1
|
|
|
# Cook-Torance for diffuseType and Blinn-Phong |
2
|
|
|
# Figure out specular and frensel stuff |
3
|
|
|
# Emission? |
4
|
|
|
# Need to setup so it can send outputs to a shader |
5
|
|
|
# Inputs need to be defined a lot better |
6
|
|
|
class Material(object): |
7
|
|
|
def __init__(self): |
8
|
|
|
self.diffuse = None |
9
|
|
|
self.idiffuse = 0 # Intensity parameter |
10
|
|
|
|
11
|
|
|
self.ambient = None |
12
|
|
|
self.iambient = 0 # Intensity parameter |
13
|
|
|
|
14
|
|
|
self.specular = None |
15
|
|
|
self.roughness = None |
16
|
|
|
|
17
|
|
|
self.albedo = None |
18
|
|
|
|
19
|
|
|
self.diffuseType = None |
20
|
|
|
self.specularType = None |
21
|
|
|
|
22
|
|
|
self.normalMap = None |
23
|
|
|
self.specularMap = None |
24
|
|
|
self.displacementMap = None |
25
|
|
|
|
26
|
|
|
# Not sure if this is needed yet |
27
|
|
|
self.shader = None |
28
|
|
|
|
29
|
|
|
def setDiffuseColor(self, r, g, b, intensity): |
30
|
|
|
''' Sets the diffuse color of a material. ''' |
31
|
|
|
self.diffuse = [r, g, b] |
32
|
|
|
self.idiffuse = intensity |
33
|
|
|
|
34
|
|
|
def setAmbientColor(self, r, g, b, intensity): |
35
|
|
|
''' Sets the ambient color of a material. ''' |
36
|
|
|
self.ambient = [r, g, b] |
37
|
|
|
self.iambient = intensity |
38
|
|
|
|
39
|
|
|
def setSpecularColor(self, r, g, b, roughness): |
40
|
|
|
''' Sets the specular color and roughness of a material. ''' |
41
|
|
|
self.specular = [r, g, b] |
42
|
|
|
self.roughness = roughness |
43
|
|
|
|
44
|
|
|
def diffuseType(self, shader): |
45
|
|
|
pass |
46
|
|
|
|
47
|
|
|
def specularType(self, shader): |
48
|
|
|
pass |
49
|
|
|
|
50
|
|
|
# This will replace the texture assignment via Mesh class |
51
|
|
|
def addTexture(self, texture): |
52
|
|
|
''' This sets the diffuse albeo/texture of the material. ''' |
53
|
|
|
self.albedo = texture |
54
|
|
|
|