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<?php
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namespace OSS\CoreBundle\Tests\Entity;
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use OSS\CoreBundle\Entity\Player;
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use OSS\CoreBundle\Entity\PlayerSkills;
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class PlayerSkillsTest extends \PHPUnit_Framework_TestCase
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{
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/**
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* @var PlayerSkills
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*/
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private $playerSkills;
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public function setUp()
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{
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$this->playerSkills = new PlayerSkills();
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}
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public function tearDown()
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{
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$this->playerSkills = null;
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}
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View Code Duplication |
public function testBaseValues()
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{
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$this->assertEquals(1, $this->playerSkills->getTackling());
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$this->assertEquals(1, $this->playerSkills->getPassing());
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$this->assertEquals(1, $this->playerSkills->getShooting());
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$this->assertEquals(1, $this->playerSkills->getHeading());
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$this->assertEquals(1, $this->playerSkills->getSpeed());
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$this->assertEquals(1, $this->playerSkills->getCrossing());
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$this->assertEquals(1, $this->playerSkills->getTechnics());
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$this->assertEquals(1, $this->playerSkills->getIntelligence());
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$this->assertEquals(1, $this->playerSkills->getSafety());
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$this->assertEquals(1, $this->playerSkills->getDribbling());
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}
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View Code Duplication |
public function testSetValues()
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{
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$this->playerSkills->setTackling(10);
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$this->assertEquals(10, $this->playerSkills->getTackling());
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$this->playerSkills->setPassing(10);
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$this->assertEquals(10, $this->playerSkills->getPassing());
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$this->playerSkills->setShooting(10);
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$this->assertEquals(10, $this->playerSkills->getShooting());
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$this->playerSkills->setHeading(10);
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$this->assertEquals(10, $this->playerSkills->getHeading());
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$this->playerSkills->setSpeed(10);
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$this->assertEquals(10, $this->playerSkills->getSpeed());
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$this->playerSkills->setCrossing(10);
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$this->assertEquals(10, $this->playerSkills->getCrossing());
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$this->playerSkills->setTechnics(10);
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$this->assertEquals(10, $this->playerSkills->getTechnics());
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$this->playerSkills->setIntelligence(10);
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$this->assertEquals(10, $this->playerSkills->getIntelligence());
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$this->playerSkills->setSafety(10);
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$this->assertEquals(10, $this->playerSkills->getSafety());
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$this->playerSkills->setDribbling(10);
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$this->assertEquals(10, $this->playerSkills->getDribbling());
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}
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View Code Duplication |
public function testSetValuesOverLimit()
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{
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$this->playerSkills->setTackling(110);
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$this->assertEquals(100, $this->playerSkills->getTackling());
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$this->playerSkills->setPassing(110);
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$this->assertEquals(100, $this->playerSkills->getPassing());
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$this->playerSkills->setShooting(110);
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$this->assertEquals(100, $this->playerSkills->getShooting());
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$this->playerSkills->setHeading(110);
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$this->assertEquals(100, $this->playerSkills->getHeading());
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$this->playerSkills->setSpeed(110);
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$this->assertEquals(100, $this->playerSkills->getSpeed());
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$this->playerSkills->setCrossing(110);
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$this->assertEquals(100, $this->playerSkills->getCrossing());
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$this->playerSkills->setTechnics(110);
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$this->assertEquals(100, $this->playerSkills->getTechnics());
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$this->playerSkills->setIntelligence(110);
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$this->assertEquals(100, $this->playerSkills->getIntelligence());
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$this->playerSkills->setSafety(110);
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$this->assertEquals(100, $this->playerSkills->getSafety());
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$this->playerSkills->setDribbling(110);
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$this->assertEquals(100, $this->playerSkills->getDribbling());
