
458
|
|
|
* @param array $data |
|
459
|
|
|
* @return \PlaygroundGame\Entity\Game |
|
460
|
|
|
*/ |
|
461
|
|
|
public function updateOccurrence(array $data, $occurrence_id = null) |
|
462
|
|
|
{ |
|
463
|
|
|
if (!$occurrence_id) { |
|
464
|
|
|
$occurrence = new \PlaygroundGame\Entity\InstantWinOccurrence(); |
|
465
|
|
|
} else { |
|
466
|
|
|
$occurrence = $this->getInstantWinOccurrenceMapper()->findById($occurrence_id); |
|
467
|
|
|
} |
|
468
|
|
|
$form = $this->serviceLocator->get('playgroundgame_instantwinoccurrence_form'); |
|
469
|
|
|
$form->bind($occurrence); |
|
470
|
|
|
|
|
471
|
|
|
$form->setData($data); |
|
472
|
|
|
|
|
473
|
|
|
$instantwin = $this->getGameMapper()->findById($data['instant_win_id']); |
|
474
|
|
|
$prize = null; |
|
475
|
|
|
if (isset($data['prize'])) { |
|
476
|
|
|
$prize = $this->getPrizeMapper()->findById($data['prize']); |
|
477
|
|
|
} |
|
478
|
|
|
|
|
479
|
|
|
if (!$form->isValid()) { |
|
480
|
|
|
return false; |
|
|
|
|
|
|
481
|
|
|
} |
|
482
|
|
|
|
|
483
|
|
|
$occurrence->setInstantWin($instantwin); |
|
484
|
|
|
$occurrence->setPrize($prize); |
|
485
|
|
|
$occurrence->populate($data); |
|
486
|
|
|
|
|
487
|
|
|
if ($occurrence_id) { |
|
488
|
|
|
$this->getInstantWinOccurrenceMapper()->insert($occurrence); |
|
489
|
|
|
} else { |
|
490
|
|
|
$this->getInstantWinOccurrenceMapper()->update($occurrence); |
|
491
|
|
|
} |
|
492
|
|
|
|
|
493
|
|
|
return $occurrence; |
|
494
|
|
|
} |
|
495
|
|
|
|
|
496
|
|
|
/** |
|
497
|
|
|
* return true if the player has won. False otherwise. |
|
498
|
|
|
* |
|
499
|
|
|
* @param \PlaygroundGame\Entity\Game $game |
|
500
|
|
|
* @param \PlaygroundUser\Entity\UserInterface $user |
|
501
|
|
|
* |
|
502
|
|
|
* @return boolean |
|
503
|
|
|
*/ |
|
504
|
|
|
public function isInstantWinner($game, $user, $value = null) |
|
505
|
|
|
{ |
|
506
|
|
|
$occurrenceMapper = $this->getInstantWinOccurrenceMapper(); |
|
507
|
|
|
|
|
508
|
|
|
if ($game->getOccurrenceType()=='datetime') { |
|
509
|
|
|
$entry = $this->findLastActiveEntry($game, $user); |
|
510
|
|
|
|
|
511
|
|
|
// si date après date de gain et date de gain encore active alors desactive date de gain, et winner ! |
|
512
|
|
|
$occurrence = $occurrenceMapper->checkDateOccurrenceByGameId($game); |
|
513
|
|
|
} elseif ($game->getOccurrenceType()=='code') { |
|
514
|
|
|
$occurrence = $occurrenceMapper->checkCodeOccurrenceByGameId($game, $value); |
|
515
|
|
|
if (!$occurrence) { |
|
516
|
|
|
return false; |
|
517
|
|
|
} |
|
518
|
|
|
$entry = $this->play($game, $user); |
|
519
|
|
|
} |
|
520
|
|
|
|
|
521
|
|
|
if (!$entry) { |
|
|
|
|
|
|
522
|
|
|
return false; |
|
523
|
|
|
} |
|
524
|
|
|
$this->getEventManager()->trigger( |
|
525
|
|
|
__FUNCTION__ . '.pre', |
|
526
|
|
|
$this, |
|
527
|
|
|
