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from gem import vector
class PhysObj(object):
def __init__(self, collisionModel, velocity):
self.collisionModel = collisionModel
self.currentPosition = collisionModel.getCenter()
self.oldPosition = collisionModel.getCenter()
self.velocity = velocity
def update(self, delta):
self.currentPosition += self.velocity * delta
def getCollisionModel(self):
translation = vector.Vector(3, data=self.currentPosition) - vector.Vector(3, data=self.oldPosition)
self.oldPosition = self.currentPosition
self.collisionModel.translate(translation)
return self.collisionModel
def translate(self, x, y):
self.collisionModel.translate(vector.Vector(3, data=[x, y, 1.0]))
def getPosition(self):
return self.currentPosition
def getVelocity(self):
return self.velocity
def setVelocity(self, velocity):
def getX(self):
return self.collisionModel.getModel().getX()
def getY(self):
return self.collisionModel.getModel().getY()
def getWidth(self):
return self.collisionModel.getModel().getWidth()
def getHeight(self):
return self.collisionModel.getModel().getHeight()