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}
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View Code Duplication |
public function testSetValuesUnderLimit()
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{
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$this->playerSkills->setTackling(0);
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$this->assertEquals(1, $this->playerSkills->getTackling());
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$this->playerSkills->setPassing(0);
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$this->assertEquals(1, $this->playerSkills->getPassing());
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$this->playerSkills->setShooting(0);
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$this->assertEquals(1, $this->playerSkills->getShooting());
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$this->playerSkills->setHeading(0);
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$this->assertEquals(1, $this->playerSkills->getHeading());
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$this->playerSkills->setSpeed(0);
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$this->assertEquals(1, $this->playerSkills->getSpeed());
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$this->playerSkills->setCrossing(0);
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$this->assertEquals(1, $this->playerSkills->getCrossing());
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$this->playerSkills->setTechnics(0);
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$this->assertEquals(1, $this->playerSkills->getTechnics());
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$this->playerSkills->setIntelligence(0);
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$this->assertEquals(1, $this->playerSkills->getIntelligence());
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$this->playerSkills->setSafety(0);
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$this->assertEquals(1, $this->playerSkills->getSafety());
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$this->playerSkills->setDribbling(0);
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$this->assertEquals(1, $this->playerSkills->getDribbling());
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}
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View Code Duplication |
public function testIncreaseValues()
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{
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$this->playerSkills->increaseTackling(10);
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$this->assertEquals(11, $this->playerSkills->getTackling());
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$this->playerSkills->increasePassing(10);
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$this->assertEquals(11, $this->playerSkills->getPassing());
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$this->playerSkills->increaseShooting(10);
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$this->assertEquals(11, $this->playerSkills->getShooting());
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$this->playerSkills->increaseHeading(10);
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$this->assertEquals(11, $this->playerSkills->getHeading());
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$this->playerSkills->increaseSpeed(10);
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$this->assertEquals(11, $this->playerSkills->getSpeed());
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$this->playerSkills->increaseCrossing(10);
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$this->assertEquals(11, $this->playerSkills->getCrossing());
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$this->playerSkills->increaseTechnics(10);
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$this->assertEquals(11, $this->playerSkills->getTechnics());
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$this->playerSkills->increaseIntelligence(10);
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$this->assertEquals(11, $this->playerSkills->getIntelligence());
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$this->playerSkills->increaseSafety(10);
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$this->assertEquals(11, $this->playerSkills->getSafety());
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$this->playerSkills->increaseDribbling(10);
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$this->assertEquals(11, $this->playerSkills->getDribbling());
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}
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View Code Duplication |
public function testIncreaseValuesOverLimit()
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{
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$this->playerSkills->increaseTackling(110);
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$this->assertEquals(100, $this->playerSkills->getTackling());
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$this->playerSkills->increasePassing(110);
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$this->assertEquals(100, $this->playerSkills->getPassing());
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$this->playerSkills->increaseShooting(110);
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$this->assertEquals(100, $this->playerSkills->getShooting());
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$this->playerSkills->increaseHeading(110);
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$this->assertEquals(100, $this->playerSkills->getHeading());
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$this->playerSkills->increaseSpeed(110);
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$this->assertEquals(100, $this->playerSkills->getSpeed());
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$this->playerSkills->increaseCrossing(110);
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$this->assertEquals(100, $this->playerSkills->getCrossing());
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$this->playerSkills->increaseTechnics(110);
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$this->assertEquals(100, $this->playerSkills->getTechnics());
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$this->playerSkills->increaseIntelligence(110);
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$this->assertEquals(100, $this->playerSkills->getIntelligence());
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$this->playerSkills->increaseSafety(110);
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$this->assertEquals(100, $this->playerSkills->getSafety());
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$this->playerSkills->increaseDribbling(110);
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$this->assertEquals(100, $this->playerSkills->getDribbling());
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}
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View Code Duplication |
public function testIncreaseValuesUnderLimit()
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{