array('user' => $user, 'game' => $game, 'entry' => $entry) |
|
528
|
|
|
); |
|
529
|
|
|
$occurrence = $this->setOccurrenceEntry($game, $user, $entry, $occurrence); |
|
|
|
|
|
|
530
|
|
|
$this->getEventManager()->trigger( |
|
531
|
|
|
__FUNCTION__ . '.post', |
|
532
|
|
|
$this, |
|
533
|
|
|
array('user' => $user, 'game' => $game, 'entry' => $entry, 'occurrence' => $occurrence) |
|
534
|
|
|
); |
|
535
|
|
|
return $occurrence; |
|
536
|
|
|
} |
|
537
|
|
|
|
|
538
|
|
|
/** |
|
539
|
|
|
* @param \PlaygroundGame\Entity\Game $game |
|
540
|
|
|
* @param \PlaygroundUser\Entity\UserInterface $user |
|
541
|
|
|
*/ |
|
542
|
|
|
public function setOccurrenceEntry($game, $user, $entry, $occurrence = null) |
|
|
|
|
|
|
543
|
|
|
{ |
|
544
|
|
|
$entryMapper = $this->getEntryMapper(); |
|
545
|
|
|
$occurrenceMapper = $this->getInstantWinOccurrenceMapper(); |
|
546
|
|
|
|
|
547
|
|
|
$entry->setActive(0); |
|
548
|
|
|
if ($occurrence) { |
|
549
|
|
|
$occurrence->setEntry($entry); |
|
550
|
|
|
$occurrence->setUser($user); |
|
551
|
|
|
$occurrence->setActive(0); |
|
552
|
|
|
$occurrence = $occurrenceMapper->update($occurrence); |
|
553
|
|
|
if ($occurrence->getWinning()) { |
|
554
|
|
|
$entry->setWinner(true); |
|
555
|
|
|
} else { |
|
556
|
|
|
$entry->setPoints(0); |
|
557
|
|
|
$entry->setWinner(false); |
|
558
|
|
|
} |
|
559
|
|
|
} else { |
|
560
|
|
|
$entry->setPoints(0); |
|
561
|
|
|
$entry->setWinner(false); |
|
562
|
|
|
} |
|
563
|
|
|
$entry = $entryMapper->update($entry); |
|
|
|
|
|
|
564
|
|
|
|
|
565
|
|
|
return $occurrence; |
|
566
|
|
|
} |
|
567
|
|
|
|
|
568
|
|
|
public function getEntriesHeader($game) |
|
569
|
|
|
{ |
|
570
|
|
|
$header = parent::getEntriesHeader($game); |
|
571
|
|
|
$header['value'] = 1; |
|
572
|
|
|
$header['prize'] = 1; |
|
573
|
|
|
|
|
574
|
|
|
return $header; |
|
575
|
|
|
} |
|
576
|
|
|
|
|
577
|
|
|
/** |
|
578
|
|
|
* getGameEntries : All entries of a game |
|
579
|
|
|
* |
|
580
|
|
|
* @return Array of PlaygroundGame\Entity\Game |
|
581
|
|
|
*/ |
|
582
|
|
|
public function getGameEntries($header, $entries, $game) |
|
583
|
|
|
{ |
|
584
|
|
|
$results = array(); |
|
585
|
|
|
|
|
586
|
|
|
foreach ($entries as $k => $entry) { |
|
587
|
|
|
$entryData = json_decode($entry['playerData'], true); |
|
588
|
|
|
$winner = $entry['winner']; |
|
589
|
|
|
|
|
590
|
|
View Code Duplication |
foreach ($header as $key => $v) { |
|
|
|
|
|
|
591
|
|
|
if (isset($entryData[$key]) && $key !=='id') { |
|
592
|
|
|
$results[$k][$key] = (is_array($entryData[$key]))?implode(', ', $entryData[$key]):$entryData[$key]; |
|
593
|
|
|
} elseif (array_key_exists($key, $entry)) { |
|
594
|
|
|
$results[$k][$key] = ($entry[$key] instanceof \DateTime)? |
|
595
|
|
|
$entry[$key]->format('Y-m-d'): |
|
596
|
|
|
$entry[$key]; |
|
597
|
|
|
} else { |
|
598
|
|
|
