| Conditions | 19 |
| Paths | 433 |
| Total Lines | 138 |
| Code Lines | 97 |
| Lines | 24 |
| Ratio | 17.39 % |
| Changes | 8 | ||
| Bugs | 1 | Features | 1 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 167 | public function resultAction() |
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| 168 | { |
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| 169 | $statusMail = null; |
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| 170 | $prediction = false; |
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| 171 | $userTimer = array(); |
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| 172 | $secretKey = strtoupper(substr(sha1(uniqid('pg_', true).'####'.time()), 0, 15)); |
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| 173 | $socialLinkUrl = $this->frontendUrl()->fromRoute( |
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| 174 | 'quiz', |
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| 175 | array('id' => $this->game->getIdentifier()), |
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| 176 | array('force_canonical' => true) |
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| 177 | ).'?key='.$secretKey; |
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| 178 | // With core shortener helper |
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| 179 | $socialLinkUrl = $this->shortenUrl()->shortenUrl($socialLinkUrl); |
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| 180 | |||
| 181 | $lastEntry = $this->getGameService()->findLastInactiveEntry($this->game, $this->user); |
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| 182 | View Code Duplication | if (!$lastEntry) { |
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| 183 | return $this->redirect()->toUrl( |
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| 184 | $this->frontendUrl()->fromRoute( |
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| 185 | 'quiz', |
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| 186 | array('id' => $this->game->getIdentifier()), |
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| 187 | array('force_canonical' => true) |
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| 188 | ) |
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| 189 | ); |
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| 190 | } |
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| 191 | |||
| 192 | // je compte les bonnes réponses et le ratio |
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| 193 | $maxCorrectAnswers = $this->game->getMaxCorrectAnswers(); |
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| 194 | $winner = $lastEntry->getWinner(); |
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| 195 | $replies = $this->getGameService()->getQuizReplyMapper()->getLastGameReply($lastEntry); |
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| 196 | $userCorrectAnswers = 0; |
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| 197 | $correctAnswers = array(); |
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| 198 | $userAnswers = array(); |
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| 199 | |||
| 200 | |||
| 201 | foreach ($replies as $reply) { |
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| 202 | foreach ($reply->getAnswers() as $answer) { |
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| 203 | if ($answer->getCorrect()) { |
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| 204 | $correctAnswers[$answer->getQuestionId()][$answer->getAnswerId()] = true; |
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| 205 | ++$userCorrectAnswers; |
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| 206 | } |
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| 207 | $userAnswers[$answer->getQuestionId()][$answer->getAnswerId()] = true; |
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| 208 | $userAnswers[$answer->getQuestionId()]['answer'] = $answer->getAnswer(); |
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| 209 | } |
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| 210 | } |
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| 211 | |||
| 212 | $ratioCorrectAnswers = 0; |
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| 213 | if ($maxCorrectAnswers > 0) { |
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| 214 | $ratioCorrectAnswers = ($userCorrectAnswers / $maxCorrectAnswers) * 100; |
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| 215 | } else { |
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| 216 | $ratioCorrectAnswers = 100; |
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| 217 | } |
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| 218 | |||
| 219 | if ($this->game->getTimer()) { |
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| 220 | $timer = $this->getGameService()->getEntryMapper()->findOneBy( |
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| 221 | array('game' => $this->game, 'user'=> $this->user) |
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| 222 | ); |
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| 223 | $start = $timer->getCreatedAt()->format('U'); |
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| 224 | $end = $timer->getUpdatedAt()->format('U'); |
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| 225 | $userTimer = array( |
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| 226 | 'ratio' => $ratioCorrectAnswers, |
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| 227 | 'timer' => $end - $start, |
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| 228 | ); |
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| 229 | } |
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| 230 | |||
| 231 | // Je prépare le tableau des bonnes réponses trouvées et non trouvées |
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| 232 | $ga = array(); |
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| 233 | $questions = $this->game->getQuestions(); |
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| 234 | foreach ($questions as $q) { |
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| 235 | foreach ($q->getAnswers() as $a) { |
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| 236 | if ($a->getCorrect()) { |
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| 237 | $ga[$q->getId()]['question'] = $q; |
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| 238 | $ga[$q->getId()]['answers'][$a->getId()]['answer'] = $a->getAnswer(); |
