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from ed2d.physics import rectangle |
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from ed2d.physics import quadtree |
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class PhysEngine(object): |
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def __init__(self): |
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# I would love to have width and height as global constants |
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self.quadTree = quadtree.QuadTree(0, rectangle.Rectangle(0.0, 0.0, width=800, height=600, flag='QT')) |
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self.quadTree.clear() |
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self.pObjects = [] |
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self.returnObjects = [] |
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def simulate(self, delta): |
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'''Update all the objects''' |
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# Update the quad tree |
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self.quadTree.clear() |
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for item in self.pObjects: |
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self.quadTree.insert(item) |
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# Pass this for a while, this basically add velocity to objects |
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# But is kinda of a stupid way to do |
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# for i in range(len(self.pObjects)): |
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# self.pObjects[i].update(delta) |
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# Run collision check |
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self.collisions() |
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def collisions(self): |
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objects = [] |
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self.quadTree.retriveAll(objects) |
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for x in range(len(objects)): |
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obj = [] |
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self.quadTree.findObjects(obj, objects[x]) |
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for y in range(len(obj)): |
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objects[x].getCollisionModel().intersect(obj[y].getCollisionModel()) |
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del obj[:] |
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del objects[:] |
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def addObject(self, p_object): |
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self.quadTree.insert(p_object) |
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self.pObjects.append(p_object) |
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def getObject(self, index): |
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return self.pObjects[index] |
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def getLength(self): |
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return len(self.pObjects) |
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