| @@ 231-262 (lines=32) @@ | ||
| 228 | } |
|
| 229 | ||
| 230 | break; |
|
| 231 | case 'hour': |
|
| 232 | $nbInterval = (int) ($dateInterval/60); |
|
| 233 | ||
| 234 | // If a hour don't last 60min, I consider it as a hour anyway. |
|
| 235 | if ($dateInterval%60 > 0) { |
|
| 236 | ++$nbInterval; |
|
| 237 | } |
|
| 238 | if ($nbInterval > 0) { |
|
| 239 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
|
| 240 | } |
|
| 241 | ||
| 242 | $beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
|
| 243 | $endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H'). ':59:59'); |
|
| 244 | ||
| 245 | if ($nbOccurencesToCreate > 0) { |
|
| 246 | for ($d=1; $d<=$nbInterval; $d++) { |
|
| 247 | $this->createRandomOccurrences( |
|
| 248 | $game, |
|
| 249 | $beginningDrawDate, |
|
| 250 | $endDrawDate, |
|
| 251 | $nbOccurencesToCreate |
|
| 252 | ); |
|
| 253 | $beginningDrawDate = \DateTime::createFromFormat( |
|
| 254 | 'm/d/Y H:i:s', |
|
| 255 | $beginningDrawDate->format('m/d/Y H'). ':00:00' |
|
| 256 | ); |
|
| 257 | $beginningDrawDate->add(new \DateInterval('PT1H')); |
|
| 258 | $endDrawDate->add(new \DateInterval('PT1H')); |
|
| 259 | } |
|
| 260 | } |
|
| 261 | ||
| 262 | break; |
|
| 263 | case 'day': |
|
| 264 | $nbInterval = (int) ($dateInterval/(60*24)); |
|
| 265 | ||
| @@ 263-299 (lines=37) @@ | ||
| 260 | } |
|
| 261 | ||
| 262 | break; |
|
| 263 | case 'day': |
|
| 264 | $nbInterval = (int) ($dateInterval/(60*24)); |
|
| 265 | ||
| 266 | // Prise en compte des changements d'horaires |
|
| 267 | // If a day don't last 24h, I consider it as a day anyway |
|
| 268 | ||
| 269 | if ($dateInterval%(60*24) > 0) { |
|
| 270 | ++$nbInterval; |
|
| 271 | } |
|
| 272 | ||
| 273 | if ($nbInterval > 0) { |
|
| 274 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
|
| 275 | } |
|
| 276 | ||
| 277 | $beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
|
| 278 | $endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y'). ' 23:59:59'); |
|
| 279 | ||
| 280 | if ($nbOccurencesToCreate > 0) { |
|
| 281 | for ($d=1; $d<=$nbInterval; $d++) { |
|
| 282 | $this->createRandomOccurrences( |
|
| 283 | $game, |
|
| 284 | $beginningDrawDate, |
|
| 285 | $endDrawDate, |
|
| 286 | $nbOccurencesToCreate |
|
| 287 | ); |
|
| 288 | // As the first beginning date was not @ midnight, |
|
| 289 | // I recreate the beginning date |
|
| 290 | $beginningDrawDate = \DateTime::createFromFormat( |
|
| 291 | 'm/d/Y H:i:s', |
|
| 292 | $beginningDrawDate->format('m/d/Y'). ' 00:00:00' |
|
| 293 | ); |
|
| 294 | $beginningDrawDate->add(new \DateInterval('P1D')); |
|
| 295 | $endDrawDate->add(new \DateInterval('P1D')); |
|
| 296 | } |
|
| 297 | } |
|
| 298 | ||
| 299 | break; |
|
| 300 | case 'week': |
|
| 301 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - $nbExistingOccurrences; |
|
| 302 | $nbWeeksInterval = (int) ($dateInterval/(60*24*7)); |
|