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| 239 | $ga[$q->getId()]['answers'][$a->getId()]['explanation'] = $a->getExplanation(); |
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| 240 | $ga[$q->getId()]['answers'][$a->getId()]['userAnswer'] = isset($userAnswers[$q->getId()]) ? |
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| 241 | $userAnswers[$q->getId()]['answer'] : |
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| 242 | false; |
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| 243 | |||
| 244 | View Code Duplication | if (isset($correctAnswers[$q->getId()]) && isset($correctAnswers[$q->getId()][$a->getId()])) { |
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| 245 | $ga[$q->getId()]['answers'][$a->getId()]['found'] = true; |
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| 246 | } else { |
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| 247 | $ga[$q->getId()]['answers'][$a->getId()]['found'] = false; |
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| 248 | } |
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| 249 | |||
| 250 | View Code Duplication | if (isset($userAnswers[$q->getId()]) && isset($userAnswers[$q->getId()][$a->getId()])) { |
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| 251 | $ga[$q->getId()]['answers'][$a->getId()]['yourChoice'] = true; |
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| 252 | } else { |
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| 253 | $ga[$q->getId()]['answers'][$a->getId()]['yourChoice'] = false; |
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| 254 | } |
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| 255 | |||
| 256 | $ga[$q->getId()]['answers'][$a->getId()]['correctAnswers'] = true; |
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| 257 | } else { |
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| 258 | $ga[$q->getId()]['question'] = $q; |
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| 259 | $ga[$q->getId()]['answers'][$a->getId()]['answer'] = $a->getAnswer(); |
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| 260 | $ga[$q->getId()]['answers'][$a->getId()]['explanation'] = $a->getExplanation(); |
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| 261 | $ga[$q->getId()]['answers'][$a->getId()]['correctAnswers'] = false; |
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| 262 | $ga[$q->getId()]['answers'][$a->getId()]['userAnswer'] = isset($userAnswers[$q->getId()]) ? |
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| 263 | $userAnswers[$q->getId()]['answer'] : |
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| 264 | false; |
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| 265 | |||
| 266 | View Code Duplication | if (isset($userAnswers[$q->getId()]) && isset($userAnswers[$q->getId()][$a->getId()])) { |
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| 267 | $ga[$q->getId()]['answers'][$a->getId()]['yourChoice'] = true; |
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| 268 | } else { |
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| 269 | $ga[$q->getId()]['answers'][$a->getId()]['yourChoice'] = false; |
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| 270 | } |
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| 271 | } |
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| 272 | } |
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| 273 | // if only one question is a prediction, we can't determine if it's a winner or looser |
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| 274 | if ($q->getPrediction()) { |
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| 275 | $prediction = true; |
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| 276 | } |
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| 277 | } |
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| 278 | |||
| 279 | $form = $this->getServiceLocator()->get('playgroundgame_sharemail_form'); |
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| 280 | $form->setAttribute('method', 'post'); |
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| 281 | |||
| 282 | // buildView must be before sendMail because it adds the game template path to the templateStack |
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| 283 | $viewModel = $this->buildView($this->game); |
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| 284 | |||
| 285 | $this->getGameService()->sendMail($this->game, $this->user, $lastEntry); |
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| 286 | |||
| 287 | $viewModel->setVariables(array( |
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| 288 | 'entry' => $lastEntry, |
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| 289 | 'statusMail' => $statusMail, |
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| 290 | 'form' => $form, |
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| 291 | 'winner' => $winner, |
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| 292 | 'prediction' => $prediction, |
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| 293 | 'userCorrectAnswers' => $userCorrectAnswers, |
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| 294 | 'maxCorrectAnswers' => $maxCorrectAnswers, |
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| 295 | 'ratioCorrectAnswers' => $ratioCorrectAnswers, |
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| 296 | 'gameCorrectAnswers' => $ga, |
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| 297 | 'socialLinkUrl' => $socialLinkUrl, |
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| 298 | 'secretKey' => $secretKey, |
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| 299 | 'userTimer' => $userTimer, |
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| 300 | 'userAnswers' => $userAnswers, |
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| 301 | )); |
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| 302 | |||
| 303 | return $viewModel; |
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| 304 | } |
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| 305 | |||
| 400 |
If you implement
__calland you know which methods are available, you can improve IDE auto-completion and static analysis by adding a @method annotation to the class.This is often the case, when
__callis implemented by a parent class and only the child class knows which methods exist: