| Total Complexity | 11 |
| Total Lines | 40 |
| Duplicated Lines | 0 % |
| 1 | from gem import vector |
||
| 3 | class PhysObj(object): |
||
| 4 | |||
| 5 | def __init__(self, collisionModel, velocity): |
||
| 6 | self.collisionModel = collisionModel |
||
| 7 | self.currentPosition = collisionModel.getCenter() |
||
| 8 | self.oldPosition = collisionModel.getCenter() |
||
| 9 | self.velocity = velocity |
||
| 10 | |||
| 11 | def update(self, delta): |
||
| 12 | self.currentPosition += self.velocity * delta |
||
| 13 | |||
| 14 | def getCollisionModel(self): |
||
| 15 | translation = vector.Vector(3, data=self.currentPosition) - vector.Vector(3, data=self.oldPosition) |
||
| 16 | self.oldPosition = self.currentPosition |
||
| 17 | self.collisionModel.translate(translation) |
||
| 18 | return self.collisionModel |
||
| 19 | |||
| 20 | def translate(self, x, y): |
||
| 21 | self.collisionModel.translate(vector.Vector(3, data=[x, y, 1.0])) |
||
| 22 | |||
| 23 | def getPosition(self): |
||
| 24 | return self.currentPosition |
||
| 25 | |||
| 26 | def getVelocity(self): |
||
| 27 | return self.velocity |
||
| 28 | |||
| 29 | def setVelocity(self, velocity): |
||
| 30 | self.velocity = velocity |
||
| 31 | |||
| 32 | def getX(self): |
||
| 33 | return self.collisionModel.getModel().getX() |
||
| 34 | |||
| 35 | def getY(self): |
||
| 36 | return self.collisionModel.getModel().getY() |
||
| 37 | |||
| 38 | def getWidth(self): |
||
| 39 | return self.collisionModel.getModel().getWidth() |
||
| 40 | |||
| 41 | def getHeight(self): |
||
| 42 | return self.collisionModel.getModel().getHeight() |