Completed
Push — master ( be0bb5...16e7a2 )
by Matthew
01:20
created

PhysObj.setVelocity()   A

Complexity

Conditions 1

Size

Total Lines 2

Duplication

Lines 0
Ratio 0 %
Metric Value
cc 1
dl 0
loc 2
rs 10
1
from gem import vector
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class PhysObj(object):
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    def __init__(self, collisionModel, velocity):
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        self.collisionModel = collisionModel
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        self.currentPosition = collisionModel.getCenter()
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        self.oldPosition = collisionModel.getCenter()
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        self.velocity = velocity
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    def update(self, delta):
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        self.currentPosition += self.velocity * delta
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    def getCollisionModel(self):
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        translation = vector.Vector(3, data=self.currentPosition) - vector.Vector(3, data=self.oldPosition)
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        self.oldPosition = self.currentPosition
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        self.collisionModel.translate(translation)
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        return self.collisionModel
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    def translate(self, x, y):
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        self.collisionModel.translate(vector.Vector(3, data=[x, y, 1.0]))
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    def getPosition(self):
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        return self.currentPosition
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    def getVelocity(self):
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        return self.velocity
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    def setVelocity(self, velocity):
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        self.velocity = velocity
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    def getX(self):
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        return self.collisionModel.getModel().getX()
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    def getY(self):
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        return self.collisionModel.getModel().getY()
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    def getWidth(self):
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        return self.collisionModel.getModel().getWidth()
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    def getHeight(self):
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        return self.collisionModel.getModel().getHeight()