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$this->playerSkills->increaseTackling(-1);
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$this->assertEquals(1, $this->playerSkills->getTackling());
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$this->playerSkills->increasePassing(-1);
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$this->assertEquals(1, $this->playerSkills->getPassing());
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$this->playerSkills->increaseShooting(-1);
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$this->assertEquals(1, $this->playerSkills->getShooting());
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$this->playerSkills->increaseHeading(-1);
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$this->assertEquals(1, $this->playerSkills->getHeading());
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$this->playerSkills->increaseSpeed(-1);
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$this->assertEquals(1, $this->playerSkills->getSpeed());
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$this->playerSkills->increaseCrossing(-1);
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$this->assertEquals(1, $this->playerSkills->getCrossing());
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$this->playerSkills->increaseTechnics(-1);
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$this->assertEquals(1, $this->playerSkills->getTechnics());
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$this->playerSkills->increaseIntelligence(-1);
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$this->assertEquals(1, $this->playerSkills->getIntelligence());
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$this->playerSkills->increaseSafety(-1);
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$this->assertEquals(1, $this->playerSkills->getSafety());
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$this->playerSkills->increaseDribbling(-1);
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$this->assertEquals(1, $this->playerSkills->getDribbling());
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}
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public function testDecreaseValues()
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{
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$this->playerSkills->setTackling(50);
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$this->playerSkills->decreaseTackling(10);
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$this->assertEquals(40, $this->playerSkills->getTackling());
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$this->playerSkills->setPassing(50);
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$this->playerSkills->decreasePassing(10);
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$this->assertEquals(40, $this->playerSkills->getPassing());
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$this->playerSkills->setShooting(50);
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$this->playerSkills->decreaseShooting(10);
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$this->assertEquals(40, $this->playerSkills->getShooting());
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$this->playerSkills->setHeading(50);
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$this->playerSkills->decreaseHeading(10);
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$this->assertEquals(40, $this->playerSkills->getHeading());
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$this->playerSkills->setSpeed(50);
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$this->playerSkills->decreaseSpeed(10);
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$this->assertEquals(40, $this->playerSkills->getSpeed());
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$this->playerSkills->setCrossing(50);
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$this->playerSkills->decreaseCrossing(10);
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$this->assertEquals(40, $this->playerSkills->getCrossing());
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$this->playerSkills->setTechnics(50);
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$this->playerSkills->decreaseTechnics(10);
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$this->assertEquals(40, $this->playerSkills->getTechnics());
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$this->playerSkills->setIntelligence(50);
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$this->playerSkills->decreaseIntelligence(10);
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$this->assertEquals(40, $this->playerSkills->getIntelligence());
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$this->playerSkills->setSafety(50);
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$this->playerSkills->decreaseSafety(10);
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$this->assertEquals(40, $this->playerSkills->getSafety());
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$this->playerSkills->setDribbling(50);
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$this->playerSkills->decreaseDribbling(10);
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$this->assertEquals(40, $this->playerSkills->getDribbling());
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}
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View Code Duplication |
public function testDecreaseValuesOverLimit()
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{
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$this->playerSkills->decreaseTackling(-100);
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$this->assertEquals(100, $this->playerSkills->getTackling());
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$this->playerSkills->decreasePassing(-100);
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$this->assertEquals(100, $this->playerSkills->getPassing());
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$this->playerSkills->decreaseShooting(-100);
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$this->assertEquals(100, $this->playerSkills->getShooting());
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$this->playerSkills->decreaseHeading(-100);
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$this->assertEquals(100, $this->playerSkills->getHeading());
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$this->playerSkills->decreaseSpeed(-100);
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$this->assertEquals(100, $this->playerSkills->getSpeed());
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$this->playerSkills->decreaseCrossing(-100);
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$this->assertEquals(100, $this->playerSkills->getCrossing());
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$this->playerSkills->decreaseTechnics(-100);
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$this->assertEquals(100, $this->playerSkills->getTechnics());
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$this->playerSkills->decreaseIntelligence(-100);
