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<?php |
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namespace PlaygroundGame\Service; |
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use Zend\ServiceManager\ServiceManagerAwareInterface; |
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use Zend\ServiceManager\ServiceManager; |
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use ZfcBase\EventManager\EventProvider; |
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use PlaygroundGame\Entity\MissionGame as MissionGameEntity; |
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use PlaygroundGame\Entity\MissionGameCondition as MissionGameConditionEntity; |
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class MissionGame extends EventProvider implements ServiceManagerAwareInterface |
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{ |
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/** |
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* @var missionMapper |
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*/ |
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protected $missionMapper; |
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/** |
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* @var missionGameMapper |
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*/ |
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protected $missionGameMapper; |
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/** |
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* @var missionGameConditionMapper |
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*/ |
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protected $missionGameConditionMapper; |
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/** |
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* @var gameMapper |
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*/ |
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protected $gameMapper; |
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/** |
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* @var options |
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*/ |
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protected $options; |
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public function checkGames($dataGames) |
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{ |
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$nbGames = count($dataGames); |
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for ($i=0; $i < $nbGames; $i++) { |
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if (!empty($dataGames[$i+1])) { |
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$game1 = $this->getGameMapper()->findById($dataGames[$i]['games']); |
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$game2 = $this->getGameMapper()->findById($dataGames[$i+1]['games']); |
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if ($game2->getEndDate() === null) { |
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continue; |
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} |
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// Si la date de fin du jeu 2 est inférieur a la date du jeu 1 |
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if ($game2->getEndDate()->getTimestamp() < $game1->getStartDate()->getTimestamp()) { |
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return false; |
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} |
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} |
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} |
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return true; |
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} |
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public function checkGamesInMission($dataGames) |
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{ |
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$gamesId = array(); |
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$nbGames = count($dataGames); |
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for ($i=0; $i < $nbGames; $i++) { |
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$gamesId[] = $dataGames[$i]['games']; |
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} |
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$em = $this->getServiceManager()->get('doctrine.entitymanager.orm_default'); |
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$query = $em->createQuery('SELECT mg |
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FROM PlaygroundGame\Entity\MissionGame mg |
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WHERE mg.game IN (:gamesId)'); |
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$query->setParameter('gamesId', $gamesId); |
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$games = $query->getResult(); |
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if (count($games) > 0) { |
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return false; |
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} |
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return true; |
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} |
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/** |
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* associate : Permet d'associer des jeux et des conditions à une mission |
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* @param array $data |
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* @param Mission $mission |
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* |
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* @return MissionGameEntity $missionGameEntity |
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*/ |
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public function associate($data, $mission) |
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{ |
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$missionGameEntity = new MissionGameEntity(); |
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$game = $this->getGameMapper()->findById($data['games']); |
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$missionGameEntity->setGame($game); |
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$missionGameEntity->setPosition($data['position']); |
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$missionGameEntity->setMission($mission); |
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$missionGameEntity = $this->getMissionGameMapper()->insert($missionGameEntity); |
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$missionGameConditionEntity = new MissionGameConditionEntity; |
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$missionGameConditionEntity->setMissionGame($missionGameEntity); |
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$missionGameConditionEntity->setAttribute($data['conditions']); |
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$missionGameConditionEntity->setValue($data['points']); |
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$missionGameConditionEntity = $this->getMissionGameConditionMapper()->insert($missionGameConditionEntity); |
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return $missionGameEntity; |
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} |
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/** |
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* clear : Permet de supprimer l'association des jeux et des conditions à une mission |
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* @param Mission $mission |
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*/ |
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public function clear($mission) |
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{ |
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$missionGames = $this->findMissionGameByMission($mission); |
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foreach ($missionGames as $missionGames) { |
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$this->getMissionGameMapper()->remove($missionGames); |
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} |
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} |
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View Code Duplication |
public function checkCondition($game, $winner, $prediction, $entry) |
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{ |
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$missionGame = $this->findMissionGameByGame($game); |
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if (empty($missionGame)) { |
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return false; |
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} |
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if ($missionGame->getMission()->getActive() === false) { |
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return false; |
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} |
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$nextMissionGame = $this->getMissionGameMapper()->getNextGame( |
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$missionGame->getMission(), |
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$missionGame->getPosition() |
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); |
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if (empty($nextMissionGame)) { |
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return false; |
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} |
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$missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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if (empty($missionGameConditions)) { |
