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                # Cook-Torance for diffuseType and Blinn-Phong  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                # Figure out specular and frensel stuff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                # Emission?  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                # Need to setup so it can send outputs to a shader  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    5
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                # Inputs need to be defined a lot better  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                from ed2d import texture.py  | 
            
            
                                                                        
                            
            
                                    
            
            
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                from ed2d import files.py  | 
            
            
                                                                        
                            
            
                                    
            
            
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                class Material(object):  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    def __init__(self, program):  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.diffuse = None  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.idiffuse = 0 # Intensity parameter  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.ambient = None  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.iambient = 0 # Intensity parameter  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.specular = None  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.roughness = None  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        # This is the diffuse texture  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.albedo = None  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.diffuseType = None  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.specularType = None  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.normalMap = None  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.specularMap = None  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.displacementMap = None  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        # Assign the shader that will render the Material  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.program = program  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def setDiffuseColor(self, r, g, b, intensity):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        ''' Sets the diffuse color of a material. '''  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.diffuse = [r, g, b]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.idiffuse = intensity  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def setAmbientColor(self, r, g, b, intensity):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        ''' Sets the ambient color of a material. '''  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.ambient = [r, g, b]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.iambient = intensity  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def setSpecularColor(self, r, g, b, roughness):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        ''' Sets the specular color and roughness of a material. '''  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.specular = [r, g, b]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.roughness = roughness  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def diffuseType(self, shader):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        pass  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def specularType(self, shader):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        pass  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def addTextures(self, textureDict):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        # This will replace the crap underneath this function  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        pass  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    # This will replace the texture assignment via Mesh class  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def addTexture(self, textureFileName):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        ''' This sets the diffuse albeo/texture of the material. '''  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        imagePath = files.resolve_path('data', 'images', textureFileName) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.albedo = texture.Texture(imagePath, self.program)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def addNormalMap(self, textureFileName):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        imagePath = files.resolve_path('data', 'images', textureFileName) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.normalMap = texture.Texture(imagePath, self.program)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def addSpecularMap(self, textureFileName):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        imagePath = files.resolve_path('data', 'images', textureFileName) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.specularMap = texture.Texture(imagePath, self.program)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def addDisplacementMap(self, textureFileName):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        imagePath = files.resolve_path('data', 'images', textureFileName) | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                        self.displacementMap = texture.Texture(imagePath, self.program)  | 
            
            
                                                        
            
                                    
            
            
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