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$this->assertEquals(100, $this->playerSkills->getIntelligence());
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$this->playerSkills->decreaseSafety(-100);
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$this->assertEquals(100, $this->playerSkills->getSafety());
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$this->playerSkills->decreaseDribbling(-100);
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$this->assertEquals(100, $this->playerSkills->getDribbling());
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}
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View Code Duplication |
public function testDecreaseValuesUnderLimit()
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{
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$this->playerSkills->decreaseTackling(1);
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$this->assertEquals(1, $this->playerSkills->getTackling());
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$this->playerSkills->decreasePassing(1);
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$this->assertEquals(1, $this->playerSkills->getPassing());
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$this->playerSkills->decreaseShooting(1);
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$this->assertEquals(1, $this->playerSkills->getShooting());
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$this->playerSkills->decreaseHeading(1);
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$this->assertEquals(1, $this->playerSkills->getHeading());
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$this->playerSkills->decreaseSpeed(1);
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$this->assertEquals(1, $this->playerSkills->getSpeed());
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$this->playerSkills->decreaseCrossing(1);
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$this->assertEquals(1, $this->playerSkills->getCrossing());
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$this->playerSkills->decreaseTechnics(1);
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$this->assertEquals(1, $this->playerSkills->getTechnics());
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$this->playerSkills->decreaseIntelligence(1);
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$this->assertEquals(1, $this->playerSkills->getIntelligence());
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$this->playerSkills->decreaseSafety(1);
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$this->assertEquals(1, $this->playerSkills->getSafety());
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$this->playerSkills->decreaseDribbling(1);
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$this->assertEquals(1, $this->playerSkills->getDribbling());
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}
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public function testInitRandomValues()
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{
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$this->playerSkills->initWithRandomValues();
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$this->assertBetween(1, 100, $this->playerSkills->getTackling());
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$this->assertBetween(1, 100, $this->playerSkills->getPassing());
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$this->assertBetween(1, 100, $this->playerSkills->getShooting());
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$this->assertBetween(1, 100, $this->playerSkills->getHeading());
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272
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$this->assertBetween(1, 100, $this->playerSkills->getSpeed());
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273
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$this->assertBetween(1, 100, $this->playerSkills->getCrossing());
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274
|
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$this->assertBetween(1, 100, $this->playerSkills->getTechnics());
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275
|
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$this->assertBetween(1, 100, $this->playerSkills->getIntelligence());
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276
|
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$this->assertBetween(1, 100, $this->playerSkills->getSafety());
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277
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$this->assertBetween(1, 100, $this->playerSkills->getDribbling());
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278
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}
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279
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280
|
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public function testSetPlayer()
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281
|
|
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{
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282
|
|
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$player = new Player();
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283
|
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$this->playerSkills->setPlayer($player);
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284
|
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$this->assertEquals($player, $this->playerSkills->getPlayer());
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285
|
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$this->assertEquals($this->playerSkills, $player->getSkills());
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286
|
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}
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287
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288
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public function testAverage()
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289
|
|
|
{
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290
|
|
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$this->playerSkills->setAll(10);
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291
|
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$this->playerSkills->setDribbling(60);
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292
|
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$this->assertEquals(15, $this->playerSkills->getAverage());
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293
|
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}
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294
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295
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View Code Duplication |
public function testSetAll()
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|
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|
|
296
|
|
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{
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297