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return false; |
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} |
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foreach ($missionGameConditions as $missionGameCondition) { |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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continue; |
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} |
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// On passe au suivant si on a gagné |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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if (!($winner || $prediction)) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a perdu |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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if ($winner || $prediction) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a perdu |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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if (!$entry) { |
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return false; |
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} |
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if (!($entry->getPoints() > $missionGameCondition->getValue())) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a perdu |
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if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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if (!$entry) { |
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return false; |
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} |
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if (!($entry->getPoints() < $missionGameCondition->getValue())) { |
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return false; |
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} |
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} |
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} |
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return $nextMissionGame->getGame(); |
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} |
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/** |
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* findMissionGameByMission : Permet de recuperer les missionsGame à partir d'une mission |
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* @param Mission $mission |
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* |
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* @return Collection de MissionGame $missionGames |
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*/ |
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public function findMissionGameByMission($mission) |
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{ |
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return $this->getMissionGameMapper()->findBy(array('mission'=>$mission)); |
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} |
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/** |
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* findMissionGameByMission : Permet de recuperer les missionsGame à partir d'une mission |
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* |
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* @return Collection de MissionGame $missionGames |
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*/ |
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public function findMissionGameByGame($game) |
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{ |
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return $this->getMissionGameMapper()->findOneBy(array('game'=>$game)); |
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} |
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/** |
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* findMissionGameConditionByMissionGame : Permet de recuperer les missionsGameCondition à partir d'une missionGame |
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* @param MissionGame $missionGame |
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* |
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* @return Collection de MissionGameCondition $missionGameConditions |
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*/ |
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public function findMissionGameConditionByMissionGame($missionGame) |
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{ |
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return $this->getMissionGameConditionMapper()->findBy(array('missionGame'=>$missionGame)); |
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} |
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/** |
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* Retrieve service manager instance |
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* |
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* @return ServiceManager |
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*/ |
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public function getServiceManager() |
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{ |
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return $this->serviceManager; |
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} |
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/** |
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* Set service manager instance |
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* |
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* @return MissionGame |
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*/ |
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public function setServiceManager(ServiceManager $serviceManager) |
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{ |
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$this->serviceManager = $serviceManager; |
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return $this; |
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} |
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/** |
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* getMissionGameConditionMapper : retrieve missionGameCondition mapper instance |
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* |
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* @return Mapper/missionGameCondition $missionGameConditionMapper |
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*/ |
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public function getMissionGameConditionMapper() |
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{ |
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if (null === $this->missionGameConditionMapper) { |
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$this->missionGameConditionMapper = $this->getServiceManager()->get( |
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'playgroundgame_mission_game_condition_mapper' |
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); |
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} |
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return $this->missionGameConditionMapper; |
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} |
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/** |
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* getMissionGameMapper : retrieve missionGame mapper instance |
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* |
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* @return Mapper/MissionGameMapper $missionGameMapper |
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*/ |
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View Code Duplication |
public function getMissionGameMapper() |
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{ |
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if (null === $this->missionGameMapper) { |
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$this->missionGameMapper = $this->getServiceManager()->get('playgroundgame_mission_game_mapper'); |
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} |
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return $this->missionGameMapper; |
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} |
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/** |
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* getGameMapper : retrieve game mapper instance |
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* |
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* @return Mapper/GameMapper $gameMapper |
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*/ |
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View Code Duplication |
public function getGameMapper() |
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{ |
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if (null === $this->gameMapper) { |
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$this->gameMapper = $this->getServiceManager()->get('playgroundgame_game_mapper'); |
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} |
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return $this->gameMapper; |
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} |
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} |
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This check looks for variable assignements that are either overwritten by other assignments or where the variable is not used subsequently.
Both the
$myVar
assignment in line 1 and the$higher
assignment in line 2 are dead. The first because$myVar
is never used and the second because$higher
is always overwritten for every possible time line.