Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like QuizController often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use QuizController, and based on these observations, apply Extract Interface, too.
1 | <?php |
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9 | class QuizController extends GameController |
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10 | { |
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11 | /** |
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12 | * |
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13 | * @var gameService |
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14 | */ |
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15 | protected $gameService; |
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16 | |||
17 | public function playAction() |
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18 | { |
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19 | $redirectFb = $this->checkFbRegistration($this->user, $this->game); |
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20 | if ($redirectFb) { |
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21 | return $redirectFb; |
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22 | } |
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23 | |||
24 | $entry = $this->getGameService()->play($this->game, $this->user); |
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25 | if (!$entry) { |
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26 | // the user has already taken part of this game and the participation limit has been reached |
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27 | $this->flashMessenger()->addMessage('Vous avez déjà participé!'); |
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28 | |||
29 | return $this->redirect()->toUrl( |
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30 | $this->frontendUrl()->fromRoute( |
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31 | $this->game->getClassType() . '/result', |
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32 | array('id' => $this->game->getIdentifier()) |
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33 | ) |
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34 | ); |
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35 | } |
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36 | |||
37 | $questions = $this->game->getQuestions(); |
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38 | $totalQuestions = count($questions); |
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39 | |||
40 | $form = new Form(); |
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41 | |||
42 | $inputFilter = new \Zend\InputFilter\InputFilter(); |
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43 | $factory = new InputFactory(); |
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44 | |||
45 | $i = 0; |
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46 | $j = 0; |
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47 | $elementData = array(); |
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48 | $explanations = array(); |
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49 | |||
50 | foreach ($questions as $q) { |
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51 | if (($this->game->getQuestionGrouping() > 0 && $i % $this->game->getQuestionGrouping() === 0) || |
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52 | ($i === 0 && $this->game->getQuestionGrouping() === 0) |
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53 | ) { |
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54 | $fieldsetName = 'questionGroup' . ++ $j; |
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55 | $fieldset = new Fieldset($fieldsetName); |
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56 | } |
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57 | $name = 'q' . $q->getId(); |
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58 | $fieldsetFilter = new \Zend\InputFilter\InputFilter(); |
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59 | if ($q->getType() === 0) { |
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60 | $element = new Element\Radio($name); |
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61 | $values = array(); |
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62 | $valuesSortedByPosition = array(); |
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63 | foreach ($q->getAnswers() as $a) { |
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64 | $values[$a->getId()] = array( |
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65 | 'id' => $a->getId(), |
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66 | 'position' => $a->getPosition(), |
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67 | 'answer' => $a->getAnswer(), |
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68 | ); |
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69 | $explanations[$a->getAnswer()] = $a->getExplanation(); |
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70 | } |
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71 | sort($values); |
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72 | foreach ($values as $key => $value) { |
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73 | $valuesSortedByPosition[$value['id']] = $value['answer']; |
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74 | } |
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75 | $element->setValueOptions($valuesSortedByPosition); |
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76 | $element->setLabelOptions(array("disable_html_escape"=>true)); |
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77 | |||
78 | $elementData[$q->getId()] = new Element\Hidden($name.'-data'); |
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79 | } elseif ($q->getType() === 1) { |
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80 | $element = new Element\MultiCheckbox($name); |
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81 | $values = array(); |
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82 | $valuesSortedByPosition = array(); |
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83 | foreach ($q->getAnswers() as $a) { |
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84 | $values[$a->getId()] = array( |
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85 | 'id' => $a->getId(), |
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86 | 'position' => $a->getPosition(), |
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87 | 'answer' => $a->getAnswer(), |
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88 | ); |
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89 | $explanations[$a->getAnswer()] = $a->getExplanation(); |