|
|
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$this->playerSkills->setAll(10);
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298
|
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$this->assertEquals(10, $this->playerSkills->getTackling());
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299
|
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$this->assertEquals(10, $this->playerSkills->getPassing());
|
300
|
|
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$this->assertEquals(10, $this->playerSkills->getShooting());
|
301
|
|
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$this->assertEquals(10, $this->playerSkills->getHeading());
|
302
|
|
|
$this->assertEquals(10, $this->playerSkills->getSpeed());
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303
|
|
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$this->assertEquals(10, $this->playerSkills->getCrossing());
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304
|
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$this->assertEquals(10, $this->playerSkills->getTechnics());
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305
|
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$this->assertEquals(10, $this->playerSkills->getIntelligence());
|
306
|
|
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$this->assertEquals(10, $this->playerSkills->getSafety());
|
307
|
|
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$this->assertEquals(10, $this->playerSkills->getDribbling());
|
308
|
|
|
}
|
309
|
|
|
|
310
|
|
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public function testSetAllTrainingValues()
|
311
|
|
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{
|
312
|
|
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$this->playerSkills->setAllTrainingValues(10);
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313
|
|
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$this->assertEquals(10, $this->playerSkills->getTrainingValueTackling());
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314
|
|
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$this->assertEquals(10, $this->playerSkills->getTrainingValuePassing());
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315
|
|
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$this->assertEquals(10, $this->playerSkills->getTrainingValueShooting());
|
316
|
|
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$this->assertEquals(10, $this->playerSkills->getTrainingValueHeading());
|
317
|
|
|
$this->assertEquals(10, $this->playerSkills->getTrainingValueSpeed());
|
318
|
|
|
$this->assertEquals(10, $this->playerSkills->getTrainingValueCrossing());
|
319
|
|
|
$this->assertEquals(10, $this->playerSkills->getTrainingValueTechnics());
|
320
|
|
|
$this->assertEquals(10, $this->playerSkills->getTrainingValueIntelligence());
|
321
|
|
|
$this->assertEquals(10, $this->playerSkills->getTrainingValueSafety());
|
322
|
|
|
$this->assertEquals(10, $this->playerSkills->getTrainingValueDribbling());
|
323
|
|
|
}
|
324
|
|
|
|
325
|
|
|
public function testCompareAverageSkill()
|
326
|
|
|
{
|
327
|
|
|
$this->playerSkills->setAll(50);
|
328
|
|
|
|
329
|
|
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$compareSkills = new PlayerSkills();
|
330
|
|
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$compareSkills->setAll(60);
|
331
|
|
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$this->assertTrue(PlayerSkills::compareAverage($this->playerSkills, $compareSkills));
|
332
|
|
|
|
333
|
|
|
$compareSkills = new PlayerSkills();
|
334
|
|
|
$compareSkills->setAll(50);
|
335
|
|
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$this->assertFalse(PlayerSkills::compareAverage($this->playerSkills, $compareSkills));
|
336
|
|
|
|
337
|
|
|
$compareSkills = new PlayerSkills();
|
338
|
|
|
$compareSkills->setAll(40);
|
339
|
|
|
$this->assertFalse(PlayerSkills::compareAverage($this->playerSkills, $compareSkills));
|
340
|
|
|
}
|
341
|
|
|
|
342
|
|
|
public function testMarketValue()
|
343
|
|
|
{
|
344
|
|
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$this->playerSkills->setAll(10);
|
345
|
|
|
$this->assertEquals(100, $this->playerSkills->getMarketValue());
|
346
|
|
|
|
347
|
|
|
$this->playerSkills->setAll(50);
|
348
|
|
|
$this->assertEquals(1562500, $this->playerSkills->getMarketValue());
|
349
|
|
|
|
350
|
|
|
$this->playerSkills->setAll(100);
|
351
|
|
|
$this->assertEquals(100000000, $this->playerSkills->getMarketValue());
|
352
|
|
|
}
|
353
|
|
|
|
354
|
|
|
public function testGetTrainingValues()
|
355
|
|
|
{
|
356
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueTackling());
|
357
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValuePassing());
|
358
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueShooting());
|
359
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueHeading());
|
360
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueSpeed());
|
361
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueCrossing());
|
362
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueTechnics());
|
363
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueIntelligence());
|
364
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueSafety());
|
365
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueDribbling());
|
366
|
|
|
}
|
367
|
|
|
|
368
|
|
View Code Duplication |
public function testSetAndGetTrainingValues()
|
|
|
|
|
369
|
|
|
{
|
370
|
|
|
$this->playerSkills->setTrainingValueTackling(50);
|
371
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueTackling());
|
372
|
|
|
$this->playerSkills->setTrainingValuePassing(50);
|
373
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValuePassing());
|
374
|
|
|
$this->playerSkills->setTrainingValueShooting(50);
|
375
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueShooting());
|
376
|
|
|
$this->playerSkills->setTrainingValueHeading(50);
|
377
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueHeading());
|
378
|
|
|
$this->playerSkills->setTrainingValueSpeed(50);
|
379
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueSpeed());
|
380
|
|
|
$this->playerSkills->setTrainingValueCrossing(50);
|
381
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueCrossing());
|
382
|
|
|
$this->playerSkills->setTrainingValueTechnics(50);
|
383
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueTechnics());
|
384
|
|
|
$this->playerSkills->setTrainingValueIntelligence(50);
|
385
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueIntelligence());
|
386
|
|
|
$this->playerSkills->setTrainingValueSafety(50);
|
387
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueSafety());
|
388
|
|
|
$this->playerSkills->setTrainingValueDribbling(50);
|
389
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueDribbling());
|
390
|
|
|
}
|
391
|
|
|
|
392
|
|
View Code Duplication |
public function testAddTrainingValues()
|
|
|
|
|
393
|
|
|
{
|
394
|
|
|
$this->playerSkills->addTrainingValueTackling(50);
|
395
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueTackling());
|
396
|
|
|
