⇢ | A | framework.game.ViewportManager added | |
⇢ | A | framework.game.Viewport added |
⇢ | B | ed2d.Camera.set_view() added | |
⇢ | A | framework.game.Viewport.set_rect() added | |
⇢ | A | framework.game.Viewport.__init__() added | |
⇢ | A | ed2d.Camera.make_current() added | |
⇢ | A | framework.game.ViewportManager.make_current() added | |
⇢ | A | ed2d.Camera.vec_forward() added | |
⇢ | A | ed2d.Camera.vec_down() added | |
⇢ | A | ed2d.View.if_projection() added | |
⇢ | A | ed2d.Camera._proj_ortho() added | |
⇢ | A | framework.game.ViewportManager.__init__() added | |
⋮ | view more | ||
A | ↘ | B | framework.game.GameManager.mouseUpdate() got worse |
A | ↘ | F | framework.game.GameManager.keyUpdate() got worse |
F | ↛ | ed2d.Camera.onKeys() removed | |
A | ↛ | ed2d.Camera.onMouseMove() removed | |
A | ↛ | ed2d.Camera.set_mode() removed | |
A | ↛ | ed2d.Camera.perspectiveProjection() removed | |
A | ↛ | ed2d.Camera.orthographicProjection() removed |