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90 | $elementData[$a->getId()] = new Element\Hidden($name.'-'.$a->getId().'-data'); |
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91 | } |
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92 | |||
93 | foreach ($values as $key => $value) { |
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94 | $valuesSortedByPosition[$value['id']] = $value['answer']; |
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95 | } |
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96 | |||
97 | $element->setValueOptions($valuesSortedByPosition); |
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98 | $element->setLabelOptions(array("disable_html_escape"=>true)); |
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99 | } elseif ($q->getType() == 2) { |
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100 | $element = new Element\Textarea($name); |
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101 | $elementData[$q->getId()] = new Element\Hidden($name.'-data'); |
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102 | } |
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103 | |||
104 | $element->setLabel($q->getQuestion()); |
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105 | $fieldset->add($element); |
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106 | foreach ($elementData as $id => $e) { |
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107 | $fieldset->add($e); |
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108 | } |
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109 | |||
110 | $fieldsetFilter->add($factory->createInput(array( |
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111 | 'name' => $name, |
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112 | 'required' => true, |
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113 | 'validators'=>array( |
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114 | array( |
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115 | 'name'=>'NotEmpty', |
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116 | 'options'=>array( |
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117 | 'messages'=>array( |
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118 | 'isEmpty' => 'Merci de répondre à la question.', |
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119 | ), |
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120 | ), |
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121 | ), |
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122 | ) |
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123 | ))); |
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124 | |||
125 | $i ++; |
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126 | if (($this->game->getQuestionGrouping() > 0 && $i % $this->game->getQuestionGrouping() == 0 && $i > 0) || |
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127 | $i == $totalQuestions |
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128 | ) { |
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129 | $form->add($fieldset); |
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130 | $inputFilter->add($fieldsetFilter, $fieldsetName); |
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131 | } |
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132 | } |
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133 | |||
134 | $form->setInputFilter($inputFilter); |
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135 | |||
136 | if ($this->getRequest()->isPost()) { |
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137 | $data = $this->getRequest()->getPost()->toArray(); |
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138 | $form->setData($data); |
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139 | |||
140 | // Improve it : I don't validate the form in a timer quiz as no answer is mandatory |
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141 | if ($this->game->getTimer() || $form->isValid()) { |
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142 | unset($data['submitForm']); |
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143 | $entry = $this->getGameService()->createQuizReply($data, $this->game, $this->user); |
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144 | } |
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145 | |||
146 | return $this->redirect()->toUrl( |
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147 | $this->frontendUrl()->fromRoute( |
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148 | $this->game->getClassType() . '/'. $this->game->nextStep($this->params('action')), |
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149 | array( |
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150 | 'id' => $this->game->getIdentifier(), |
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151 | |||
152 | ) |
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153 | ) |
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154 | ); |
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155 | } |
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156 | |||
157 | $viewModel = $this->buildView($this->game); |
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158 | $viewModel->setVariables(array( |
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159 | 'questions' => $questions, |
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160 | 'form' => $form, |
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161 | 'explanations' => $explanations, |
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162 | )); |
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163 | |||
164 | return $viewModel; |
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165 | } |
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166 | |||
167 | public function resultAction() |
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168 | { |
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169 | $statusMail = null; |
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170 | $prediction = false; |
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171 | $userTimer = array(); |
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172 | $secretKey = strtoupper(substr(sha1(uniqid('pg_', true).'####'.time()), 0, 15)); |
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173 | $socialLinkUrl = $this->frontendUrl()->fromRoute( |
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174 | 'quiz', |
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175 | array('id' => $this->game->getIdentifier()), |
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176 | array('force_canonical' => true) |
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177 | ).'?key='.$secretKey; |