$this->playerSkills->addTrainingValuePassing(50);
|
397
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValuePassing());
|
398
|
|
|
$this->playerSkills->addTrainingValueShooting(50);
|
399
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueShooting());
|
400
|
|
|
$this->playerSkills->addTrainingValueHeading(50);
|
401
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueHeading());
|
402
|
|
|
$this->playerSkills->addTrainingValueSpeed(50);
|
403
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueSpeed());
|
404
|
|
|
$this->playerSkills->addTrainingValueCrossing(50);
|
405
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueCrossing());
|
406
|
|
|
$this->playerSkills->addTrainingValueTechnics(50);
|
407
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueTechnics());
|
408
|
|
|
$this->playerSkills->addTrainingValueIntelligence(50);
|
409
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueIntelligence());
|
410
|
|
|
$this->playerSkills->addTrainingValueSafety(50);
|
411
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueSafety());
|
412
|
|
|
$this->playerSkills->addTrainingValueDribbling(50);
|
413
|
|
|
$this->assertEquals(50, $this->playerSkills->getTrainingValueDribbling());
|
414
|
|
|
}
|
415
|
|
|
|
416
|
|
|
public function testTrainingValueReductionLow()
|
417
|
|
|
{
|
418
|
|
|
$this->playerSkills->setAllTrainingValues(20);
|
419
|
|
|
|
420
|
|
|
$this->playerSkills->decreaseTrainingValues();
|
421
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueTackling());
|
422
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValuePassing());
|
423
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueShooting());
|
424
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueHeading());
|
425
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueSpeed());
|
426
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueCrossing());
|
427
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueTechnics());
|
428
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueIntelligence());
|
429
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueSafety());
|
430
|
|
|
$this->assertEquals(15, $this->playerSkills->getTrainingValueDribbling());
|
431
|
|
|
}
|
432
|
|
|
|
433
|
|
|
public function testTrainingValueAfterUpdateSkill()
|
434
|
|
|
{
|
435
|
|
|
$this->playerSkills->setAllTrainingValues(50);
|
436
|
|
|
$this->playerSkills->updateSkills();
|
437
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueTackling());
|
438
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValuePassing());
|
439
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueShooting());
|
440
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueHeading());
|
441
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueSpeed());
|
442
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueCrossing());
|
443
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueTechnics());
|
444
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueIntelligence());
|
445
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueSafety());
|
446
|
|
|
$this->assertEquals(0, $this->playerSkills->getTrainingValueDribbling());
|
447
|
|
|
}
|
448
|
|
|
|
449
|
|
|
public function testUpdateSkillUp()
|
450
|
|
|
{
|
451
|
|
|
$this->playerSkills->setAll(20);
|
452
|
|
|
$this->playerSkills->setAllTrainingValues(100);
|
453
|
|
|
|
454
|
|
|
$this->playerSkills->updateSkills();
|
455
|
|
|
|
456
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getTackling());
|
457
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getPassing());
|
458
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getShooting());
|
459
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getHeading());
|
460
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getSpeed());
|
461
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getCrossing());
|
462
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getTechnics());
|
463
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getIntelligence());
|
464
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getSafety());
|
465
|
|
|
$this->assertBetween(20, 30, $this->playerSkills->getDribbling());
|
466
|
|
|
|
467
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeTackling());
|
468
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangePassing());
|
469
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeShooting());
|
470
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeHeading());
|
471
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeSpeed());
|
472
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeCrossing());
|
473
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeTechnics());
|
474
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeIntelligence());
|
475
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeSafety());
|
476
|
|
|
$this->assertBetween(0, 10, $this->playerSkills->getChangeDribbling());
|
477
|
|
|
}
|
478
|
|
|
|
479
|
|
|
public function testUpdateSkillDown()
|
480
|
|
|
{
|
481
|
|
|
$this->playerSkills->setAll(50);
|
482
|
|
|
$this->playerSkills->setAllTrainingValues(-100);
|
483
|
|
|
|
484
|
|
|
$this->playerSkills->updateSkills();
|
485
|
|
|
|
486
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getTackling());
|
487
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getPassing());
|
488
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getShooting());
|
489
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getHeading());
|
490
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getSpeed());
|
491
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getCrossing());
|
492
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getTechnics());
|
493
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getIntelligence());
|
494
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getSafety());
|
495
|
|
|
$this->assertBetween(40, 50, $this->playerSkills->getDribbling());
|
496
|
|
|
|
497
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeTackling());
|
498
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangePassing());
|
499
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeShooting());
|
500
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeHeading());
|
501
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeSpeed());
|
502
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeCrossing());
|
503
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeTechnics());
|
504
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeIntelligence());
|
505
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeSafety());
|
506
|
|
|
$this->assertBetween(-10, 0, $this->playerSkills->getChangeDribbling());
|
507
|
|
|
}
|
508
|
|
|
|
509
|
|
|
/**
|
510
|
|
|
* @param int $min
|
511
|
|
|
* @param int $max
|
512
|
|
|
* @param int $value
|
513
|
|
|
*/
|
514
|
|
|
private function assertBetween($min, $max, $value)
|
515
|
|
|
{
|
516
|
|
|
$this->assertGreaterThanOrEqual($min, $value);
|
517
|
|
|
$this->assertLessThanOrEqual($max, $value);
|
518
|
|
|
}
|
519
|
|
|
}
|
520
|
|
|
|
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.