$results[$k][$key] = ''; |
|
599
|
|
|
} |
|
600
|
|
|
} |
|
601
|
|
|
// If the occurrenceType is code, this will be triggered for every entry. To be improved. |
|
602
|
|
|
if ($game->getOccurrenceType() === 'code' || ($game->getOccurrenceType() === 'datetime' && $winner)) { |
|
603
|
|
|
$entry = $this->getEntryMapper()->findById($entry['id']); |
|
604
|
|
|
$occurrence = $this->getInstantWinOccurrenceMapper()->findByEntry($entry); |
|
605
|
|
|
if ($occurrence !== null) { |
|
606
|
|
|
$results[$k]['value'] = $occurrence->getValue(); |
|
607
|
|
|
if ($occurrence->getPrize()) { |
|
608
|
|
|
$results[$k]['prize'] = $occurrence->getPrize()->getTitle(); |
|
609
|
|
|
} |
|
610
|
|
|
} |
|
611
|
|
|
} |
|
612
|
|
|
} |
|
613
|
|
|
|
|
614
|
|
|
return $results; |
|
615
|
|
|
} |
|
616
|
|
|
|
|
617
|
|
|
public function getGameEntity() |
|
618
|
|
|
{ |
|
619
|
|
|
return new \PlaygroundGame\Entity\InstantWin; |
|
620
|
|
|
} |
|
621
|
|
|
|
|
622
|
|
|
/** |
|
623
|
|
|
* getInstantWinOccurrenceMapper |
|
624
|
|
|
* |
|
625
|
|
|
* @return InstantWinOccurrenceMapperInterface |
|
626
|
|
|
*/ |
|
627
|
|
|
public function getInstantWinOccurrenceMapper() |
|
628
|
|
|
{ |
|
629
|
|
|
if (null === $this->instantWinOccurrenceMapper) { |
|
630
|
|
|
$this->instantWinOccurrenceMapper = $this->serviceLocator->get( |
|
631
|
|
|
'playgroundgame_instantwinoccurrence_mapper' |
|
632
|
|
|
); |
|
633
|
|
|
} |
|
634
|
|
|
|
|
635
|
|
|
return $this->instantWinOccurrenceMapper; |
|
636
|
|
|
} |
|
637
|
|
|
|
|
638
|
|
|
/** |
|
639
|
|
|
* setInstantWinOccurrenceMapper |
|
640
|
|
|
* |
|
641
|
|
|
* @return InstantWin |
|
642
|
|
|
*/ |
|
643
|
|
|
public function setInstantWinOccurrenceMapper($instantWinOccurrenceMapper) |
|
644
|
|
|
{ |
|
645
|
|
|
$this->instantWinOccurrenceMapper = $instantWinOccurrenceMapper; |
|
646
|
|
|
|
|
647
|
|
|
return $this; |
|
648
|
|
|
} |
|
649
|
|
|
|
|
650
|
|
|
/** |
|
651
|
|
|
* getPrizeMapper |
|
652
|
|
|
* |
|
653
|
|
|
* @return PrizeMapperInterface |
|
654
|
|
|
*/ |
|
655
|
|
View Code Duplication |
public function getPrizeMapper() |
|
|
|
|
|
|
656
|
|
|
{ |
|
657
|
|
|
if (null === $this->prizeMapper) { |
|
658
|
|
|
$this->prizeMapper = $this->serviceLocator->get('playgroundgame_prize_mapper'); |
|
659
|
|
|
} |
|
660
|
|
|
|
|
661
|
|
|
return $this->prizeMapper; |
|
662
|
|
|
} |
|
663
|
|
|
|
|
664
|
|
|
/** |
|
665
|
|
|
* setInstantWinOccurrenceMapper |
|
666
|
|
|
* |
|
667
|
|
|
* @param PrizeMapperInterface $prizeMapper |
|
668
|
|
|
* @return InstantWin |
|
669
|
|
|
*/ |
|
670
|
|
|
public function setPrizeMapper($prizeMapper) |
|
671
|
|
|
{ |
|
672
|
|
|
$this->prizeMapper = $prizeMapper; |
|
673
|
|
|
|
|
674
|
|
|
return $this; |
|
675
|
|
|
} |
|
676
|
|
|
} |
|
677
|
|
|
|
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.