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178 | // With core shortener helper |
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179 | $socialLinkUrl = $this->shortenUrl()->shortenUrl($socialLinkUrl); |
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180 | |||
181 | $lastEntry = $this->getGameService()->findLastInactiveEntry($this->game, $this->user); |
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182 | View Code Duplication | if (!$lastEntry) { |
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183 | return $this->redirect()->toUrl( |
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184 | $this->frontendUrl()->fromRoute( |
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185 | 'quiz', |
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186 | array('id' => $this->game->getIdentifier()), |
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187 | array('force_canonical' => true) |
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188 | ) |
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189 | ); |
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190 | } |
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191 | |||
192 | // je compte les bonnes réponses et le ratio |
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193 | $maxCorrectAnswers = $this->game->getMaxCorrectAnswers(); |
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194 | $winner = $lastEntry->getWinner(); |
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195 | $replies = $this->getGameService()->getQuizReplyMapper()->getLastGameReply($lastEntry); |
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196 | $userCorrectAnswers = 0; |
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197 | $correctAnswers = array(); |
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198 | $userAnswers = array(); |
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199 | |||
200 | |||
201 | foreach ($replies as $reply) { |
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202 | foreach ($reply->getAnswers() as $answer) { |
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203 | if ($answer->getCorrect()) { |
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204 | $correctAnswers[$answer->getQuestionId()][$answer->getAnswerId()] = true; |
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205 | ++$userCorrectAnswers; |
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206 | } |
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207 | $userAnswers[$answer->getQuestionId()][$answer->getAnswerId()] = true; |
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208 | $userAnswers[$answer->getQuestionId()]['answer'] = $answer->getAnswer(); |
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209 | } |
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210 | } |
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211 | |||
212 | $ratioCorrectAnswers = 0; |
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213 | if ($maxCorrectAnswers > 0) { |
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214 | $ratioCorrectAnswers = ($userCorrectAnswers / $maxCorrectAnswers) * 100; |
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215 | } else { |
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216 | $ratioCorrectAnswers = 100; |
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217 | } |
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218 | |||
219 | if ($this->game->getTimer()) { |
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220 | $timer = $this->getGameService()->getEntryMapper()->findOneBy( |
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221 | array('game' => $this->game, 'user'=> $this->user) |
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222 | ); |
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223 | $start = $timer->getCreatedAt()->format('U'); |
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224 | $end = $timer->getUpdatedAt()->format('U'); |
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225 | $userTimer = array( |
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226 | 'ratio' => $ratioCorrectAnswers, |
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227 | 'timer' => $end - $start, |
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228 | ); |
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229 | } |
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230 | |||
231 | // Je prépare le tableau des bonnes réponses trouvées et non trouvées |
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232 | $ga = array(); |
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233 | $questions = $this->game->getQuestions(); |
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234 | foreach ($questions as $q) { |
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235 | foreach ($q->getAnswers() as $a) { |
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236 | if ($a->getCorrect()) { |
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237 | $ga[$q->getId()]['question'] = $q; |
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238 | $ga[$q->getId()]['answers'][$a->getId()]['answer'] = $a->getAnswer(); |
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239 | $ga[$q->getId()]['answers'][$a->getId()]['explanation'] = $a->getExplanation(); |
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240 | $ga[$q->getId()]['answers'][$a->getId()]['userAnswer'] = isset($userAnswers[$q->getId()]) ? |
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241 | $userAnswers[$q->getId()]['answer'] : |
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242 | false; |
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243 | |||
244 | View Code Duplication | if (isset($correctAnswers[$q->getId()]) && isset($correctAnswers[$q->getId()][$a->getId()])) { |
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245 | $ga[$q->getId()]['answers'][$a->getId()]['found'] = true; |
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246 | } else { |
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247 | $ga[$q->getId()]['answers'][$a->getId()]['found'] = false; |
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248 | } |
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249 | |||
250 | View Code Duplication | if (isset($userAnswers[$q->getId()]) && isset($userAnswers[$q->getId()][$a->getId()])) { |
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251 | $ga[$q->getId()]['answers'][$a->getId()]['yourChoice'] = true; |
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252 | } else { |
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253 | $ga[$q->getId()]['answers'][$a->getId()]['yourChoice'] = false; |
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254 | } |
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255 | |||
256 | $ga[$q->getId()]['answers'][$a->getId()]['correctAnswers'] = true; |
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257 | } else { |
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258 | $ga[$q->getId()]['question'] = $q; |
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259 | $ga[$q->getId()]['answers'][$a->getId()]['answer'] = $a->getAnswer(); |
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260 | $ga[$q->getId()]['answers'][$a->getId()]['explanation'] = $a->getExplanation(); |
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261 | $ga[$q->getId()]['answers'][$a->getId()]['correctAnswers'] = false; |
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262 | $ga[$q->getId()]['answers'][$a->getId()]['userAnswer'] = isset($userAnswers[$q->getId()]) ? |
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263 | $userAnswers[$q->getId()]['answer'] : |
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264 | false; |
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265 | |||
266 | View Code Duplication | if (isset($userAnswers[$q->getId()]) && isset($userAnswers[$q->getId()][$a->getId()])) { |
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267 | $ga[$q->getId()]['answers'][$a->getId()]['yourChoice'] = true; |
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268 | } else { |
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269 | $ga[$q->getId()]['answers'][$a->getId()]['yourChoice'] = false; |
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270 | } |
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271 | } |
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272 | } |
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273 | // if only one question is a prediction, we can't determine if it's a winner or looser |
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274 | if ($q->getPrediction()) { |
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275 | $prediction = true; |
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276 | } |
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277 | } |
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278 | |||
279 | $form = $this->getServiceLocator()->get('playgroundgame_sharemail_form'); |
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280 | $form->setAttribute('method', 'post'); |
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281 | |||
282 | // buildView must be before sendMail because it adds the game template path to the templateStack |
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283 | $viewModel = $this->buildView($this->game); |
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284 | |||
285 | $this->getGameService()->sendMail($this->game, $this->user, $lastEntry); |
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286 | |||
287 | $viewModel->setVariables(array( |
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288 | 'entry' => $lastEntry, |
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289 | 'statusMail' => $statusMail, |
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290 | 'form' => $form, |
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291 | 'winner' => $winner, |
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292 | 'prediction' => $prediction, |
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293 | 'userCorrectAnswers' => $userCorrectAnswers, |
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294 | 'maxCorrectAnswers' => $maxCorrectAnswers, |
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295 | 'ratioCorrectAnswers' => $ratioCorrectAnswers, |
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296 | 'gameCorrectAnswers' => $ga, |
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297 | 'socialLinkUrl' => $socialLinkUrl, |
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298 | 'secretKey' => $secretKey, |
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299 | 'userTimer' => $userTimer, |
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300 | 'userAnswers' => $userAnswers, |
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301 | )); |
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302 | |||
303 | return $viewModel; |
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304 | } |
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305 | |||
306 | View Code Duplication | public function fbshareAction() |
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327 | |||
328 | View Code Duplication | public function fbrequestAction() |
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348 | |||
349 | View Code Duplication | public function tweetAction() |
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369 | |||
370 | View Code Duplication | public function googleAction() |
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371 | { |
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372 | $result = parent::googleAction(); |
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373 | $bonusEntry = false; |
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374 | |||
375 | if ($result->getVariable('success')) { |
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376 | $lastEntry = $this->getGameService()->findLastInactiveEntry($this->game, $this->user); |
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377 | if ($lastEntry && $lastEntry->getWinner()) { |
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378 | $bonusEntry = $this->getGameService()->addAnotherChance($this->game, $this->user, 1); |
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379 | } |
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380 | } |
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381 | |||
382 | $response = $this->getResponse(); |
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383 | $response->setContent(\Zend\Json\Json::encode(array( |
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384 | 'success' => $result, |
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385 | 'playBonus' => $bonusEntry |
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386 | ))); |
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387 | |||
388 | return $response; |
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389 | } |
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390 | |||
391 | public function getGameService() |
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399 | } |
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400 |
If you implement
__call
and you know which methods are available, you can improve IDE auto-completion and static analysis by adding a @method annotation to the class.This is often the case, when
__call
is implemented by a parent class and only the child class knows which methods exist: